Helloooo

That’s interesting. I don’t remember being presented with any contract. I didn’t sign anything anyway. And when I accept a mission, the payout isn’t negotiable, it just is what it is, take it or leave it. Where’s the negotiations?

No evidence they exist at all.

Didn’t see those crews anywhere in the station.

Those don’t get minimum wage, only tips.

We can only assume since we can’t talk to NPCs.

But I get where you’re getting at.
Thank you.

“If you just offer this meager reward, I think I’m gonna visit my uplevel Minmatar contact again.”
You can chose and pick each job. That’s a dream for every employee.

And of course I talk to NPCs: My PI isn’t just pixels on a screen, I need a crew in the factories and a local management doing the paperwork.

1 Like

Anyway, you see there’s much space for lore. And there’s tons of material. For a start: Fiction Portal - EVE Online Forums

True enough, except capsuleers aren’t ‘employees’ but free agents, right?

Thank you!

You signed when you created your account.

Because they are like ants to you.

You can see those lights floating around. Those are them.

Again, ants.

I pay mine a fair minimum wage.

I talk to NPCs all the time. They give me missions and stuff.

At this point we’re venturing far into “It is this way because it is a videogame.”

It is generally assumed that all crews are factored into the cost of ships and installations. A single isk is more than a middle class wage. The crews for capsuleer vessels are, at the most, maintenance personnel. Changing blown fuses, greasing up actuators, drawing smiley faces on your drones, that kind of thing. In an E-ON magazine article they mention shield technicians monitoring heat levels and thats about as much impact as any crewmember will have in combat. There doesnt need to be a command structure or officers so much as shift leads. This is why while crews are present in the fluff, they have zero gameplay presence.

Eve has one of the best realised and immersive “worlds” I’ve seen in a video game. It is that which keeps drawing me back to it.

NPCs.
Empyreans, us immortal and incredibly powerful capsuleeers and others with access to cloning technologies, are far above baseliners - those without our abilities to cheat death - that we are to all intents and purposes a seperate society.
But we are blindly dependant on them the same way I don’t think of the thousands (and more) people that are responsible for running all the networks and services required to look up the word Empyrean from my phone.

As to negotiation with entities for rewards for a task to be completed - and contractors do this in real life - it would be hard to add to the game in an interesting way. The current “do X task for Y reward” take it or leave it model is probably best - where the reward is influenced by location, your reputation (standing) with the agent and his employees, and a skill in negotiations you have.

Real life negotiation has pressures and influences that just don’t exist in a game - in real life, especially in a competitive market (many chasing finite work) - just walking away doesn’t guarantee the next offer either exists or is easily found and profitable.

I love the whole economic world of Eve - it’s the nearest you’ll find in a playable game to reality. There’s much you can learn from it. It does, however have areas of difference (money supply for example).

I also, @Christophine, like players that come in realising how complex a world it is and how it compares to reality - then asks not entirely daft questions about it. Thank-you. It beats the whining people often do.

Dive into the background lore and material (look up the Eve Reader Podcast) - come up for air every now and then. New Eden ain’t a bad place to live.
For us super rich Empyreans at least.

Rambling. Sorry.

1 Like

Welcome!!

This topic was automatically closed 90 days after the last reply. New replies are no longer allowed.