Gifting or Sharing Skins with Friends / Corpies - Can We do it Through SKINR?

I like SKINR, made some good stuff…but there is a problem as of its first release.
After I create the skin, and it is in my collections, I have only 2 options - Activate, or Sell.
If I activate the skin it only activates for myself, it does not act like a normal item I can trade to someone else.
And sell has no option to contract this. Ofcourse this is before the Pargon hub is active for custom skins, which will be on June 20th.

So tell me, is there an answer to the topic, and does anyone know if this is a feature we are getting?
I was really hoping to make a kind of ‘fleet uniform’ where I can generously gift out the skins to people in my fleet - because a fleet with these dank skins would just be epic! Surely this is coming?

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Sucks that we cannot transfer to our alts (or within corporation) for our own use. Unless the Paragon Hub will allow private sales?

We are able to contract or trade the current daily login Sequence Binder Welcome Package

Perhaps this item should be pilot soulbound?

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Yeah, I went all in on SKINR only to find out I can’t share my skins with anyone…

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I believe it’s coming later , watched a video where CCP said corp skins will be a thing , so hopefully we can soon

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With such a completely new feature you can expect them to do this in phases (then again knowing CCP you can also expect them to lose interest and not touch it for 3 years), that’s why an earlier reply in another thread was “perhaps don’t invest yet and let CCP cook for a bit”.

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“on 20 June the Hub will extend to trading sequenced SKINs”
[Source: The Equinox Expansion is Now Live: New Colors for New Eden]

I would expect there will be more than one option to part with the sequenced SKINs

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It’s probably wise for CCP to release new mechanics in stages. In the past they tended to spend too long trying to get something “just right”, never get it right anyway, finally release it in some semi-borked state after taking way too long, and then walk away from it and ignore it for a few years until they later remove it entirely. (The second part of Aisha’s point.)

Doing it in parts means they can get feedback to help guide the development process as it moves along. Hopefully this will help us end up with content that EVE players actually care enough to engage with.

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Exactly, which is why when people go “why can’t I do this right now” with something as new and (for EVE) revolutionary as skinr that isn’t even fully out yet and is ofc going to try and cash in on FOMO and early adopters (because that’s just how things work) I get… agitated.

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:thinking: …While reading these forums… :wink:

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Yes, there needs to be additional options such as converting it into an item, contracting…something. I understand the Pargon Hub has “control”. Yet, for practical game play too many people invested into this thinking they could share it with their other accounts. Its a fair and logical assumption. Real artist share their work.

Fix it. Please and thank you.

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CCP, please explain why you are not allowing people to share the skins they create?

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So…kinda not letting this go. And to the individual who sniped one of my skins I tried to sell to an alt: Nice work and good fight.

I would spend a lot of money on Skinr in terms of mats and colors if I could contract it as an item versus being forced to sell on paragon. If I am forced to sell only on paragon then there is no motivation for me to really use it. Honestly, its really disappointing and had killed my interest in custom skins.

I am not completely passing judgement because I know this isn’t fully released. But im telling you now that limiting what the artist can do with their art is a mistake. I am not giving you another dime until you fix this.

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I hope CCP isn’t finished yet with the full set of Paragon Hub features release.
I bet I’ve heard of “gifting” custom SKINs to friends… So maybe it will come in another “phase roll out” :thinking:

The workaround that came to me at this very moment is to set some absurd PLEX price, then give that PLEX amount to the person you want gift with the SKIN you’ve made so she buys it with PLEX you gave away.

The cost is tax only …from that absurd amount of PLEX ofc :pensive:

It’s twisted af but should work :stuck_out_tongue:

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iirc Pargon takes 30%. I think you can skill that down. I honestly, haven’t looked.

You can’t currently skill the 30% down, no.

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Well sadly this has not been fixed. Honestly as an Eve Youtuber I had hoped to have this feature available, and show off the same skin among 3-12 of my buddies in a fleet - that would have been so epic and something I had kinda been fantasizing about for years now - but as of right now we still MUST go through the paragon store, and SELL the skin to share any of these skins with other players.
I am not really sure I understand the how this profits CCP really, maybe if there is a corp skin license that is expensive in SKINR to designate a skin as a ‘corp skin’ - I get that - maybe they are afraid of popular player skins replacing the monetized skins?
Either way, right now, I am so very disappointed and demotivated, so I am going to have to find something ELSE to get me motivated about eve :confused:

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SkinR™ appears to be an unseemly wart, on another wart. Fifty years of gaming, some of it in industry, tells me that the Dark Souls of MBA’s have gained undue influence on software design.

Even staged development demonstrates this by how stages are prioritized, and whether beta testing is internal (developer-led/player-grants) or an externalized cost (beta-testing unloaded onto paying players).

Forgetting the many extant defects (e.g. at same settings, sequenced skin often significantly departs from the appearance of that submitted for sequencing), what can we induce?

Firstly, SkinR™ development inescapably displaced many player-desired enhancements and addressing of existing change-requests. Low-hanging fruit to add real value to existing CCP IP. Opportunity lost, or at least delayed if we’re lucky.

Second, looking at the exposed database interfaces, there seems no reason finished skins could not be seamlessly integrated into existing ‘property ownership’ schema’s already implemented in existing API’s.

Equally, there is no reason to gouge costs so out of kilter with everything else in the game, for a PURELY COSMETIC addition which is impossible to ever recoup cost from, making any interaction with it for novelty value ONLY.

From a neurophysical perspective this leads to an initial dopamine release in the first few sessions having fun playing with what it can do. This is short lived, ending with dopamine withdrawal as losses are incurred in time usurped from ISK-generating play.

Then the hostility incurred by the quarantining of these super-expensive assets from every other part of the game.

So what I wind up feeling, today is Damn the MBA’s and corporate greed applied to a loyal player base seemingly intended to generate badwill towards CCP management. Either that or expose the cringeworthy poverty of imagination so characteristic of todays MBA’s when they outposition creative souls who literally manufactured a player base which itself manufactures MOST of the content avalable in-game.

You’re bloody welcome CCP. Thanks for this betrayal and utter statement of contempt to your player base.

Like all other MMOC’s throughout their short history, CCP is subject to the dopamine responses of the majority of it’s customers. Most never survived incursion by the dead hand of their MBA’s.

All developers know this, and CCP like all of us, will get what they deserve. Ce’st La Vie and may the best employees win ( ^ — ^)7

Plausible, yet unconvincing. Simply put, stage design, order of release, and testing regime point to some extremely unenlightened decision-making in context with the rest of the game.

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