Here’s some interesting data that supports the claims that ganking is not out of hand. What does everyone think?
You can filter it by character age as well. Take a look at it all and see what kind of trends you can connect the dots on. This is about facts, not feelings people!
Stop using your patriarchal data. We have strong and unsubstantiated feelings that ganking is totally out of hand. Gank victims must be believed at all times.
I really don’t think CCP is gonna “gank” ganking. They may do something about bumping but I’m sure it will have minimal effect. I think it was around 2015 when I prepared myself both mentally and meta-wise to inevitable changes to bumping.
I do think that a bump timer is harder to implement than what most of the arm-chair devs in here seem to believe. Anyway, the data is interesting and to be honest I think that for the most part everything seems balanced as far as how much is being destroyed.
This would be a good thing. Right now bumping is an exploid used by gankers. If bumping works right the ship of the ganker would suffer damage. After hiting something once or twice your ship should basicaly blow up. Right now nothing happend.
At least in highsector.
When you bump in traffic with your car into something does it get damaged?
Scrams and stabilizers were put in the game for a reason. Bumping is a cheap work around and ship to ship collision should be disabled because there is no other way to fix it that can’t be abused in some way.