They have stated it more than once publicly. Here is a post that sums it up quite nicely:
I was just informing the carebear what CCP thinks about this topic and I can back that up. There is just no point in discussing this if you have nothing other than a feeling or some anecdotal evidence.
Yeah there is really no point in this. But not because I would not accept it, because you just have nothing to show. I really don’t care what you think about the topic. In the end it’s CCPs decision and they seem to disagree with you.
It is the nature of humans, and by extension, online gamers, to see vast sweeping persecution on their side, and mustache twirling villains on the other side.
Interestingly, it is also the nature of online gamers to use extremely de-humanizing language toward each other. “Carebear”. “Gankbear”.
It’s like your opening arguments always revolve around the notion that the other side at least has to acknowledge that they’re less human than your side, and maybe we can compromise from there.
I try not to use abrasive language when referring to others because I know that deep down they know I’m superior. I don’t have to put them down for them to know this.
Joking aside, this is a video game. Lets enjoy it. If you don’t enjoy it, then empower yourself to find a way to enjoy it. If this is impossible, then ask others for meaningful advice or step away from the game.
Not really. I mean yes, players whine and complain anytime the feel a toy is being nerfed or taken away. However there is a fundamental difference from agitating to have the game to be changed to be something else or that it be tilted more to favour you, and reacting to changes that remove/nerf/change the existing game.
Nullseccers whining over the capital nerfs to their ratting. The wormholes howling over their removal of their favourite hole-closer. Gankers sad that hyperdunking is patched out of the game. This is petulant self-interested whining to a degree sure, but at least they are moaning about something being taken away. That is different than those who ask for a safe space or core gameplay removed because “think of the children!” or my favourite meaningless buzzword “balance”.
That metagaming is something else. It’s actively trying to get CCP to change the game so it is easier for them, or even morph it completely into another type of game (one I guess the carebear would be more happy playing), rather than complaining over a proposed/implemented change. It would be one thing if CCP nerfed hauler EHP and raised a ruckus - that’s understandable - but it is another for a carebear to propose that criminals be locked out of highsec or CONCORD respond instantly, or CCP make the bad AFK cloakers go away by some pop-up box so they can farm in peace. That is active metagaming for the game to be made easier for them and harder for someone else.
There is a very large place for industrial-minded Eve players in this game. Those ones generally aren’t out calling for the rules of the game to be rewritten in their favour. They play the game as it is, just like the criminals enjoying the gaming experience as CCP intended, navigating the risks and enjoying all the rewards and satisfaction that comes with that, instead of trying to play back-seat game designer and get the game changed either for their own benefit, or because they think they know better than CCP what other players want.
CCP has all the data, and repeatedly has said all their research shows that early PvP interactions, including in wars and with criminals, correlates with increased retention. And this doesn’t even consider all the economic benefits such demand destruction brings to the game leading to more “content” for newer industrial-minded players to stick with the game. Their conclusion that something happening early on in one’s Eve career is more effective at retention than nothing happening is totally plausible to me.
Really? Because Ive had voice mails send to my xbox account from people with Russian accents calling me fgt and other such lovely things.
Notvto mention the usual “Noob team” salt spammed in chat by gold ammo using fat losers who dont get that the Matilda is better at sniping than capture.
And gankers demanding lower freighter HP although freighter (E)HP is already the lowest it has ever been? I am pretty sure there are fine people on both sides.
Not locked out of high sec but locked out of NPC stations. With structures all over the place, that’s not a hurdle any longer and cannot even be considered a nerf, considering that CODE owns no less than 2 completely uncontested Fortizars already.
they asked for this, though. they wanted to be able to fit their freighters and naturally that meant that the base stats had to be lowered. The fact that there’s idiots out there who fit cargo expanders, which lowers the stats even further … well … you can say thanks to all the bears who used dumb arguments to get what they wanted.
That’s irrelevant to the point. Bears WILL demand it eventually. It NEVER mattered if any of the changes they demanded were actually reasonable. All they do is asking for more, because eventually there’s new people who believe that the status quo isn’t enough.
They can demand it, but there is no logical basis for the introduction any longer. You see, prohibiting criminals and pirates from docking in NPC stations forces more player interaction by pushing those people out of incontestable stations into player controlled and destructible structures that you can engage with a war and by hiring mercenaries.
Pushing them out of player structures creates no player interaction and thus has no logical basis for its introduction, even with the strongest demand pressure exerted. You can just declare war against the structure owner(s) and destroy their structures. What you could argue about are improvements to the war declaration system, but that’s a different matter.
No, it doesn’t.
You think it does, but it really, really does not.
Not once, ever, did those who cry ever do anything beyond typing words.
Besides … if these people were capable of doing anything besides typing words …
… then we’d be seeing evidence of that. But we don’t. Null. Nada. Nichts.
It’s time to move this “war” back to where it belongs.
Away from the forums, back into the game.
Of course they are going to react. You go to anyone in this game and declare their game “too easy” and that is should be made harder so that someone else has it easier they are going to react. You are advocating for the game balance to be tilted in favour of someone else, so it is completely predictable the people on the short end of the stick are going to get their backs up.
That is normal and expected, to the point that those provoking them are bordering on trolling. But that isn’t at all the same though as going to CCP and asking them to change some rules to favour you at the expense of other players. That is something else entirely.
I’m not sure what you are talking about. Eve is and was designed as a full-time, PvP sandbox. There is no “safe space” for anyone, even ‘gankers’, however you are defining that term. Everyone is open to attack everywhere.
If you are going to campaign to have the game balance changed to favour one group over another, it helps if there is some data involved so it doesn’t appear you are just arguing on emotion or ego. All the objective evidence I’ve seen shows highsec crime is more niche than ever, and practically zero damage is inflicted on highsec at least as shows up in the MER. Total destruction numbers are a fraction of a percent of all goods moved around, and CONCORD kills are decreasing month after month.
I mean, you are entitled to an opinion, but if you aren’t going to give evidence or concrete ideas and your rationale how they would make the game better, and instead just blanket declare something “too easy”, you aren’t going to get much of a productive discussion. More likely people in response will just declare that it is you who is wrong with an equal lack of evidence. Ima’s right, it is probably best we just agree that we have looked at the same data and come to different conclusions at this point. I am comfortable that it is in CCP’s interests to thoroughly look at all the player metrics they have at their disposal to the best of their ability (which seems to have gone way beyond this Fanfest study people are fixated on), and their conclusions matches my reading of the more limited data I have access to and my personal experience in game.
At the moment they cannot really, really do something. Even if you engage their Fortizar or the multitude of Raitarus or Astrahuses in Niarja, they can just use NPC stations. With criminals not being able to use NPC stations effectively any more, there would be valid, meaningful reasons to actually do something. Most people will probably still “just type words” but there are also people who can engage these structures and force interaction from Gankers. You could actually and validly argue that people should declare war against ganker organizations to engage and destroy their hideouts to impact something instead of just typing words.