It is in the sense that the entire ■■■■■■■ world is on one server. NOT on separate servers. Like U.s. may be on one, UK may have their own etc.
You are right.
Also, when was the last time some huge corp was hit like that?
I enjoyed hearing about those stories, is there some new one?
Or we are talking about last decade?
Anyway, I do love a good eve story, please share.
And that right there is the problem here.
IT IS NOT on one server.
Every system is server in itself.
When you go from one system to another you basically going to different IP.
WOW server is ONE HUGE room( that is why they usually keep player count up to 10k per server).
PLUS wow has multiple refreshes per second- eve has ONE, yes- one tick per second.
And it is so slow that they have ancient method of “time dilution”, if servers are too busy.
And all of that is just a fact, WHY are you all set to deny that is beyond me.
What do you think you will get by repeating false information?
Will your life get any better?
I do not get it.
In this thread we are discussing TiDi and the lag experienced in a single system due to fights. WoT having millions of players doesn’t matter if the most that can be in a single spot is 24.
You should do the same and talk about the topic at hand and not the total players that play a game.
Are you brain damaged? I try not to throw these types of quotes into the arguments, because it’s a serious accusation, and a debilitating disorder for anyone who has damage in the brain. But really, you are completely off the trajectory here in this argument. You’re comparing incomparable terms with each other (like comparing apples to cats maybe) despite being corrected by multiple guys multiple times. Maybe take a couple of days off, have a lay, and come back and read the thread again? Right now you’re just bulldozing it trying to force your conviction down the throat of others. You think that’s gonna get you anywhere other than looking like a complete fool on the interweb?
Congratulations! You dug up a post of mine from 2020. For what exactly? You went through the effing trouble to shuffle through the threads/posts of mine on these forums and what – that was closest that it got to the subject of the current thread to throw it in here? Probably dug up by an AI anyway, no way did you actually read any of it. It doesn’t have a single thing to do with topic at hand.
If you keep arguing with people, at least try to look like you’re anywhere in the vicinity of making a point. Not just throw random quotes and sentences into a reply.
Also: I see you’re back on the forums again, Swing Vote alt no 4324569000.
Last time i checked, TiDi was considered innovative and successful.
As for discussing the other stuff, it makes no sense since you swap around the vocabulary at will with each post…instance, server, server cluster, star system, shard and what not are defined terms and need to be used correctly.
EVE mostly is not instantiated. If you are in one system, i can come join you whenever i want and do stuff with you, which would not be possible if it was instantiated. Or if it was sharded.
I did not “dug it up” it was literally on your first and only page of topics you made.
It is interesting how not only wrong you are- but also have a huge ego.
Keep on failing, brother!
You can do that with million games, most known is Elden Ring, where offline game can become online in an instance.
Again, EVE online is not one server, it just is not.
There is dev section on this forum, ask developers.
Also time dilution is years old way to deal with lag. Nothing innovative there.
It can help with sync, yes. It is not optimal, but it sure can help.
I call it “rubber band fix”.
You are right, it should be used correctly, so lets do it correctly:
Eve online is many servers put together into one MEGA SUPER DUPER server, with each server responsible for one cluster of instances( star systems).
Therefore- not one server.
What other game allows you to play with people from Russia, u.s. UK, China, Japan, Germany Iceland, at the same time, without having to switch regional servers?
Don’t know which of the bigger MMOs allows that. Plenty of small ones or unofficial servers does but ok sure lets not count those.
Problem is, this is not a good idea for multiple reasons. EVE basically has to allow it because if we had multiple servers for each region like Albion Online has for example, the game would be totally dead (see Chinese server). Maybe except EU one. And those playing on dead servers would just make an account on EU server anyway.
But then we have these time-zone tanking issues and more exactly because players from different regions play with each other.
This argument used to be true, definitely. But nowadays there is a lot of technology out there these days, but CCP is just too lazy to rewrite the game core to take advantage of these new technologies, they’d rather create new games that no one wants.
You really need to try to collect some information to see if your claim is still valid before posting something like this.
Carbon and Destiny contradict your statement:
https://www.eveonline.com/news/view/carbon-1-0-rendering-and-physics-mass-test
You kidding, right?
You wrote “CCP is just too lazy to rewrite the game core to take advantage of these new technologies”
CCP writes “Destiny updates are integral to the gameplay of EVE Online. Whenever you move around in space, whether you are orbiting an asteroid, warping to a gate, or carefully maneuvering your ship for optimal combat performance, Destiny updates are how the server communicates the position and movement of objects in space to your client. To build toward a future where battle-happy capsuleers can have bigger, more performant fleet fights, we have started by separating Destiny updates from other updates that get sent from the solar system manager to the clients each tick. In the future, this will allow us to optimize these updates to deliver a smoother experience when a lot of things are happening on the server.”
This is still true, no other game has that many players in the same grid, at the same time, where you can physically see all the other players. If there is another, let us know!
That’s all well and good but when CCP can’t (by their own admission) get rid of POSes or update missions because the old code is intertwined with so many disparate parts of the game and undocumented, (and could break lord knows what), that’s a MUCH larger issue.
It’s nice they are working on new things around the edges but they really need to bite the bullet and work on the ancient spaghetti code core of the game.
(Yes I know that such a huge project is likely beyond the current ability of CCP’s limited tech and financial resources but come on! A lot of the COSMOS mission code, for example, has been broken since I joined the game in 2008! Surely something could have been done about getting that fixed in the intervening years.)
Ccp: hey everybody, we’re gonna attempt to fix some old code bare with us
Players: great about time
Players: omg nothing works the game is broke ccp can’t do anything right im not paying for this ■■■■
Ccp: ok we wont attempt that again
1yr later
Players: omg WhEn WiLl CcP FiX ThEiR GaMe
OMG… some people are just fanbois and could not be shown the fact that is literally under their nose.
No one has pointed out what game does have more players in the same place though. Other games can only handle a few hundred.