He has no need to, CCP should have the expertise to sort it out.
But he does have the right to complain.
He has no need to, CCP should have the expertise to sort it out.
But he does have the right to complain.
this is the answer
Always people bitching about the game developers. CCP could expand everything to heights that aren’t even possible and people would still call them lazy and incompetent.
Yep. Spoken like a new complainer. Can you prove with actual data that CCP has never once focused on mechanics that “can cope with player behavior”? You said they have never done so “in a successful or focused manner”. Can you prove that? They’ve had 22 years so please prove that it’s never happened.
Before I engage with you, you ought to inject and train Reading Comprehension to level 3, at least. We (or I am at the very least) are talking about big structure battles, not any other gameplay feature with big fights. Since you do not understand that and since you rather indulge in misrepresenting talking points of others, there’s no reason to answer your question.
okay, but that was your claim.
3,000 players is more than the population of full servers in other MMOs ![]()
A sov and structure-warfare design that requires to take multiple goals at the same time. So not thousands of people are fighting on one grid, doing basically not more than watching a module cycling each 3 minutes or going from full to “oh I will be in my home station in like 10 minutes…” white screen… or worse, facing a 10 minute blackscreen on login just to find out they were already being killed and podded before they could load the grid.
EVE needs game mechanics that limits the benefits from bringing “more and more F1 grunts” or at some point even punishes blobbing by giving ever-decreasing return-of-investment for more pilots but at the same time rewards having a splitted fleet with 3, 5, 10 subsquads fighting for subgoals in different locations but need to coordinate via communications to make sure they synergize. So those fights could be run at different nodes, but count toward a common goal. Defending a single location with 2.000 chars simply wouldn’t help if the opponent takes 4 of 5 other locations with 300 chars each then.
So you have content for thousands of mobilized players but still doable for the server without significant lagfests.
So what already exists…got it. BTW, I was not asking you. I was asking people who actually do these things.
World of tanks- they have like 100x more players.
WOW? even more.
ahm…what is that little shooter?
where you can buy and sell things, idk the name, but it is counter strike.
Then you have Fortnite…
Now, you will say that is not the same, and I agree. The games that I listed above are MUCH MORE demanding.
Eve online is spheres in an empty space.
IO games are doing that far better and faster.
NOT TO MENTION CONSTANT PROBLEMS WITH DISCONNECTING…
This is THE ONLY game today, that has so many dropped packages and connections.
So yes, this game is stuck in 2005.
I BET YOU that code that was written in 2005 IS STILL in game.
Just take a look at huge daily updates, every day 300mb download, and why?
They changed a single digit in localization file, and instead of localy overwriting it- they send you whole damn file and they leave the old file on your PC, taking so much space that you need to reinstall the game at least once per year….
Game is old.
Literally.
They have at most, what 24 players on a map? that’s not 100x more players.
what’s the most WOW has on a single instance? 100. 200? I genuinely don’t know, but it’s not the 9k EVE can support in a single place).
Again, how many are allowed in a match? Nowhere near 9k.
OMG
Firstly, WOT has 30k+ players on a SINGLE SERVER, on regular day, up to 150k on a busy one.
Eve has 10k players to 30k.
What are you blabbering about?
Fortnite and counter strike are FAST PACED FPS games that work FLAWLESSLY for all players.
World of tanks is syncing in real time, 30 PCs times 500 at any given moment, at the lowest- again, without problems.
You are talking here about some eve online game where, yet again, all entities are invisible spheres that require one or two simple mathematical equations per TICK( one second), while ALL MENTIONED GAMES require AT LEAST 15 calculations PER SECOND for EVERY CHARACTER in game.
Use your head before responding, please.
Stop protecting this game, they do not even know you exist.
Maybe you need to look at your provider, PC, router or where you live.
I’m in the UK and never get disconnects, dropped packages or anything to complain about on that front.
In over 13 years I’m struggling to remember a single one of them.
Nor have I ever run out of room because of the updates. If you go into the launcher you can remove unused files.
But its not one one whole ass server like eve is. Its broken up into different regions. You cant compare it to eve
Just a hint that there is a cleaning function for this issue in the launcher. No need to reinstall.
“Remove unused files”
I am laughing at reading the latest responses here on this thread. Guys comparing the size of a whole WoW server to a node in EVE. Do you honestly not realize these are different things?
Nobody is making excuses for CCP, but they have improved their tech and servers, and are constantly doing so. Baseless accusations need to be overthrown. Just because you claim x doesn’t make x true.
You can’t compare a WoW server to an EVE node. As I already said above. Equivalent in WoW is a zone or a dungeon. Now, I don’t play WoW – but can you have 30k players in a single dungeon/zone in WoW then? That is what you’re actually claiming, in case you missed it.
On a sidenote, EVE players complain why CCP can’t improve their tech to handle more players? WoW players seem to be complaining about why Blizzard can’t improve their tech to handle as many as EVE Online can (granted it’s a 6-year-old thread, but I think it’s funny in the context of this thread):
I don’t think it has anything to do with tech, or CCP, or Blizzard, or player count. Some people just complain because they don’t understand how the tech used to run the game functions, game mechanics, or anything. People just like to whine.
No one whines louder or longer than an Eve player. I’m convinced half the people in this thread only play Eve to complain about it. It’s the same people with the same gripes every time I come back to this game.
Eve online IS NOT one single server.
Every single system is, one can say, an server for itself, that is why Jita is struggling and some random system without players is smooth as silk.
Thank you, but it should be automatic.
Dont you think so?
And? You can still go to the end of the universe and intervene in an ongoing fight there. You can rally your forces and shift the outcome of a big battle regions away. You can bring down an alliance or corporation that has wronged you years ago. By military force or by undermining them from the inside.
What you can do in most other games (including all the ones you mentioned) is ridiculously meaningless compared to what you can do and achive in EVE. From the levels of cooperation to the timespan your plans can take to fully unfold. And tbh, aside from sometousand people on a single grid, EVE runs pretty smooth. You can do 100 vs 100 fights with literally no connection problems, lag or delay. More than most other games can offer.
They usually keep number of players to max 10k players altho the number can go much higher if needed.
Now, can EVE server do the same? No.
Max that i saw in one instance was 12k players in Jita way back when. And I remember the lag was noticeable(or how they would call it “time dilution”).
On one instance, usually, eve has up to 50 players. Mostly less then 10, even 5.
But again- you think WHOLE EVE UNIVERSE is one single server. And that is just not true.
Like you said- just because YOU want it to be true…and such.
About you having “great time” and “never had any problems”, LITERALLY ONE LOOK AT YOUR PROFILE, brought me to this:
Are you certain that you have ANY knowledge about what you are talking about?
Are you sure?
AGAIN, DO NOT defend this game, CCP do not know nor care that you exist.