Good job killing exploration

Did you try it out by now?

Doesn’t that actually mean that they buffed it too much? Hence too much salvage is generated, while demand is the same and hence price dropping and hence the loot from relic sites feels worse.

Last time I was doing exploration (about 6 months back) I barely reached this value per hour… The average “nullsec/wh site” was 10mil, if I was not finding a jackpot here and there in data sites then it was like 50mil/h.

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Exactly.

Well, what I find interesting in the discussion: If those iHub Upgrades would “kill exploration”, why would anybody install them in the first place? Nobody wants to ruin his own space, right?

I’d say it’s more consistent money for “local residents” who can farm those respawning sites and less attractive for those explorers who come from outside, hoping for some big loot drops. Because the average “sneak in and get a jackpot” sites are far more rare and if someone is in local he can scare off any Explorer simply be dropping combat probes and/or undocking an Interceptor.

So for those who seek to do the sites in “hostile” space, the situation is definitely worse. For those actually living in such upgraded space, I’d say its less burst income, but not less income overall because you have the opportunity to just do much more sites if you want.

Yes but flying around the same 3 systems for hours on end in a circle is not “exploration” imo. People going through regions/wormholes to find riches is.
All we have now is a boring grind with no thought involved for null sec and a straight nerf to every other player

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With that I agree, it turned “treasure hunting” into “farming”. Well, suits Nullsec, doesn’t it? -_- Anyone surprised? :stuck_out_tongue:

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It killed it.

It had to be done for the greater good, guys.

We had big bottlenecks for cap bits pushing up the prices of caps overall. So now that’s alliviated, there will be more toons in cheaper caps and dying in them.

Do more cool stuff like combat sites if your in a WH. You’ll work it out. You’ll be fine.

how does the T2 salvage price effect capital production?

Rigs….Capital Trimark Armor Pump II were 1b, now 600m and you need 3. So 1.2b cheaper per ship. Huge

you only need t1 for most caps, supers and titans need t2 but there cost is inline with higher price rigs

Stop being poor with your T1 rigs , dude.

You are entitled to nothing in Eve. It is a free market. If a change happens that makes your activity less profitable, then either move to other activities, find new ways to profit from it, or stop playing. I heard the same complaints when Pochavan became more popular.

Kevin Spacey has entered the chat

There are different ways to tweak something without totally destroying a playstyle. If the treasure finding component is gone, exploration is kinda killed unless you like to nullsec grind the sites which can actully be done to some extend. I know I can do other stuff. But if the part you love doing is no longer, then why play as someone rightfully mentioned in the thread. I already decided not to extend my wormhole exploration character omega time. So yeah it’s a loss / loss situation.

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Do you have any suggestions to improve the situation? Except “rolling it all back” of course, because we all know CCP isn’t going to do that… well, maybe in 2-3 years… maybe :stuck_out_tongue:

Spontaneous idea:

  • add random “expedition storage caches” into very few sites. These contain a random amount of BlueLoot, RedLoot, Overseer Personal Effects or ESS Bonds. Lore wise, the faction from the hacking site had done an expedition to WHs, Abyssal- or, SovNull or Deadspace and what they gained they stored in that container. The amount is somewhere between lets say 25 and 250M. Since that stuff is purchased from NPC buy orders, it has no effect on market prices

  • if a bonus container spawned in a system, they cannot spawn in the same system again until next downtime. This makes sure, people who just “farm upgraded systems” instead of traveling around will get only one of those bonus spawns per day at most. People who travel around can find multiple of them, if no one else has found and hacked one of these in the same system on the same day before.

That would bring back the potential of finding “jackpot sites” during exploration, but the chances are very low for “farmers”, a lot higher for “travellers”.

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I think what CCP should do is to make all things in the game have more diversified material requirements. So that balancing things could be done with adding or subtracting a few percentages here and there every now and then. Instead of doing a 180 and screw people over, get them mad and have them leave for a year or two. I notice in the community im playing in there’s a lot people really pissed everytime and people do quit. And that’s in one of the bigger communities in the game.

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It does feel way worse. Somehow it feels also like there is fewer sites in wormholes and more people exploring. Since the update I have only found 1 superior covert site in j-space, before I usually found 1 per day (or maybe slightly less). I don’t know what is really going on, maybe I have just been unlucky. From earning 500mil+ on average an evening I am down to 100-200mil. I will likely switch to doing mostly other things for now.

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thats just random. We had a site on our chain just yesterday:

One Ghost site every few weeks doesn’t cut it buddy. If I like this wow factor once every month or two I’d be officer ratting. Instead of responding to literly every thread that people are incorrect. Some feedback is genuine, I’m gonna let the omega on my explorer expire usually I’d also buy a pack sometimes two for the account. Thats now being traded for someone who will farm for plex all day in nullsec. If thats the plan behind it it’s ok for me.