Good video about why EVE is falling apart instead of thriving

Jump clones are fine.

Filaments………. Pros and Cons. (i use them for content. I have a bias here).

They ability to warp into null to have a roam/explore/fly around is amazing for high sec players. It’s how i got my first experiences in null and it would be a shame to lose that avenue of content. And that content for highsec players is also content for null as we are now there and flying around on a timer.

Some things i think could maybe looked at that may be useful or maybe might be really silly (im pulling stuff off the top of my head) are as follows:

-Filaments are too cheap for their power. The drop rate is too high. I have hundreds of the things sitting in my hanger. This could be nerfed a bit in the hopes the prices rise a bit. Also to deplete stockpiles encouraging more use might be good to (more on that later as i get it sounds odd given their use is a problem.

-Filaments don’t have a counter play and as long as you don’t have the timer you can pretty much use them anywhere. That could be looked at.

-Would it be possible for filament use to be stopped on a system by system basis by hunters? Obvious answer is some kind of deployable that “jams” them and stops their use. Or if we don’t want yet another deployable maybe something like the mobile observatory could have a secondary function of doing this?

-As a more active counterplay maybe some mechanic should allow hunters to give chase. Like if someone has filamented out using a “noise 5” filament maybe the trace could be left in space for 5 minutes and hunters could use their own “noise 5” filament to reopen the trace (more filaments being used). Pochven filaments would require pochven filament etc etc. The question then is would anyone actually follow given the destination could potentially be unknown and getting home could be difficult. I suspect very few would follow so probably a non starter.

-I think the biggest problem is the Pochven filaments and the 2 step process that gets someone back to highsec. Lets be honest that was purely intended as a way to get in an out of pochven and CCP probably didnt see how it would be abused as a guaranteed escape. But Pochven has been around for almost 2 years at this point. Its established. Maybe its time for the relationship between Pochven and the Empires to evolve and a more established form of axis to be created…… which would allow the filaments to be phased out. If someone cant filament to safety…….only somewhere else in null then they have to consider “out of the frying pan and into the fire”.

I dont think filaments should go but i do think they need to be looked at.

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i agree 100%
i kinda like short roaming to null to pew pew , you almost always end dead anyway or come back 30 jumps to home, the trig land fun train is the biggest problem for sure

I’ve never used filaments. Am I missing anything ? I go to null anyway…and have been through wormholes on the way to null. Usually I just sell any filaments I have. I guess I’m gonna have to watch a few youtube videos.

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Yeah i think of it as a suicide mission. I pack a handful of noise filaments. (Never pochven ones as that defeats the purpose). Then land where i land…….hack sites and try and make it home through gates or wh’s. Going via Pochven defeats the purpose of what im trying to do………which is get better at avoiding stuff. I only pop another filamant if i land in the middle of Delve or anywhere else where its just not worth even trying.

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This is a good piece. Quick outbound, but no easy escapes.

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Thats definitely how it should be. Filaments should get you to content not away from it.

The other problem filamants as well as the Pochven ones are the Winter event ones. Its always very telling that the highsec one command such a high price compared to the others wehen the sites themselves arnt that great. Its because the value is in the teleport to safety and not in the teleport to content.

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That’s an impossible task to implement. What is content? First you get close to a busy area. And then? You light another that gets you to another “active” area. Prevent the use of several filaments per day per person? Then someone else in the fleet uses it to get you out.

Same goes for the Winter filaments. Even if you only restricted them to the same security level (HS can only get you to HS, NS only to NS) you would still be able teleport to safety.

Filaments are an unfixable issue that offer no benefits unless you really only want to teleport around and skip the universe.

They don’t just take it away if they teleport to safety. They also take away the need to travel to the content area that you found and thus become content yourself on the way. That part used to be huge and the reason why pipe systems in or entrances into busy regions were camped. Filaments have reduced that traffic considerably.

No one would lose anything if Filaments were removed from the game again. They add nothing of value. They only take value away from EVE by removing the need to travel, the need to prepare, the need to scout wormholes for shortcuts, the need to cooperate to find shortcuts or routes. They remove all that and replaced it with cheap, easy and damaging activity in place of a comprehensive and challenging experience.

same
usually im in a t1 cruisers
5 dudes , 2 cruisers 2 dictors 1 ceptor start to pursue
i know if i kill one im isk positive

some times i end back in low sec … sometimes i fall in a gate camp
its a fun different think to do for a change

usually the 20 minutes timer is enough for people like me to get in trouble and them we are stuck , i use other filament only if the area is dead , 90% of the time the way back is by normal gates , to be frank i set destination to my home station and start to roam

Thats a bit extreme.

One benefit right away is that they allow new players to get a flavour of a different kind of space. Thats a good thing.

I spend a fair portion of time ion null which i wouldnt if i couldnt filament in. Thats content for me and content for anyone that wants to hunt me. Thats a good thing.

Characterising NS to NS as filamenting to safety is disingenuous at best. You have no idea where in NS you will land. You might have just escaped a gang camping you but now you could be in the middle of space owned by someone that doesnt like your alliance. You could just as easily be worse off.

