Yes, there is no such thing as overkill. But the Guristas FOB and the spawn mechanics is just ridiculous overkill at the moment.
2 Cruisers warping on grid equals this spawn
Zkillboard stats are quite telling
Eve UNI AAR (Its public):https://forum.eveuniversity.org/viewtopic.php?f=186&t=107499&p=879002#p879002
Its one thing to bring challenging and interesting PVE content, and I applaud that, but when your AI Enemy FC throws that many ships at just 2 dudes in T1 cruisers… there’s something that went wrong in that AI decision making logic. Then when you assemble a nice twenty five man fleet with T2 logi support, you’re slowly drowned in an Infinitely escalating enemy NPC fleet that alpha’s you off the field, and lands jams on your ECCM scripted ReSeboed logi chain (RNG I guess). Good grief, give these FOBs some logistical (ie. no of ships to throw at you) limits.
I’m not complaining about the losses or that we got our ass kicked or that its unfair (HTFU THIS IS EVE!)- I’m complaining about an AI and PVE content that is disincentivising coming together in fleets to accomplish the goal of killing these FOBs.
Oh and FYI, when these pirate NPCs start roaming from the FOB around the system - they can arrive on grid with your citadel (if any) and shoot you through your Tether Shields. Might want to look at that, CCP.