Gankers and freighters, a request for discussion. Not a BJ RANT

Increase cone for aligning to warp destination to 45-90degrees.

Why?
Because you could use a scout to see if there where bumpers?

Or because you were carrying 15b in your expanded Charon?

Nah.
Something something delete the weak

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That would make absolutely no sense whatsoever. What you suggest is basically to disregard conservation of momentum. So if a cruiser with 3km/s crashes into a frigate the frigate would stay there unmoved and the cruiser would somehow magically invert its speed and fly away backwards where it came from… That’s just silly.

And what would that achieve? There is not actually a problem with bumping. People will be back to the forums 10mi after it is deployed and ask for the next nerf.

Why are you still falling for the “one more nerf” thing?

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Increasing cone to align to warp destination has nothing to do with much isk value you are carrying.

How much in value you have onboard doesnt affect aligning/warping at all.

Then why increase the warp cone from 10° to suddenly 45-90°?

Might as well give every ship instawarp and 10b ehp at this point lmao

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Bumping doesnt turn ships in 3d space. It merely displaces them.

Its not a “warp” cone that is adjusted, its the align cone to warp destination.

Insta-warp is already possible on every ship,
Some sort of natural 10b ehp is ridiculous and irrelevant.

Bumping doesnt increase or decrease EHP.

Not without external help, and even then it’s not instant since you need to lock, then activate the webs,

And the few that can are either shuttles, interceptors or specific frigates

Velocity vectors… Tell me, if a ship gets bumped 200 km off gate, how is that “merely displacing”?

Your points are so easy to break down, it’s like you forget to think before you type

All ships can insta-warp, either when undocking or with MWD trick from gate cloak.

There are three irrational systems in bumping:

  1. Both ships should be damaged by impact.
  2. The bumped ship should continue indefinitiely in the direction a bump of sufficient mass pushes it in, in frictionless space.
  3. Both the bumper and the bumped ship should spin in frictionless space.

A wider align cone, would be the least compensation for this kind of irrationality.

Once again
PEGs

Something something PEGs

Got a clue yet?

Mwd cloak trick is not instant either
And undock instas don’t apply since you’re already moving :joy:

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Widen the align cone and naturalize the velocity.

All that matters is the ship is pointing in the direction it wants to go in that cone, and that it is traveling, in any direction, at 75% of its nominal max speed to engage warp.

You’re seriously going back there?

A ship only warps is the velocity vector is within 10° of the warp destination, and only if it’s above 75% of the ship’s top speed.
If a ship is pointing towards it but it’s velocity is going sideways or whatever that’s not within the cone, the ship won’t warp.

It’s basic EVE warp mechanics.
But apparently you don’t seem to understand those no matter how many times they’re being explained

Increase the align cone angle, and decouple vector of velocity, from travelling in any direction at 75% of max nominal speed so as to engage warp.

Why is that so important to you?
It’s been like that since 2003
:joy:

No but what you’re proposing here has everything to do with being bumped and making it safer an easier. You increase the align degree requirement and everyone gets into warp faster so you’re harder to catch on gates.

Why dumb the game down or make it easier for those that just choose to complain and beg CCP to step in when they are too lazy or bad to improve themselves or learn? I will never understand this. Eve is supposed to be hard.

Bumping is a stupid mechanic, in many ways.

It will continue to exist as is.
This wont change bump mechanics.

It will instead change mechanics involved in engaging warp.

If you decouple velocity vectors from warping, you render bumping useless

How dense are you?

Bumping will displace a ship, as before, and as what bumping does.

Bump a ship, and you displace it.
Simple as that.
Nothing more, nothing less.

And you affect the velocity vector…

Why should a ship being pushed sideways go forwards like nothing was happening? :joy:

Hai guise we just went 300 posts in the past

  1. If you are within the cone of align to warp destination, first condition to warp is fulfilled.
  2. If you reach 75% of nominal max speed, second condition if fulfilled.
  3. If you complete the align time to engage warp, third condition is fulfilled.

Then warp is engaged.

Bumping will still displace a ship.
It just wont have the added effect of disrupting engaging warp, which is the purview of scrams/disruptors/bubbles.

Bump ships all you want, but all it will do, is what a bump does.
Push it in a direction. Nothing more, nothing less.

Pushing it in a direction
So making its velocity go in that same direction.

Thanks for auto-wrecking yourself :joy::joy::joy::joy::joy::joy::joy:

Gf