Before we start a few changes to criminal system
- Criminal actions now result in -1.0 Sec drop
- Destroying ships in high sec will now result in -1.5 Drop
- Suspect actions now reduce security standing by 0.15 per an offense
- Outlaw status changed
1.0, - 1.25 or below restricted
0.9, - 1.5 or below restricted
0.8, -1.75 or below restricted
0.7, -2.0 or below restricted
0.6, - 2.25 or below restricted
0.5, -2.5 or below or restricted
The reason for these changes is to make the drop off to no return security status faster to achieve, and faster to recover from. With close proximity to each other, every action and choice counts making this style of life have accountability, risk, and a challenge to balance it properly
Pirate Ships reworked
in an ongoing effort to make low and high sec more stable, less abusive, and more safe for players, with out removing isk making options for some criminally deranged individuals (like code, the heathens, life to the empire) we will rework pirate ships.
Pirate ships will now gain access to a new module (mid slot) that will enable ships to transport goods off a target. The transporters take 7-9 seconds to lock on and transport the goods over. Some pvers can simply warp away. This module will transport m3 based on the module. there will be sizes for each type of hull, each one caping the amount of size of m3
the transporter can handle.
Pirate ships will obtain a (role bonus) reducing in the power grid requirements for this module, and will only be usable on pirate base ships. Additionally they will obtain a bonus per of the module’s primary skill requirements (undecided what skill is appropriate).
Additionally, new pirate transport ships with exception cargo sizes to them will be able to better pick up more loot from things in larger ships with this new module.
using this module will grant SUSPECT status, and will NOT trigger Concord, however will insecure a penalty.
Additionally, “transport scramblers” Will be added as an option to block these modules, and will work similar to war scrams with 1/2 point game play (ie, transporter may have a power of 1 or 2, and scramblers the same depending on meta / tier level) .
freighters will now provide protection to these types of modules increasing the required time to transport by 250%
New Content Type
Located in low sec there will be events that spawn. These events will be pvp oriented. They will grant the victors that hold the nodes isk per a ship destroyed. As ships die in the area, their value will be added to the cache, and once opened (after the timer expires), the total isk value will be distributed among players that are in the fleet of the group that loots the cache.
Caches will have a cap of 250, 500m or 750m and will start at 25, 50m or 100m base isk. They are on random timers, spawn through low sec on the border of spaces.
Victors will also recover their negative security status by 1 point each time they win the cache. This value is static (non-changeable) and will grant all members in fleet +1 security status.
These events will spawn periodically every 2, 4 or 8 hours.
Note, Values above are subject to change based on testing and feedback