Ganking Balance - New Module Idea

In all other parts in space you can hunt the hunter, an owl or eagle ready to snatch the cat. High sec is the only region of space where your cat enjoys the comfort of no predators, only prey.

And coincidentally, this dynamic is why they nerfed the high sec war dec system years ago.

You can absolutely hunt gankers. There’s nothing stopping you from shooting them except for CONCORD, and not even that if they’re -5 or mid-gank.

Highsec wars were just used to basically pay 100m to turn off CONCORD. The necessary part of an HS was is to kill player structures, so now you can only do that to a corp who actually has structures to shoot. At least gankers have to choose their targets instead of blanket deccing everything.

Dunno, how about cooperation?
How about not maxing yield but adding some tank?
How about being clever?

Your main issue is this “NOTHING CAN BE DONE!!!1111” attitude. Yet players prove every day that there is.

  • use Skiffs instead of Hulks
  • use Fleet Command Bursts for Shield
  • use Implants for your pilots
  • use PvP ships for escorting your operation
  • use scouting and intel to see if you can deal with a group of potential attackers coming in or not and make the right decision in time

Each and every argument you brought up here is null and void because to learn how to deal with gankers is pretty easy and once you have done, they will only get you if you are sloppy and don’t pay attention.
In more than 15 years I have lost ships to a gank a single time. And that was in a 0.5 system close to Jita while I was in the kitchen, leaving the ships without attention. Who is to blame here? Me.

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buys clone tags and tethers up
starts a fresh day 1 character
keep a bunch of catalysts logged off in a safe nearby the gate and only login when a target is found
scouts and uses non ganking characters that won’t show up on killmails
keeps characters in a non-war deccable corp
used to: clears bounties with my own other characters

Oh that just gave me another idea, scanning your cargohold should make you go suspect :stuck_out_tongue: That would help.

Point is, you literally can’t hunt gankers in the same way you can in other regions of space. You have to participate in a ganking loop. But again the risk vs reward is so skewed in favor of the ganker. You gank their scanner, a cheap fit frigate. Or you gank their catalyst on the gate, oh well it’s just 5m. The risk vs reward for the ganker is so scewed in the favor of the ganker, it’s moot to hunt them other than to hopefully be an annoyance and make them miss a juicy target. They’re not even a good killmail :exploding_head:

Highsec wars were just used to basically pay 100m to turn off CONCORD.

And now you just do that with 25m in catalysts, or 10m in coercers, etc… :slight_smile:

What, your scout tells you to dock up? Stay aligned so you can dock up faster? Have a few hurricanes sitting with the barges only for them to get alpha’d? What’s clever about that?

Your main issue is this “NOTHING CAN BE DONE!!!1111” attitude. Yet players prove every day that there is.

The point is the thing being done is docking up and running away. The only viable option is to not play. You don’t get to “fight back”, you either take it or you dock up.

In null a fleet comes in and you’re mining, you hit panic in your rorq and you rage form a QRF. People, ships in space, coming to blow each other up. There are options that require investment and balance the risk vs reward. You drop blops or dreads on supers, ratting marauders, etc. There’s a healthy risk vs reward, you’re using 100b+ in blops on some kills.

use Skiffs instead of Hulks
use Fleet Command Bursts for Shield
use Implants for your pilots
use PvP ships for escorting your operation
use scouting and intel to see if you can deal with a group of potential attackers coming in or not and make the right decision in time

So you need 50mil worth of catalysts now instead of 25mil, and then dock up when you see them. nice :slight_smile: You don’t get to form a response fleet and go kill them. They have to try first and then it’s over in 20 seconds.

And again to be absolutely clear, this module attempts to address the risk vs reward of ganking to offer:

  • A viable gameplay option that leaves opportunity for people paying attention to fight back
  • Adding additional cost to ganking to better balance the risk vs reward

So how exactly does your solution fix this? You just make the gank cost more and it’s still over in 20 seconds.

That sounds like a lot of effort. Why shouldn’t the person putting in a lot of effort be rewarded?

So how exactly does your solution fix this? You just make the gank cost more and it’s still over in 20 seconds.

