Good job killing exploration

Did you try it out by now?

Doesn’t that actually mean that they buffed it too much? Hence too much salvage is generated, while demand is the same and hence price dropping and hence the loot from relic sites feels worse.

Last time I was doing exploration (about 6 months back) I barely reached this value per hour… The average “nullsec/wh site” was 10mil, if I was not finding a jackpot here and there in data sites then it was like 50mil/h.

Exactly.

Well, what I find interesting in the discussion: If those iHub Upgrades would “kill exploration”, why would anybody install them in the first place? Nobody wants to ruin his own space, right?

I’d say it’s more consistent money for “local residents” who can farm those respawning sites and less attractive for those explorers who come from outside, hoping for some big loot drops. Because the average “sneak in and get a jackpot” sites are far more rare and if someone is in local he can scare off any Explorer simply be dropping combat probes and/or undocking an Interceptor.

So for those who seek to do the sites in “hostile” space, the situation is definitely worse. For those actually living in such upgraded space, I’d say its less burst income, but not less income overall because you have the opportunity to just do much more sites if you want.

Yes but flying around the same 3 systems for hours on end in a circle is not “exploration” imo. People going through regions/wormholes to find riches is.
All we have now is a boring grind with no thought involved for null sec and a straight nerf to every other player

4 Likes

With that I agree, it turned “treasure hunting” into “farming”. Well, suits Nullsec, doesn’t it? -_- Anyone surprised? :stuck_out_tongue:

2 Likes

It killed it.

It had to be done for the greater good, guys.

We had big bottlenecks for cap bits pushing up the prices of caps overall. So now that’s alliviated, there will be more toons in cheaper caps and dying in them.

Do more cool stuff like combat sites if your in a WH. You’ll work it out. You’ll be fine.

how does the T2 salvage price effect capital production?

Rigs….Capital Trimark Armor Pump II were 1b, now 600m and you need 3. So 1.2b cheaper per ship. Huge

you only need t1 for most caps, supers and titans need t2 but there cost is inline with higher price rigs

Stop being poor with your T1 rigs , dude.