No it doesn’t, it simply means that not all players are interested in PvP.
Please don’t waffle on about everything in eve is PvP, I’m talking pure PvP, ship against ship, not market trading etc.
No it doesn’t, it simply means that not all players are interested in PvP.
Please don’t waffle on about everything in eve is PvP, I’m talking pure PvP, ship against ship, not market trading etc.
Don’t blame a whole generation for the idiocies of a few. Unlinke the ignorant narrative your narrow-minded peabrain seems to be stuck on, it takes less than 1% of a vocal minority to create a trend and mess things up for the silent majority, as we see these days.
And to point the finger to an entire generation with animosity is simply insane.
Take your
You mean like how a couple of dozen of serial whiners were able to force the developers to turn this game from a nice survival-style open-world PvP MMO into a spaceship-themed version of Cookie Clicker?
Didn’t you get the memo? Freedom and player agency works best when everyone is free and has the agency to be a meta-adhering min-maxing isk/hr chasing instrumentalist player, and only that.
Everyone else doing suboptimal things “because its fun” are living in the past and not worth catering to, because “players that have fun” aren’t the ones paying CCP’s bills.
You assume it was the whiners pressuring CCP, there is no statement or proof that’s what happened.
What happened is CCP needed more money and they softened the game to attract more players. Nothing to do with whining or snowflakes.
So CCP decided to “soften the game” without any input from anyone, by coming to the conclusion all by themselves that if they make the game softer, they would make more money? Interesting.
Indeed. And I think it’s clear that EVE needs to retain it’s oddballness - it’s really the only advantage it’s got.
Not sure what point you’re trying to make here? I’m quite clear that when I talk about PvP, I’m talking about ship-to-ship combat. And of course not all players are interested in PvP, in fact only a minority of them are. However when saying how much “should” happen, we’re talking about the levels needed to stimulate the economy, consume resources, keep the PvPers happy etc.
CCP appears to have the base mechanics for PVE working sort-of ok. PvE activity levels have always been high in the game. (Although in my opinion you have to be sort of a masochist to do EVE PvE.) But one possible cause of “excess ganking” in high-sec is that PvP simply isn’t rewarding enough or interesting enough elsewhere, and so you have a few hundred lazy PvPers hanging about HS grabbing the lowest of low-hanging fruit.
This is a fallacy put forth by more than a few PvP cheerleaders. But in actuality, the PvPers and especially high-sec PvPers have been whining longer and harder in the forums than any other group. And CCP has kept non-consensual PvP as a cornerstone.
Any changes CCP has made look to me more like they tried to do with PvP what they did with PvE: push the players interested in it into playing longer on more accounts with higher investment for less reward.
That’s the CCP M.O., and no amount of forum whining has visibly impacted it.
Certainly not the players, otherwise your argument is moot because the players who would’ve asked for the opposite, according to you, would’ve let their voice heard against those changes so you can’t have it both ways, CCP listening to players ( whiners according to you ) when it’s convenient for you and CCP not listening to players ( your heroes of eve ) when it’s also convenient.
CCP, like any other company, strives to raise profits. If their decisions happen to accommodate a certain portion of the EVE community it doesn’t automatically mean that the company succumbed to pressures from it.
CCP didn’t “cater” to Carebears or Snowflakes or Woke or whatever nonsense…
CCP catered to CCP/PA, as is expected of any business.
I’ve being doing sub optimal things in the game for fun all this time
the normal state to me is having less than 300 million in the wallet and the end goal is having 500 plex to keep going
ATM i have 1000 plex and 1 billion , 30 ships in my pew pew dock and yet i cant convince myself to omega ,
it appears to painful to me
all those players with 0 presence on zkill talking about PVP, all the f1 monkery even in my beloved FW, the new battlefield oh the humanity
i guess they infected me with the care virus , i don’t want to depart from my 1000 plexes , i care to much …
i hope you guys have fun running here and there , buzzy working , hoarding all that isk and finally and inevitably stop logging , embracing the ultimate sink , like i did
its so peaceful and quiet and bright
You degenerate!
