Good job killing exploration

:man_shrugging:
We have some people that do these ghost sites quite often. So far I didn’t get any reports that they complain about finding significantly less of these…

You might be bitter about some loot devaluation, but that doesn’t mean that every streak of not finding what you expect is somehow a shadow nerf or bug or anything. Did CCP state somewhere that the spawn rates of Ghost Sites have been significantly lowered?

Ghost sites is a very small piece of exploration and more specifically wormhole exploration. So I don’t fully understand what your trying to say. If you think that it’s good for a game that the players should do something else makes no sense at all either.

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I wasn’t talking to you, thats all..

That was what I replied to.

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Enough of giving toys for carebears in nullsec while abandoning other spaces even more.

HS/LS: Gets new content and regular updates since the Trig invasions
Null: Gets space nerfed throughout and only recently got slight buffs
HS whiners: “Why are you giving toys to null? Pay attention to ME!”

Null has been absolutely decimated on every level. It’s basically the play radius being shrunk to push the last of us together.

You’re more than welcome to the garbage we were given in HS.

How about a trade, we get everything NULL has, you only get what we have? Including the same pay outs and rewards?

Don’t mention the Homefront operations, unless you have your own alts to do them it ain’t happening.

BTW, thanks for the recent Marauder nerfs, not….

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That’s fine you can have 15 connected systems where the only sigs are

Small Arkanoid and Bisto Deposit

Large Arkanoid and Bisto deposit

and sometimes, if you’re really lucky and you’ve made tribute to Kali

Medium Arkanoid and Bisto deposit

well, HS deserves to have crappy rewards, thats the “CONCORD Tax” that is deducted from all payments. And tbh, HS “endgame payments” are still way too high.

T5/6 Abyssals and Burner Missions shouldn’t even be possible in HS, their rewards are crazy OP high, for most parts higher than what you can reliably make with 1 account in NS.

@Akkar_Kardashev
Nullsec being a boring crab hell is what the players made it. Vast areas of space no “independent” entity can settle and rise to have fun with, because the established alliances “claim” all that space that is conveniently in cyno-range of their staging. Because of insta-travel mechanics you don’t even need to maintain presence or defense forces there, you can just “threaten” any possible future inhabitant with stomping him. Easily and conveniently. Other parts just “rented out” to private alt farms, paying tribute. In the end the result is endless bluetrains, superrich leadership people, all structure controlling power concentrated at the hands of a few alliance leadership people rather than at the corporations that form the alliance…

Instatravel/PowerProjection and StructureDesign are mainly responsible for the big depression, not only in NS. All over the game. But the big nullsec entities want these mechanics exactly as they are so they can solidify their position of power through them. They have suffocated indepentent competition and rivals for so long now, there is hardly anything anyone can do to shake up the political landscape and make it interesting again. And so no one does. And all that is left is mindless crabbing and once addicted, the people begin to complain that “it’s still not enough income”.

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I live in HS and LS.

We have activities that pay the same as null

There are public groups that run these that you can get into, OR you can do them with corp mates. My corp does them all the time with no alts.

The MJD nerf is not that big of a deal for mission running.

I play both explorer and explorer hunter in my home low, null and mostly WH. Yes, both activities have suffered heavily. The thrill of going around in hostile space for a potential good drop, and the stress of bringing it back is now completely gone. And there are definitely less people to stalk and catch anymore.

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They’ve already nerfed filaments. In nullsec, you can do filaments calmly in your system without anyone bothering you. In high sec, ships worth 4B+ are destroyed daily, even without Concord intervening, if you’re not in a 0.5 system. Imagine banning filaments outside of high sec and making them un-gankable, eliminating both those who run filaments outside high sec and those who hunt them… well, that’s exactly what they’ve done with exploration. They’ve killed both explorers and those who hunted explorers

:poop:

Oh no! those poor CAPITAL Ship pilots whos’ T2 RIGS were 400m more expensive than they could have been. God forbid any of the plebs get a chance at a random rare jackpot can.

This particular upgrade stinks…whether it has just been incompetence or a more sinister reason(s) i dont know yet.

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I’ve killed multiple guys in NS who tried that. Once anyone spots their trace, they are almost a 100% dead.

Yeah, stupid people suffer stupid losses. Thats no argument. If you take proper precautions, Abyssals in HS are very very safe. And for that, they pay way too much, simple as that. 300-400 Mio. ISK/hour with one account, not even multiboxing… in HighSec? Pfff…

I don’t get this comparison. I agree that exploration became less interesting and less rewarding for those who travel much and aimed for jackpot drops. But what they did isn’t mechanically preventing anyone doing it like “banning exploration” or “making explorers unkillable”, it just turned more into “farming” if your system his “boosted” and respawns hacking sites quickly but less lucrative for everyone else doing it in non-boosted systems. So yeah, I agree they should adress that. Ideas have been on the table for that. But you really compre apples and oranges here.

Getting killed in highsec is just stupidity, but getting killed in your own system in null, with alliance intel chat, regional intel, and a corp to defend you, isn’t stupidity.

In most activities there’s always the option to win or lose, but in exploration that doesn’t exist anymore because it’s been ruined. The market reflects this reality, and there’s no room for debate when we already have hard data showing the decline.

Yeah, it can just be coincidence. You are inside an Abyssal Site, it’s 2 minutes before you finish, a new WH spawns, a hostile gang comes through, sees your Abyssal Trace, scans it down, places a Killsquad right next to it. No Intel chat, regional intel or corp to defend you will help you. You can either chose to die in the abyss from the time limit or die to the hunters when jumping out. It isn’t like all corps have “ready to fight” Combat Crews directly in the system you are active, most Nullsec systems are pretty abandoned and their “defense” just relies on Cyno reinforcements.

Please explain. You can still fit a cheap exploration frigate, do your trip and come back with profit. Just as it was always possible. The profit is just less, because the value of the average drop has gone down.
The market only reflects a relationship of supply and demand and that has now shifted towards lower prices. What is bad for you, is good for everyone who wants to buy T2 armor rigs for example.
And on the other hand, if the amount of explorers decline, the supply of exploration loot will go down again, which means prices will go up again, making exploration more profitable again.

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You have to explain even the basics. If you don’t know mechanics or the market, better not argue what you don’t understand. The mechanic is dead and simply absurd It’s the same as pointing out a situation that happens once every 10 years. If you cry about 300M/h running abyss in high, when you realize that I farm 1b+/h…

Drone region: self-explanatory, 40 data/relic sites in the same system… amazing update.

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I see, you are so high above everyone else, that you are right by default, no further explanation needed. Got it. Thanks for the discussion. :rofl:

It’s been like that for a long time, exploration sites tend to build up in dead-end pockets that have little to no travel action..

You basically hit the motherload, now start mining those sites…

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