The prophet is very wise
Do learn to spell
The prophet is very wise
Do learn to spell
Since when antimatter is king of the punch?
/Cruise missiles could strike before your within range.BuckO!
Real pilots start with a punch
BuckO
I know that you liked that word. Ask me how I know that missy?
Since we came though the gate.
Missiles and flashy lights are for the weak.
You mean you don’t enjoy getting carpel tunnel syndrome from hitting ‘reload’ every 5 seconds ?
Come to Mobrault constellation if you hate ganking! We have a strict NO GANKING policy!
Antimatter ammo is not really a fun ammunition choice for me.
It hurts huh?
It’s alright friend. It just means you aren’t ready to be a real pilot yet.
My future training will not require antimatter.
Turret tracking ought to be due to the fact that projectile ammo is relatively slow and takes time to get to the target…just as Spitfires in WW2 had to fire at where the enemy plane ‘will be’ based on planes speed and speed of ammo, etc. But why on Earth do lasers, where the laser travels at the speed of light, have turret tracking issues ? A laser travels even the furthest targetting distance in Eve in 1/1000th of a second.
I had been going over the build and wonder how are you on shields or is it armour hull tanked?
/@Altara_Zemara mine is closer to 1100 DPSwith next to zero range
This is the reason I don’t like Antimatter or even blasters.
I want to remain 30km + from my targets at all times so sure sacrificing dps for speed is always my go to when fitting a ship.
I had once been told than even under double webbed that I am too fast. By a Nulsec pilot.
//@Uriel_the_Flame had witnessed the level of speed of this pilot that can not be tracked with ease.
///implants are OP
////mixing the old events with the new also trying hard here to big note Frostpacker here by saying that while dueling the famous Judge Sarn. Quote, This Ritter got to go! GF Judge 07 wish you well Sir
You might as well biomass your clone now.
Because as we all know, Amarrians build worthless tech.
I can only speak the truth.
Amarrians compensate much by using flashy lights and tacky gold paint schemes in all their designs.
The true currency of this universe has always been antimatter and always will.
Because the laser is a physical device thats mounted on a mechanical rotating platform that, you know, is slower to turn than the speed of light.
EVE Online is not every game. It’s a niche game that supports essentially open world. With most open world games, citing Albion here for one recent example, engaging in PvP combat is encouraged everywhere. The balance is that you can avoid, guard, and fight back in all situations.
Please stop saying that playing the game within the mechanics is asshole behavior. It’s not. It’s a PvP game and if you cannot handle player interactions then you shouldn’t be here. This isn’t a solo game. It’s like telling a basketball player to stop dunking on the opposing team because they are too short. Calling the player an asshole because they won’t abide by a set of standards that causes them to lose the game. Dunking, e.g., ganking is apart of the game. Either learn to defend against it or stop crying.
This is by far one of the silliest things I’ve read. This isn’t an arena game where both parties enter an arena for a fair and clean fight. You consent to player interaction when you log in the game. You either get on board of you get pushed off.
Just want to clarify your post here. You’re talking about high-sec ganking, not just ganking in general. There are a couple points I want to highlight here as a 2004 pirate in this game.
You Can Fly Somewhere Else
High-sec is just one slice of the overall pie. EVE has many, many systems to fly in. No one is forcing you to fly in very dense populated systems that attract unwanted people to attack you.
You Have Many Tools To Defend
CCP Games has introduced so many tools to avoid and defend against ganking. Most do not take them seriously because they are either lazy, ignorant (not in a bad way), or simply do not care to use them. I have been flying in EVE for over 15+ years and I have never once been ganked in high-sec with my hauler. The only time I’ve been ganked is when I had an alt account with my wife and we were mining in a system like 3 jumps away from Jita in our mining barges. That entire scenario could have been avoided on our part if we paid attention to local, D-Scan, or just fly somewhere else to start.
I cannot stress this enough. You have indy ships that can cloak now, you have jump freighters, warp to 0, D-Scan, local, zKill, and much more to avoid getting ganked. CCP Games has given you the tools. Just because you fail to use them to counter is not the opposing players fault. You want to play with fire, you will get burned.
Other Parts of Space
I have been promoting my alts corp a lot lately that only mines and those production in low-sec space. We have been killed a few times now trying to get our feet wet, but there is so much more opportunity beyond high-sec that doesn’t involve big old null-sec space. There are lots of exploration, DED sites, rare ore, and gas out in low-sec now. It’s a way to go if you want to avoid heavy ganking because those same gankers can be shot by everyone else on the way to you.
Nah…that’s just plain silly. Even a Condor doing 4000m a second at 4000m distance from you…an extreme case…still takes over 6 seconds to orbit. So your turret has to rotate just 60 degrees a second. Easy.
Turret tracking only makes sense if ( as in the WW2 example ) there is a delay in the ammo arriving. Spitfire ammo travels at 2500 feet per second. That means it would take it 5.2 seconds to do 4000m ( 13,200 feet )…which means you would have to fire at where the target will be in 5.2 seconds time. This is a lesson noob fighter pilots often had to learn to their own cost.
Even with battleships in WW2, they still had to take into account the duration time of a shell to reach the target…coupled with the motion of the target, and their own motion. In fact some quite complex mechanical devices did the calculations. And that is ONLY because the ammo is relatively ‘slow’. It has nothing to do with how fast turrets or machine guns can physically be rotated. The difficult bit is working out where the target will be in order to fire ahead of it…which battleships used computational devices for but Spitfire pilots had to do entirely in their head ! That is ‘turret tracking’.
If WW2 ammo had travelled at the speed of light, none of that would have been necessary. There’d have been no need to do any calculations or fire at where the target ‘will be’ in several seconds time in the case of the Spitfire.