I am in full agreement about the pochven filaments and even suggested how they could be phased out. But regular filaments do over gateways to content.

was a terrible idea
its only a sorry excuse that CCP uses to bread NPCs that will at the end take our jerbs

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The winter event filaments dont take you to pochven they take you to the storms, pochven filaments come from trig and edencom rat’s.

Also pochven is not safe anymore every gate is camped by a dictor with leshrak’s waiting to warp on you. Thats asuming sleepers arent camping the gate to insta neut web scram and doomsday you.

It’s still a fun area but you have to go in a small ship or you are ■■■■■■ anything over 5 sec align will get you killed.

No, it is not a good thing. AT ALL. They learn how to get to low or null via these filaments, not via gate travel. They learn to rely on these extremely damaging tools instead of the gates, which pose more danger for the travelers. Filaments don’t teach the newbies anything good about the game. They only teach them that you can skip dangerous parts with magic.

What does it matter where you land? You land in a safe spot. Just wait for 15 minutes, warp around, and light another. These filaments never get you into real danger. They only get you close to it. If they put you in real harms way, they’d drop you off on gates when you use them.

dude i think you are not aware of the ways to use filaments to go from anywhere to trig land them to hs
on the worst case scenario if you don’t want to wait extra 20 minutes to 2 jumps in low
bad CCP is bad

but me and @Etch_Masuka use the filaments to look for trouble , so in 99% of the cases , at least form me , i end with a group of null dudes way overfitted on my neck , its just a silly sport , i generate content and rarely i get some cool kills

ofc most people exploit to scape the trouble but them we come back to the trig land problem that is the principal problem

the tales about people robbing CRABS money and killing poor ishtars its only cry baby lies from the null bears

As someone who lives in hisec…….why would i use a filament to NS if i wanted to avoid danger?

Why wouldnt i just stay in hsec?

Your entire premise is based on the assumption that filaments are being used as 100% escape and not far folk just wanting to have some fun.

If i log on and have a couple of hours to play why would i want to waste hal;f of that time travelling to and from null? I wouldn’t. Id just do stuff around home because thats conveniant.

Therefore i am only in null for people to hunt because of filaments. And im not alone on that.

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im talking about that

night is slow , you are bored ? buy a cruiser go to null and get some pew .,. this one i died in a camp almost getting back home

Because that is how you become the content you seek to find. If you don’t travel around, null and low are emptier and thus you find less content and thus you think that Filaments are a good idea to get you to content without the trouble of traveling through empty systems, which in turn makes more space emptier and that reinforces your need for Filaments even more. Of course you aren’t alone in thinking like that. That’s why CCP introduced these ridiculously damaging tools in the first place.

They also remove the need or incentive to live closer to the content in the first place. Instead of living in high sec, you could live in Syndicate or Outer Ring or Curse or Stain, or Aridia or Placid or Molden Heath, which gets you closer to content in the first place and you would be the content for other people because you live there. But because of Filaments as ultimate strike these regions have become devoid of inhabitants and content.

These filaments have far more far-reaching impacts than just enabling you to do your chicken activity that you call “roaming”.

What do you want to say with this incoherent collection of phrases? You were talking about how NS-to-NS filaments are not synonymous with “getting to safety”. I told you that this is irrelevant and meaningless because they don’t throw you into danger in the first place. What has HS-to-NS to do with anything?

ok you can say that
in the first minute you get to null
but first site you enter , first guy you shot and bail you are in danger , with no way out (AKA pochven)
there is no other way besides back home
if problem shows you think i would make safes and jump to safety ? no way im there for problem , i fight 10x1 if is the case … i think im not the only one
the principal problem is pochven
and i dont use this kinds of filaments

You are stating that filamanets are only ever used to “get to safety”. Im pointing out that players including myself use them to move from safety into more dangerous areas. Its a pretty simple concept.

Perhaps you would be more effective going back to raging at CCP about fonts?

No, you get to your “content” by skipping whole swaths of space that could be dangerous to your roam. And if you don’t find content in your first drop off location, you just light another filament to go to a completely different corner of the cluster, again skipping whole swaths of space and activity like finding wormholes to get you around and that require player cooperation and coordination. By doing that you prove the points of the video about how these “convenience tools” take away deep player interaction that made EVE a great experience. All you get is activity for simple-minded people and not a good experience in the context of the game.

You are the kind of player that requires these clutches that ultimately damage the game on a fundamental level.

The solution to filaments has been pretty well worked out by now, and the reasoning behind it is self-evident.

Filaments are great (in some ways) for generating content. NPSI and basing out of Jita has become entirely more viable as a result of them, so removing them entirely would kill playstyles as much as resolve their problems. This is unacceptable.

The real issue with them is the lack of counterplay for those defending against them. The solution for this should be either a spool-up time or, better still, the ability to filament after people so those adamant about punishing interlopers / seeking retribution have a chance to extend the chase. Could lead to some fun cops and robbers type galaxy-spanning madness.

The point about them allowing people to just bypass lowsex is also a fair one though. To this I would say: include lowsex in the possible destinations.