GPU Driven Pipeline/Carbon Update - Known Issues

I’ve managed to localize the probable root-cause for my prologed stutters (from 5 to 30 sec). It happens then:

  1. Have to be in a fleet with 10+ members
  2. They are in the same grid, most cases - while mass undock, declocking, cyno jumping, gate jumping.
  3. Stutters happening even while running potato mode
  4. The issue is happening only while you are in a fleet, there are no issues while flying solo or up to 5 peps

As a bonus, I’m also having stutters while changing ship to Loki in a hanger (getting freezes for about 3-5 sec)

Amarr disco light show. The (typical) clarity of the pvp explosion effects over the top of the strange polygons is even more puzzling (second half of video) . Either reflections are doing wacky things or something is going on with billboards, no idea, but I do know that the strange polygons are still there even with all settings to low/disabled. M1 Max, 1-3 clients at any given time. Number of clients running has no effect.

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Biggest issues I’ve had so far are structures slower to load, so if I undock and warp to a gate I don’t see the gate until I’ve been sitting there for a couple of seconds, and cloaking devices sometimes making my ship completely invisible, instead of the cloak visual effect

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Game still freezes during system change and docking/undocking ONLY while flying a Tech 3 Cruiser. it DOES NOT Happen with any other ship, only with T3Cs. Have yet to hear back after 7 days about this issue and how to solve it. It makes flying T3C’s especially dangerous in nullsec or lowsec as it takes a good 5+seconds for everything to load.

Not sure if I posted this here, but I will to be sure:

Once the support payload has been created it will open the folder containing the support payload. Please attach the .zip file as part of an email reply to this ticket. Alternative if you log into the support web site you can use the ‘Attachments’ option located at the bottom of the support web page.

Best Regards,
GM Peanut
CCP Player Experience | EVE Online

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kamaTayahn
April 6, 2025 at 9:28 AM
Well, see, here’s the thing. I can’t offer any symptoms that aren’t already on the table. But i CAN tell you it’s not old drivers or equipment. It would male more sense to just tell you my hardware so it can be added to the list. After all, I can barely keep it running as it is. Using MORE resources won’t work (using external tools). I can tell you this, though. Its worse. Dx12 is just not usable at all, and Dx11 is as bad as 12 was before your ‘improvements’. If i kick in Nitro’s performance it can blast through the hang ups, but makes my room sound like an air field. It’s odd. I was delivered the exact opposite of what I was told! Processor and memory are the bottleneck, and the gpu is relaxing like it always has. Especially memory, which seems to spike when our gets lag or locks up the entire machine in the case of Dx12. I mean, at this point, I feel like you could just roll back the whole update and most of us would FEEL like you actually delivered LOL

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kamaTayahn
April 6, 2025 at 7:03 PM
Update on this. I have moved my game files from an SSD to an NvMe and it SEEMS to hjave cleared most if not all of it up. I just checked quickly, but it seems to have lost most of the stuttering and hesitations. I’ll get in game and check a little more thoroughly later, but perhaps this is others bottleneck as well? Lot’s of people don’t even think about their disks being the cause…

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GM Caliban
April 10, 2025 at 6:01 AM
Hi there Capsuleer, GM Caliban here.

I am glad to hear that the issues has cleared up after switching to NvME drive. Since the switch to the different drive has been done, have you encountered any further issues?

Looking forward to hearing from you soon.
Best Regards,
GM Caliban
CCP Player Experience | EVE Online

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kamaTayahn
April 10, 2025 at 9:47 AM
Not very many. Still get an occasional hang, but obliterated on one of the 4 clients and it resumes within seconds. Still seems to be CPU heavy but I would even dare say it’s running better than before the update with dx11 instead of the 12i can run now. I’m case I failed to mention it earlier, the ssd I had the cache written on was SATA. So apparently, for some of us, the issue was/is a problem initially triggered by slow loading times for game data. I have made posts in the related forum thread so others can try this as well.

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GM Caliban
April 11, 2025 at 3:58 AM
Hi there Capsuleer.