Get with the New EvE. It’s all about min/maxing profits with absolutely no risk whatsoever!
I also end up totally disgust from these whiners and crap they post over and over. So I returned back to LoL only to find out it is worse than it ever was and after few days of taking break from EVE and these forums I overcame it and got back.
They key is to block them all, if you (like me) cannot stop reading/posting on this forum for some reason.
It wasn’t aimed at you specifically, but whenever that is mentioned someone inevitably screams that everything is PvP.
Let me see if I’m following you.
So, you biomass your characters, to create 3 empty slots, that you use to roll three new characters used for ganking?
Trashing a bunch of cheap alpha characters with minimal SP/assets isn’t much of a statement.
But then, you don’t seem to have much of a point. So perhaps they match.
None of them are alphas. Thanks.
So you are saying that you are the only person who HS ganks, and your trashing all of your characters to solve it?
I’m so confused.
Wait? Was that the point? To cause confusion?
It’s ok, ganking kills brain cells.
I deleted 6 more characters but I’m not going to divulge their identities.
Enjoy HS!
I got together with the rest of my generation earlier today and we are gonna raise the rents even harder now.
one active ganker will gank hundreds of victims over several years. Let’s further assume every single one of these roughly 20,000 victims quit because of ganking.
A modest exaggeration. Probably 7/8 of the victims on their first high sec gank do so. But you’re right, this is only a tiny fraction of the number of people who quit. There are bigger problems with retention than suicide ganking. I think there is a subtle reason why some people quit after less than 1 week of play. Maybe it’s people who try it out and they aren’t the personality for an MMO to begin with? Whatever it is, that subtle thing is something moderately experienced players do not have a problem with, but they can still become a victim of a gank if they use things like cargo expanders in a ship that isn’t sub 2-align. So some of them will hear about a corpmate or whoever who got ganked, then notice some new players complain about it, and then conclude that this is a retention problem. Whatever the issue we have with retention, it is something that never bothered regular players, so they don’t complain about it. I mean losing 25K a month is worse than WoW IIRC from Blizzard’s 2017 chart.
But you’re right, this is only a tiny fraction of the number of people who quit. There are bigger problems with retention than suicide ganking. I think there is a subtle reason why some people quit after less than 1 week of play.
I agree, but I don’t think it’s all that subtle. Part of the ‘original’ point of my OP here, was to try and find some factual/statistical basis for pointing out that EVE has much bigger problems to resolve than HS ganking. I’m pretty sure that in all the time I’ve played EVE, ganking/griefing vs carebears/farming has been the longest, loudest, most impassioned axis of debate.
I believe too much attention gets focused on that issue, and CCP is fine with that because it detracts attention from the bigger issues - which are all on CCP’s plate.
EVE isn’t the standard MMO, thus people don’t really know what to expect and, more importantly, what to look forward to in the long run. So starting out, they see a game with a somewhat slow and clumsy interface, a lot of finicky detail, little visual stimulation (I’ll get back to this) and not much they can identify with/empathize with/connect to.
Visual stimulation: lots of nice big, static, space backdrops. Other than that, no avatar, no ‘you’, the ships are more functional/dull than flashy. Weapons fire look is minimal, combat somewhat distant and unspectacular (two ships orbiting in space). Other games have your character, your gear, flashy combat moves, visceral sounds, the action of moving your character. EVE has “click the Lock icon. Click the Orbit icon. Click your gun. Wait for target to explode.”
I believe EVE’s primary disconnect is in unset and unmet expectations. At the start, EVE doesn’t really show characters what they can expect out of the game in the long run. Or what may interest them in it. And it does have all these videos showing Star-Wars style space combat, huge battles, building your empire, etc. etc. So by the time new players form their own expectations… EVE can’t meet those. Players ask “OK now what do I do next?” and the standard answer is “Whatever you want”.
“I want to fight big space battles”.
“Okay. Join a big corp and do what they tell you for 2 years while you train skills and then you can get in big space battles.”
And then that whooshing noise you hear is another player exiting EVE because they can’t see their gaming expectations being met any time soon or at a reasonable cost.