I was playing with some friends and I guess I don’t understand how some of the game works.
We were running a mission in 0.9 sec, one that we were about 3 acceleration gates into and suddenly a player ship entered the mission and starts attacking a mobile tracking unit. We had 3 navy issue battlecruisers and he had a hecate. He was able to tank the hits from all 3 of our ships and killed a fleet member. Concord never showed up and the NPC ships never attacked him. 2 of us ended up warping out when we realized the 3 of us couldn’t kill him. We couldn’t get his armor down below 80%.
I guess I am questioning a few things here.
What is the point of “high sec” if we could be attacked and killed freely without that player facing any real consequences? He was suspect until he docked, then it fell off and he undocked. I am not seeing a consequence.
How does a single ship take on 3 larger, more expensive ships so easily? I get I have a long way to go in maxing out skills, but 3v1 and the less expensive and outnumbered ship is the one to fly away no problem?
I was really enjoying running those missions with friends but seeing how easy it was for that player to swoop in and kill us I am rethinking putting much more time into the game. Not complaining, maybe it’s just not the game for me? Or I just need to understand better how things work. Thinking about how much isk I am making running those missions, if I lose a ship more than once per 25 or so missions I won’t be able to afford to replace it.
shooting your MTU first made him suspect forcing you guys to attack him… sometimes concord will intervene and shoot you instead of the attacker.
high sec doesn’t mean you are safe, that means if you were straight up attacked instead of them hitting your MTU, then yes, concord would have got them. but because shooting an MTU makes them suspect and not criminal, once you fire on them, they can fire back.
maybe think about a less expensive ship than a navy version, the T1 version…
There is no security in “high sec”, it’s just the way they chose to name it. Forget the word “security”, there is none.
There is no one coming to your help unless it’s another player.
The consequences will be CONCORD coming to destroy the ship that attacked you. That’s it.
Pilot has more skills, more experience and better modules than you. And the Hecate is an awesome ship.
If you’re going to lose ships, might as well lose them in Lowsec.
The Suspect Timer allows any other player to attack the pilot without penalty while the timer is active. CONCORD and gate guns will not defend the suspect, nor will the attacker receive any standing penalty for initiating an attack on a suspect. The Suspect Timer lasts for 15 minutes, and actions that will activate the timer differ depending on the Security Status of the star system. The Suspect Timer can be extended to 15 minutes again, if further actions are performed which would normally cause a Suspect Timer. Pod killing a Capsuleer with an active Suspect Timer will not result in security status loss or CONCORD response.
In high-security space, a pilot can acquire a Suspect Timer by performing any of the following actions:
Stealing from a container or wreck.
Engaging Mobile Structures, such as Mobile Tractor Units or Mobile Depots
also, and not trying to be a jerk here, it would help to do more outside research. EVE is 20 years old, so a lot of stuff about it can be found on the webs/utube… some may be outdated, some not… CCP always held the vision that its up to the players to figure out mechanics or other intricacies of the game… some people have shared what they found, most don’t.
The explanation is pretty simple, besides the correct things others have already said here:
He knows how to fight. You and your friends don’t.
Because you don’t learn that from just killing NPCs. And that already starts with you not fully knowing or understanding the aggression mechanics of the area of space you are flying in. Same probably goes for the combat/application mechanics, else you could have easily killed him with 3 Navy Battlecruisers.
Tip from a vet: Either learn how the PvP of this game works, or, if you don’t want that (what is perfectly fine for me), never ever engage anyone who somehow tries to mess around with you, flashes yellow or red, provokes you in any way. He will probably know a lot more than you and is just waiting for a mistake on your side to kill you. Just scoop your Tractor Unit or let it die and warp off, wait half an hour and he will probably go look for others to bother.
The consequence is that he becomes suspect, and has a suspect timer, allowing anyone to engage him freely without consequences. You can bring 100 friends in 100 cruisers along, and obliterate him without concord intervention, and he has no choice but to fight or run. They can even be 100 random people who have no correlation to your corp or alliance.
In EVE, more expensive does not mean better.
If you have a Javelin missile launcher that cost you $80,000, and i walk up to you and stab you with a $10 chefs knife, you can say “My Javelin costs $80,000, you shouldnt be able to kill me with a $10 knife”, and youd be wrong.
There are a lot of factors that go into whether you will win an engagement, from weapon size, to skills, to engagement distance. You just need to learn how things work, i guess.
Theres a really easy counter to this.
a). Dont shoot at someone with a suspect timer.
b). Just scoop up the MTU to prevent it from being destroyed.
A long, long time ago, i also lost my Drake navy issue to a suspect baiter. I still play the game.
So long as youre willing to learn from your mistakes, and accept losses, you will thrive in EVE.
it’s called high security not full security. You are not safe in HiSec
Something I think other simply missed on pointing out was he was in a pvp fit while you guys were in pve fits. It’s not just a matter of experience and skills. The simple preparation he had meant you had no chance in dealing with him. PVP > PVE in pvp, seems stupid to point out, but some people simply don’t realise at first.
And the main issue: If your ships are designed to kill big ships, they have severe problems against a skilled small ship pilot. You better have small Drones and light rockets - which is unlikely if you’re ratting. So he went for you, checked your fleet on D-Scan and perhaps even your bios on local chat - and was successful.
You are right. I should have read it slower. The Hecate attacked the MTU, not the 3 ships. So that’s why no concord. I get it. I deleted my comment. Still learning. I’ll make sure I know what I’m saying before I post so I don’t give wrong advice to people. I appreciate the check. See you all out there. S!