Gankers and freighters, a request for discussion. Not a BJ RANT

I don’t know, I don’t care either

but with your super-logical ramming mecanic it would be dead if the freighter scratched it :joy:

Actually yes. The PEG field theory explains the lack of damage quite nicely and more as well.

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So if 50 cats ramming each do 2% damage how much damage have they done combined?

Holy crap, explaining arithmetic.

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But I’m thinking of a wall of corvettes… or better yet, empty pods.

There’s no surface tension or air pressure to help push the pods away.

And since the slowest recordable speed you can go other than a full stop in EvE is 1km/sec, that’s a minimum of 3600 km/hr. That could crush a pod like the egg it is, or at least crack the shell a bit.

And it only has to do 5% damage to one pod. The whole point is to get the freighter to flag itself so someone can place a scram on it or open up with big guns. Guns that won’t be lost to CONCORD due to the Freighter being suspect for killing a defenseless pod.

The hard part, of course, would be in placing the pod-wall directly in the path of the freighter, though I believe it could be done with practice, intel, and instincts.

–Crash-Test Gadget

Edit: dropped a 0 in the speed - fixed.

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It could be very easy to catch auto-piloting large ships this way if the fleet anchors at an appropriate distance with the FC directly in line with the trajectory if the large ship’s collision sphere is large enough.

Time to check ramming a battleship against a few corvettes to see what happens.

From the EVE Physics discussion at Fanfest.

Oh, look, bumping explained…along with other aspects of EVE Physics.

And you can get more here

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Hey that’s in the video I linked above :thinking:

But it was dismissed by our future CSM member :sweat_smile::sweat_smile:

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I know…which is actually a good thing, IMO. If Salvos poo-poos it, then it must be good. :sunglasses:

And I love that video. And Charles White does a great job in that video. I swear I saw another video where he did something similar with a longer Q&A that was quite funny…but I can’t find it now.

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Oh and I’m quite sure than in a few hours somebody will post that 0.02*50 =/= 1.0…

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Look Salvos, this is pretty simple.

If there is a way to do damage to something in highsec without getting CONCORDED, we will find a way to make things explode while our ships stay alive.

We have access to all the ships in EVE and if we have to use Orcas or Bowheads to kill Freighters, we will use them.

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Would depend on how much dmg a ramming cata can do to a more massive target.

In the case of catas specifically, just shooting the target as per normal would probably do more damage.


I havent yet quite figured out how to work the damage model between nominal mass, and mass caused by velocity, and how this scale to rammer and rammed.

For the moment, I propose an explorative model between a Mammoth and a ramming Cata fleet.

Mammoths have nominal mass of 11.5million kg.
Catas have nominal mass of 1.5million kg.
So each Cata is nominally 13% of the mass of a Mammoth.
Its a fairly “neat” comparison, and using actual ships/stats rather than hypothetical ones.


That leaves the issue of what flags should be incurred by ramming, and what activates them.


Currently, afaik, cargo does not increase mass of a vessel.
This is something that could be explored as a solution, but would require quite significant mechanics changes (and associated problems), aside from just the ramming mechanic.

Yes, I understand that.
Its not a perfect proposal, by any means.
Its a work in progress.

If you can figure out a way to make ramming work better, I’m all ears.

It’s okay GP and appreciate your part in being an antagonist .

If there was a solution surely someone would have come up with one until now.

All suggestions so far contain one or more of the following elements:

  • bumping makes you suspect
  • bumping causes damage

Now lets not forget what situation we are talking about:

  • on one side we have clueless bob in a flying brick, probably not even at his PC.
  • on the other side we have our glorious elite PvPer with, preparation, math, knowledge about every detail of the game mechanics and probably a degree in physics and/or computer science.

So no matter what the final parameters are, this is what will happen:

  • If there is ANY way, no matter how implausible to cause a suspect (or criminal) flag by tricking the game into thinking our victim bumped someone, the elite PvPer will find and abuse it!
  • If there is ANY way, no matter how implausible to cause damage to a victim by bumping without a criminal flag or the victim first having to initiate a limited engagement, the elite PvPer will find and abuse it!

And I know, right know those who propose this ideas will probably think: “You are just afraid we want to introduce consequences to bumping! HTFU! CCP will find a magical way to distinguish without a doubt who is the bumper and a criminal wrong doer and who is the innocent bumpee and just wants to build and mind his own business”. But this is not the case. I would obviously welcome such a mechanic.

The reason I write at all is to make you understand why CCP will never implement something like this and if somehow one day do why it will be removed again after a few weeks when they realise what they have done.

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Then lets work/think to make it feasible.

EVE already has collision detection enabled.
Ships dont just pass through each other.
Thats a huge hurdle overcome.
Undocking is covered by the extant undock invulnerability timer.


Issues:

  1. The thresholds of which flags.

  2. The nominal/accelerated mass vs damage algorithm between two colliding vessels of different mass/velocity.

PS: Its also a possibility to only implement ramming in LS/NS/WH, thus leaving HS to bump mechanics.

You did not read a thing I just wrote, right?

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I did.
I just dont give up as easy as you.

Did you not read what I wrote?

Lol, ok, if you say so. Tell me if you have something concrete, so I can shoot it down.

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Check mate, athetits

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Thats hardly an incentive.
You agreed you would like ramming too.