Thank you for your re

TL;DR I switched from storing the games cache files on SATA based M.2 to NVMe based M.2, and I would guess about 95% of the problems went away, and the 5% are less frequent. Something to try :slight_smile:

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Processor 12th Gen Intel(R) Core™ i7-12650H 2.70 GHz
Intel(R) UHD Graphics (w/ 8GB sharedf DDR5)
NVIDIA GeForce RTX 4050 Laptop GPU - 8.0 GB GDDR6 (UserBenchmark: Nvidia RTX 4050 (Laptop))
Device name >REDACTED<
Installed RAM 16.0 GB (15.7 GB usable)
Device ID
Product ID
System type 64-bit operating system, x64-based processor
Pen and touch No pen or touch input is available for this display
Edition Windows 11 Pro
Version 24H2
Installed on ‎
OS build 26100.3775
Experience Windows Feature Experience Pack 1000.26100.66.0

Since I didnt include the first message lol

Can you disable the Intel graphics chip and only use the Nvidia card?

Yes and no. You can force it to run apps through the nvidia, but no matter what you do, the Intel comes between the nvidia and the monitor. The integrated connects to your monitors, except in some possible higher speed external connections.

I have the same issues other are reporting about nullsec systems not loading or causing a crash. Even if a crash isn’t caused, the systems are still extremely sluggish initially, like they’re taking abnormally long to load up or something.

A fun wrinkle: only sov null is wonky. NPC null seems to be just fine (as is j-space, Pochven, and HS/LS).

This makes sov null extremely frustrating to play in at best, and impossible at worst. Busy sov null systems almost invariably cause a client freeze or a full system lock (for instance, even just transitioning from View inside to View outside in a structure in MJ-5F9 will bork the client or the whole machine in ~50 seconds).

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This is off topic, I guess, but did everyone get an 8GB update for EVE client today or am I special ?

didn’t play EVE for a week and after taking a stargate client’s crashed and now windows is like this:

yes, my video drivers are updated and everything

Well, I finally upgraded: I went from playing in potato mode in DX11 with the IGPU of an i5 6600 with 8GB DDR4 @2133mhz and experiencing those horrible FPS drops when undocking or jumping, to playing in DX12 high with the IGPU of an 8600G 16GB DDR5 @4800mhz. There’re still FPS drops, but from 60 to 30 or something like that, I can play again.

I’m still using my old SSD, with the same updated Windows 10 and EVE installation.

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Ive been seeing dramatically increased vram usage leading to stuttering when my system falls back onto shared vram when my dedicated vram fills up.

The stutters happen when the amount of shared vram changes. Additionally the vram usage doesnt go down when leaving a busy grid, requiring a restart to avoid heavy stuttering.

Ive tried latest nvidia drivers and i have tried rolling back to the driver version from last December that a few other games recommend for better stability with no luck.

DX11 vram usage is better than DX12 by a large margin so stuttering is just as bad on DX12.

I used to be able to run 24 clients on minimum graphics with no stuttering, post-patch im able to do around 13-14 max before i start getting heavy stuttering. and idk if its helpful but ill reiterate, the stutters line up to when the Shared GPU Memory value in taskmanager changes.

I dont mind doing any amount of testing to help resolve this issue, would be nice to get an experimental ultra low settings especially since getting more vram is incredibly expensive at the moment

Specs:
7950x3d
4080 16gb
96gb DDR5 @ 6k
eve is on an nvme ssd

2 Likes

So, on Sunday I installed Avast antivirus just for turning off the Windows Defender, I noticed that EVE makes the Defender work too much. After installing Avast then I simply turned off all protections and Defender was not running anymore. The result is that I didn’t crash anymore for now, this is the second day of testing. Maybe Windows Defender thinks that EVE is a virus?

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maybe it is?

On our PC, Sophos also recognized it as a virus.

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third day of testing without Windows Defender, it felt fine until I jumped a stargate and then:

what i that? is this an infinite loop somehwere?

It always happens when you jump a stargate or dock or enter wormhole enter the abyss… a sudden change makes eve explode in RAM and if you dont have enough (not a problem for most single eve users) then the graphic glitches starts to happen and it mega lags is totally unplayable until you restart it. sad how CCP fk it up and totally wont give us a single hope for fixing it or even show a sign of doing so.

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Hardly surprising, opening the Fitting Window in a T3C also freezes the client. CCP is still refusing to acknowlege the issue?

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I went on a Loki fleet the other day.

Step 1: grab the right loki. Check fit, but game freezes. I probably need the other loki, game freezes. I swap links, game freezes.

I finally undock, warp to other lokis, zoom in to see the other ships, game freezes. I zoom out again, nothing bad, but when I try to see the layout of the other ships (also Lokis) to see if I’ve got the right config, the game yet again freezes. Every time I zoom out and in again the game freezes.

Fix this issue, CCP. It’s unplayably bad.

3 Likes