  • It leaves time built into the module for you to respond, 5 seconds where you’re criminal and you can’t do anything, is time for someone or a group who is paying attention to have a chance at killing something before it alpha’s something.
    • Some situations are literally 1 game tick and you don’t even have a chance to activate your hardners if you’re decloaking from a gate and you catch the ticks wrong
  • This will push gankers into tankier ships and having to make tradeoffs or bring more people to offset.
    • They should have to make the same choice, build a glass cannon for faster time to kill? Or add some survive-ability to last the duration of the gank due to the ability for someone to respond
      • When you’re able to alpha something with minimal cost investment, there’s no choice needed
    • It also adds additional costs associated to the gank, giving it a more balanced risk vs reward.
  • Most importantly, if people aren’t paying attention, nothing will have changed for those ganks other than the cost associated with it.

It circumvents the only game play consequences you have that are not the predetermined final result of your ship going boom. IE: no counter gamemplay.

I do not get the same reward for that effort. My reward for max effort in this gameplay loop is staying docked.

Doubt. You gank no tanked Skiff with 50M worth of Catalysts, ever. You are lying to make your “hopeless scenario” look more realistic. But it isn’t.

Then don’t and bring support ships. Like in Null, real people in real ships. Can be done, has been done. It isn’t that complex, it just costs efficiency and attention. And no one of these Highsec carebears wants to pay that price.

Then DO IT. Fits against Gankers exist, they work, I have done it myself. Traps for gankers exist. They work, I have done it myself. A bunch of industrial ships can NEVER fight back against a bunch of combat ships and they shouldn’t. Protect your fleet if you don’t want to run all the time, it’s up to you.

The “reward” is set by the ganked one when fitting his ship. Don’t offer much reward, don’t be a lucrative target. And if you are afraid, use proper tactics to protect yourself. Either by running or by escorting your operation.

If it allows you to mine without losing your barge that is indeed the more clever option than continuing to mine while hostiles arrive and kill your ship.

Paying attention and using countermeasures like that is how I mine and stay alive in null sec too.

Could you explain why those things are not clever?

Doubt. You gank no tanked Skiff with 50M worth of Catalysts, ever. You are lying to make your “hopeless scenario” look more realistic. But it isn’t.

lol to easy, it’s even abyssal rolled! Skiff | BONG TWO | Killmail | zKillboard

Bad Fits don’t prove a point. He could easily have twice the eHP with a good one.

People using ORE Miners in HS are simply stupid. Got what he deserved.

If it allows you to mine without losing your barge that is indeed the more clever option than continuing to mine while hostiles arrive and kill your ship.

Paying attention and using countermeasures like that is how I mine and stay alive in null sec too.

Could you explain why those things are not clever?

Because in null we get to undock and chase them down, kill them, then dock back up and mine again when the coast is clear. There is balance in the world.

Your option, if that ganker sits in your system all day, is to stay docked. There is not a thing in the world you can do that would deter the interaction except for staying put. Even if you ganked the ganker yourself, they just come on back because it’s 5m for another one.

How about the laundry list of them then?

booo it doesn’t link properly for 90 days fixed it

Since gankers get only the weak and lazy, I’d say that every link you can provide just proves my point. 90+ % of all those “victims” use bad fits, didn’t pay attention or vastly misinterpreted the situation they were in. Nothing wrong with the gankers “winning” then.

Doubt. You gank no tanked Skiff with 50M worth of Catalysts, ever. You are lying to make your “hopeless scenario” look more realistic. But it isn’t.

Since gankers get only the weak and lazy, I’d say that every link you can provide just proves my point. 90+ % of all those “victims” use bad fits, didn’t pay attention or vastly misinterpreted the situation they were in. Nothing wrong with the gankers “winning” then.

I think this has been adequately disproven and I find your dismissive arguments unproductive when mounting evidence is right in front of you.

^^ this is what I want to see more of with this module, that’s some much more balanced risk vs reward.

I think your myths of “nothing can be done” has been adequately disproven for like 15 years now and I find your stockpile of lies and manipulations unproductive as well.

Please stop linking stupid losses of stupid people. They only prove my point even more.

I haven’t once said “nothing can be done”, I’ve very clearly stated

The point is the thing being done is docking up and running away. The only viable option is to not play. You don’t get to “fight back”, you either take it or you dock up.

You literally can’t fight something that alpha’s you in one tick and you literally can’t do anything without getting Concorded yourself to prevent that from happening to you other than literally warping away and docking up.

Please stop linking stupid losses of stupid people. They only prove my point even more.

There so far has been nothing you have proven. Maybe other than an inability to take an L