Game suggestions, mission system overhaul, newbro retention

Did a search on how to make 100m/h on the webs. These are things people said:

"
farming enemies abound 3, 4 and 5 / 5 netted ~150-170 per hour (peak values without selling the crap).

Problem 1 is: 150-170 in total with 3 chars ( 3 chars taking the missions aka: decline till you have enough of them for daily farming, one pilot flying, one pilot looting, one pilot boosting though boosting isn’t necessary).

Problem 2 is: Gallente/Minmatar standing tanks to -10 pretty darn fast. Doesn’t have a huge impact if your “I’ll never leave amarr/caldari space” mission alt grinds the NPC’s though.

Problem 3 is: you can make 2-3 EA’s per hour of playtime (3 of them with one char requires a good efficiency). This means - you can only do X ammounts of missions per day and not infinite. Definately ok if you got 3-6 Lv’s agents nearby though.

Problem 4 is: You spend quite a good ammount of time with declining missions… true value goes down depending on what else you do.
"

"

  1. Very good skills for the ship you use.
  2. IMHO best mission ships are marauders with the right damage type.
  3. Very high standing with the agent you wish to work for so you can decline frequently the non profitable missions.
  4. Best missions are in the same system. Being forced to warp to another solar system is the most underestimated profit killer.
    It takes up to 5mins more there and back if the mission spot is in another system.
  5. Use MTU and salvaging wisely. Loot only missions with a lot of BS, EOM or Mercs. Don’t loot every peanut.
    Use a Noctis and loot only if you have finished some missions in a row where you have dropped MT US.
  6. Choose the right Corp to fly for. I never get less than 3000Isk/LP.
    "

So here are some problems with those methods, which literally break your whole 100m/h missioning:

  1. These posts are old. EVE has changed. You can no longer farm missions because new NPC’s won’t spawn in them (I have tested this)
  2. The salvage now compared to what it used to be is crap, the market is such that you are forced to sell your salvage for dirt cheap
  3. These guys are using 3 toons each pulling and declining missions until they get 3 in a row that are in-system. This 100m/h you speak of is very dependant on being able to run the missions without having to jump anywhere else.
  4. Most of these guys run in SOE space, some of the most heavily camped and ganked systems in the game. I took my marauder into an SOE L4 system and my gawd I couldn’t get out fast enough. There were entire fleets of red flashies ganking the missioners
  5. A solid 2/3 of the income earned came from the LP store, which I am suggesting to nerf for mission runners. Instead, the rare drop of a decent item would be sufficient
  6. Most guys have an alt do their salvaging.

I could see with 4 alts it could be done, and have the average of isk earned to 100 mil per toon. But this is because you can turn down missions on each alt until you get a prime mission in-system, without killing your standings too much.

Again and again I keep saying, missioning should be the core experience of new players. This game so desparately needs a complete overhaul on how missions are worked, how they affect your standings, the things you can do with those standings, and give players a more streamlined and easy approach to running them. Again. This is for NEWBRO’s. Not seasoned players running marauders with 3 accounts and a salvaging toon to boot making your coveted 100 mil an hour. I have run missions for a long time and usually by myself, which includes solo looting too, I have made up to 70 mil in one hour. But the fact that you can no longer farm the good missions really kills it, and the game sends you more often than not over to the next system. I often get a bad run of garbage missions that do nothing but waste your time. They give you no LP either. These missions are junk filler missions. Then you get the faction missions which you pretty much have to decline, which halts your grinding experience. It’s so broken right now and improving it will improve the overall game. Things have changed and made it worse for mission runners and PVE corps aside from no wardecs. But financial gain running L4’s has been massively diminished and it’s not only sad but frustrating and leaves a lot to be desired from this game. EVE needs standard MMO players to come back and most of all EVE needs to KEEP those players addicted to the game.

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