I have no personal stake or expectation of financial gain from a change to bumping.
As I said, I have no VESTED interest (as defined above by you) in a change to bumping.
Thanks for confirming.
I have no personal stake or expectation of financial gain from a change to bumping.
As I said, I have no VESTED interest (as defined above by you) in a change to bumping.
Thanks for confirming.
Then why are you still here?
People don’t do 30+% of a thread if they have nothing to gain from it…
I tried to turn it into a genuine BJ rant, but the competition is stiff.
no pun intended?
If ever anything I type should look like a double entendre or inuendo it’s definiteley certainly almost positively not uncoincidental.
As someone who does a large part of CODE.'s freigher ganking and is in comms with the other 3-4 guys who do the rest I can tell you that ag hasent stopped a single gank all year. You and your friends are complete trash lol, 10x our numbers and still fail nonstop daily. Its embarrasing tbh
I was defending for miniluv, not myself. derrrrp you need to read
I’m fine with 15 if we can reset with point. A flat 25 mins wouldnt be enough for miniluv and other groups most of the time.
Ganking is already a huge niche because of the prep needed, how many pilots you need, bumpers, loot team, suicide points, characters actually having the skills to fly bombers and talos and the large amount of skill and patience you need.
You want to make it that much harder with every nerf that is never enough for you, until its just so annoying that nobody wants to log in because it just inst fun anymore with all the ■■■■■■■■ being added or removed.
READ WHAT PEOPLE POST. I (CODE.) is fine with it, other groups NO, its not enough time for them to get a fleet ready and there most of the time
A better more balanced game is what I have to gain from it.
Not isk or personal advantage.
DRACVLAD!
Be strong! Resist the urge!
: - )
I didnt know you posted for CODE.
So why is 15mins enough for CODE, and not for others?
It’s already balanced as is lol
You’d know that if you actually played the game
cough coug nullsec local
Inb4
this thread is not about [subject]
Copypasta
We log in our fleet then gank. Miniluv has scanners sitting on pipes, finds a target then pings jabber or w/e for people to log in.
15 mins with a point reset isnt going to happen.
A point will suspend the timer, as long as the point is in effect, not reset it.
Thats not good enough.
15mins is the standard for aggressive action timers, such as Capsuleer Log-Off, Suspect and Criminal timer.
If you cant arrange/locate/deploy your suicide gank fleets to arrive and engage target in 15mins, you are too far away or too inefficient.
Just go away salvos, nobody wants to hear your drivel anymore. You have no idea on anything and keep talking like an authority on the matter like a broken record. I’m not even going to bother with you anymore.
Typical answer of someone that has nothing left and has lost their arguments.
Telling me to “go away” is like telling the sun not to rise tomorrow.
Not going to happen.
You can fold out. Thats fine.
But I will still be here.
You should know that by now.
Returning to topic, 15 mins is on the table.
Frankly, Id be ok with 20mins, to allow a bit more time given how rare perma-bumping is.
25 is too much. Thats just lazy.
TLDR: If 20 mins is not enough to get your fleet to the target, its your fault for not having better fleet efficiency.
15 mins would be rational as aligning with current aggression timers, but Im ok with 20mins.
I have been in nullsec for one year and two months, so… But that event was when I was in nullsec and I even posted it in a thread on the forums at some point. It was in early November 2017, I gave some ISK to the people who smashed the ganker fleet.
I was talking about Miniluv and then you started to talk about CODE when I used the word you, as in Miniluv gankers, I was reading what you said, you suddenly decided to start saying you were CODE not Miniluv.
Freighter ganking is not going to die, it is too damn lucrative In any case if you stop for a while then dumb people will get complacent and then you will find a mass of profit.
I understand what is involved in it especially the prep, a lot of the skill is in the bumping and the multi-boxing, but I find it funny that you are talking about the issue of getting into Talos’s and stuff when people like Ima think it is an easy thing for the AG players. However I from the start wanted to have it not so much of a sure thing on the victim, and I am sorry that is what I am going after, no matter that I respect the level of attention and effort that goes into ganking, at the end of it all it relies on a mechanic that is quite evidently dumb.
20min max timer on bumping, with the timer being suspended by a point for as long as it applies.
I think that is fair.
PS: Jesus, 4 characters replying simultaneously to thread and taking 20mins to answer.
Shits about to hit the fan…
5 Internet points for whoever points out the people who talk like their opinions have any weight, as if they had a say in the matter.
The smell of authoritarians is strong in here, and it tickles me almost as much as that piece of garlic i just ate.
Thats not how the mechanic works from everything I’ve seen. I guess it could be made to work that way, but as it stands a point cancels a warp attempt, not pauses it.
In fact, there is no timer at all right now to pause. The server just checks to see if you have managed to acquire the appropriate vector towards your destination each server tick, and if so, puts you into warp.
This proposed-but-never-implemented bump timer was something new and while I guess you could build in some complicated timer system that can be paused, I see no point given CONCORD makes pausing the timer for any significant amount of time next to impossible. Either make a point cancel the spool up, or have no effect at all (unless it is active at the very end of the bump timer to hold it couple more seconds). There is no point in building in a timer subject to delay when there is no viable way to delay it.
Pretty sure that never happend, but I said this year. Not some phantom event from last, which is a long time ago youd agree.
Freighter ganking is in an incredibly fragile state at the moment. 4-5 Multiboxers in CODE. and 1 or 2 fcs in miniluv are holding it up. CODE. only cares about the isk so much as it allows us to gank more. Miniluv cares more about the isk, but their fcs are pretty burnt out and at least from what I’ve heard, there isn’t really anyone fresh who wants to step up to the plate.
Making stuff harder will just make the problem worse and make us go play pubg or something we can actually have fun everytime we log in. This is a video game at the end of the day and if it isn’t fun, we aren’t going to play it anymore.
2 Talos kills 90% of machariel bumpers. I see somtimes a dozen ag in system, maybe more. They literally stop nothing from being ganked and aren’t even really annoying. It’s a bit different getting a whole fleet into the ships you need than 1 or 2 people.
I just myself could make ganking completely miserable for a group If I felt like it. ag do nothing and they spend hundreds of hours each a month trying to effect us to no avail
Bumping is stupid. (mainly perma bumping people for hours), but jfs, cloak warp, the huge hp these ships have, are all really dumb too. Bumping just shifts to balance closer to the center, if it didnt exist, highsec would be in an even worse situation of almost perfect safety.
There is, because it would apply universally in EVE.
20 mins is what you get for just bumping.
To extend that you place a point, which suspends the timer for as long as a point is applied.
The target ship will never warp as long as a point is on it, as now.