issue i have noticed aswell is that pipeline add alot of overhead in the standby ram department, but then also seems to not release it after clients are shut down.
4 clients are using ~25GB of ram and tend to have same amount added in the standby department
Been playing for hours now, and not one of the hangs, freezes, almost all the stuttering/lag is gone⦠So maybe for me it was just getting goofy over some elements loading slower? I dunno, but been on Dx12 all day now and not a single issue. Other then a very slight stutter here and there in game play. A thing to note: the SSD I had the cache stored on before this is connected through SATA, not PCIe. I forgot to mention that before. My POINT is, I was having the same issues everyone else was having, I made this change, now everything is running fine. The post was made as a recommendation for something to try for those using similarly connected storage drives.
Just in: Now the client that experienced a T3C freeze after a gate jump actually crashed (because I kept clicking around the stuck window) and the dump Launcher does not immediately notice that the client is not running.
More and more compounding issues with #CCPQualityCoding. Get this SISI mass test scheduled already so that you can get some data to fix this issue!
ctrl+shift+f9 should solve most issues
still no CCP response? RIP
Graugaard RIP, no response, nothing fix in 21 days.
i got that gerard ty lol
can we at least get the word that CCP is working on this? kinda game breaking.
Sometimes the silence say all.
22 days from they last words and nothing fix.
All hope are lost here.
Good luck guys!
I think this last patch updated It increased the requirements for some things, so now you need more power to run the same things as before.
For those PPL with older PCs, as the requirements increase, weāve become obsolete.
This is the most reasonable explanation.
they are busy to create virtual worlds more meaningful than real life. so we should not disturb them.
ā¦shhhhhā¦
I think itās bad that the game, which used to run well, now occasionally freezes for me after this āperformance-increasingā update.
I hope you are right
There was a new patch today; did this fix any of the anomalies on MacOS?
Nope, not mine. Disco light show is still there. Did daily goals and logged off.
Game briefly freezes when jumping systems or docking/undocking while flying a T3C
There have been numerous reports on the forums (and Iām sure elsewhere) with respect to freezing while in a T3C, so I think we can confirm this is a bug at this point.
Iāve managed to localize the probable root-cause for my prologed stutters (from 5 to 30 sec). It happens then:
- Have to be in a fleet with 10+ members
- They are in the same grid, most cases - while mass undock, declocking, cyno jumping, gate jumping.
- Stutters happening even while running potato mode
- The issue is happening only while you are in a fleet, there are no issues while flying solo or up to 5 peps
As a bonus, Iām also having stutters while changing ship to Loki in a hanger (getting freezes for about 3-5 sec)
Amarr disco light show. The (typical) clarity of the pvp explosion effects over the top of the strange polygons is even more puzzling (second half of video) . Either reflections are doing wacky things or something is going on with billboards, no idea, but I do know that the strange polygons are still there even with all settings to low/disabled. M1 Max, 1-3 clients at any given time. Number of clients running has no effect.