Gankers do not make EVE a better place

No it’s entertaining because of the person who got ganked. She’s one of the biggest forum trolls out their.

Totally got that wrong, thought that the ganker was Destiny, lol
Poor Deadly Viper Kitten.
This could cause a Riot.

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So what? Most people who do EvE things lose ships.

killing the boss LOL

Ganking in HighSec is one of the biggest things killing EvE and is unsustainable

That pretty much sums it up period. But nobody is listening…for years.
Yes, a lot of players have quit due to many things, this being a major one of them. Especially within a sector that isn’t PvP Enabled. One could even go as far as stating, this is somewhat a form of…exploiting tactics around the PvP.

I think we all can agree that “No place is safe” but surely trying to guard the gankers with some crap about “Real life robbery situations” is a bit far-fetched. Unless you have friends going around self-destructing…I’m sure they won’t have any gains eh?

Frankly, I’m tired of the Game not listening to players, but rather all corps. but then again they almost have to because it’s the main bread.

The game can end this situation in all high-sec by removing it, or just simply can’t enable the gank with X amount distance from a gate/dock. Or…Has No Area Effect/Damage in High-Sec to others Period making this a “your stupidity, your loss” scenario …Problem solved. (not alot to ask for)

Until then… I hope more quit and/or complain with a loud voice. There have been many complaints for years about ganking, painting you pretty pictures, and sharing their stories about this but hey, it’s only money for another game for users to go play because with this ganking situation…you are basically giving players this state of mind : “Play stupid games, win stupid prizes” : …It’s on you eve.

That’s a straight up bold-faced lie.

High Sec is enabled for PVP. You can lock a player up and press F1 – your guns – with safety red. CCP had 19 years to glue everyone’s safety to green in high sec, yet never has. That is called a “19-year-long PvP Enabled sector”.

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As soon as they introduced the safety button, we all knew they would lock it to green someday.

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You got any proof that players are leaving due to ganking or

Also high sec is PvP enabled. Everywhere is cept starter systems.

It isn’t an exploit. Once you undock, you consent. Cry moar tho, its delicious :smiley:

So do you have an active Omega account?

Gankers are a bunch of scoundrels.

Yes we are.

Every good story needs a villain. And that’s how I choose to play in this sandbox.

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A scoundrel would be somebody that takes ore that doesn’t belong to them - and in the process destroys a beautiful natural landmark.

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Most fascinating. I’d love to read the report you got that claim out of. I’m sure it’s chock full of enlightening data and statistical analysis concerning the game health.

The game was never meant to have a “safe space.” It was designed around pvp in a dystopian future where it’s no holds barred.

CONCORD is a lore driven mechanic to enforce capsuleer actions as given by the Yulai accords. That means, like any police agency, they are retroactive instead of proactive.

High sec just happens to be enforced by the Yulai accords.

The game is a set of code written by programmers. It wasn’t designed (20 years ago) to be Alexa. If you want a program to listen to you, I suggest you go get an Alexa.

Again, the game wasn’t programmed that way. But I wouldn’t be opposed to high sec being removed. I think that would be a good thing, as I’ve detailed in previous posts.

Is that how this works? Complain and whine, throw temper tantrums and threaten to leave?

A little lesson in capitalism. Money talks and ■■■■■■■■ walks.

Instead of whining on the forums, stop playing the game. Don’t even engage with the free alpha accounts. Don’t buy plex. Don’t sub.

When they are hit hard enough in the pocketbook, that is when things will change. Until then, you might as well be crying at a brick wall.

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What the math are you talking about?

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True. Which is why so many people have stopped paying and playing to support the griefing/ganking brand of ■■■■■■■■.

Obviously that style of play doesn’t bother you much, otherwise you would have quite too.

Did the new players stop playing immediately after do you know? I hearted your posts, like hard data. Ive never been on the eliminate ganking train but even I’ve noticed a concerning amount of newer players not sticking around and a concerning amount of venture ganking ( like for the lols I get it but it’s just punching down honestly.)

No you say 50% died there while holding a metal pole…which is what he did. Your intentionally misleading the argument with a bad analogy. He specified by himself. You don’t need both statistics to draw a conclusion of behavior. You can still accurately say half the people going to do that with a metal pole died. He said that a certain percentage of those he ganked did not return to the game. You can still draw conclusions from that though. Would more data from more points be helpful? Absolutely. But discounting it wholesale is not the correct methodology or logic.

This is a fair point.

I enjoy this gif too much.

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