I’m not getting that impression at all. But maybe just a written word thing that a forum is.
How many (and we know it is more than 0) players stay because when they are ganked, it triggers something in them that hooks them to the game?
None of us can quantify that, but when you have in any month of the game, 75,000+ players leaving the game in their first 7 days any only a small portion of them are ganked at all, there are other much more significant problems.
For some reason you think im arguing in bad faith but im not. I already addressed these slides and was there for them being displayed.
It’s been a long time since these numbers came out and alot has changed with the game, the players, and the world. One most notable change being the introduction of the venture, one of the most easily gankable ships in the game. Also one that alot of newbies use. As well alot of the ganking from that era was often done as can flipping and had alot more interaction from the gankers to those ganked. Which is not as much the case unfortunately nowadays with those ganking ventures.
I would like CCP to again re affirm these. And as such my position is in fact not anti newbie and again I do not advocate for getting rid of ganking. You are once more misleading people on things someone said.
That’s the thing. NPCs never provide help after, never provide instruction or guidance on how to avoid being killed again next time.
They warp in, kill and the new player is left not understanding what happened, so not able to avoid it.
CCP’s failings are always the root cause of large numbers of players leaving, in this specific case, new players.
Player interaction is what should absolutely be encouraged and not everyone will like that, which is fine. EVE still has to be EVE and provide a form of entertainment for the gamers that do like that sort of challenge/game. There’s far too few of them.
In the specific case of venture ganking and with the more recent times in eve ie people not lets say constructively socially engaging them as Io put it It is a worse experience to the new player to be killed with no recourse by a player than it is by AI. That’s just unfortunately human nature I think. But maybe im wrong on that and maybe people are talking to them and getting them to stay more, but we dont have data to show that.
Out of the blue rage-pinged me on the forums to declare me “wrong”
Double-downed on it.
Triple-downed on it.
Say things like the above that reflects that, while you ask everyone else “doesn’t anyone else read?” clearly shows you’re not putting in your half of the reading comprehension.
What is your position on ganking? Because this sure was a gigantic dog-whistle for “I want to get rid of ganking to keep 10 newbies per day”, and I’m happy to take your new word instead:
For example, the financial figures for CCP are easy to look up. He is significantly out.
However, numbers are good and the more we have that can be verified, the better. Hence the question, as verified/verifiable data is always a good way to look at the claims made here so often.
Aside from linking to the reddit thread about how many ganks 1 player made, everything else was pretty much just assumption to make a point. Nothing verifiable.
There is 20 years worth of data, all you have to do is look. I’ll say it again, the problem is with the current generation of gamers. I’m in Rookie Help chat every single day and I see the same things posted in there day after day.
“This game is too hard”
“You mean I have to pay to play this game?”
“I can’t do anything as an Alpha, this is bs”
“This game is pay to win”
etc…
Gen Z gamers will gladly pay $1,000 for the newest iPhone, or $200 a month at Starbucks, but they balk at paying $20 for a game subscription. For the cost of an iPhone, they could subscribe to EVE for 4 years, whereas that iPhone won’t last them a year and they will be spending $1,000 on another one…
I get that you think you did that, but aside from your own claim that it’s significant, there’s nothing you put that is verifiable.
Is it statistically significant for example? No analysis to see.
Just a very subjective statement that it’s significant, which is just as easy to subjectively say, no it isn’t. That’s not a productive basis for discussion aside from just acknowledging that people have a right to their own opinion, but when they start claiming they have evidence, then the evidence needs to stack up. So far, I haven’t see anything that shows it being significant.
Post some actual analysis of significance.
We aren’t even at a point where anyone has been able to say how many people leave as a result of their Venture being ganked.
How can anyone know that it’s significant if they don’t even know how many it affects?
However, I also said, that is all forms of Venture loss, not only ganks; and not that every one of those people, even among the ones ganked, leave the game. Nor are they all new players.
How many leave them game when their Venture is ganked?
If that question can’t be answered, then how can you know it’s significant?