This is also great. I want to add that counter-deep state agents can also infiltrate your ship and sabotage the engines, preventing you from warping.
The only way to rescue your ship, is to boot up VANGUARD and load into your ship. You will be tasked to eliminate the deep state agent (that may also be controlled by another player), while you navigate through destroyed corridors and air vent systems. On your way you will encounter explosions, loss of gravity, air vacuums, malfunctioning security systems and a dark secret that has been buried deep within the freighter…
I may be wrong, but I take maneuverability over tank any day when transporting. I warp to safe points, so I come into the gate from an unexpected angle. Once you’re caught, there’s no amount of tank that’s going to save you unless you have backup.
I don’t move bulk. I learned to pay the price of refining whatever widget I was producing over the yrs to transport it with more survivable ships. Not busting your butt, just asking if bulk is what you move?
But by definition if its a huge load of something that will ONLY fit in a mega ship then its less likely to be ganked anyway as most gank fleets are small and quite agile and may have an accompanying small hauler. It’s the fleets with 50 Talos that are ganking the mega ships and likely have their own mega ship for the loot…..and they are much rarer. I presume you already know a Talos can do over 2000 DPS. I suspect even a million EHP ship would succumb to that from 50 Talos in 0.5 space. Then again….such a fleet is hard to hide, and in any case would not be profitable on any cargo less than 10bn or so…as the fleet itself would be over 5bn.
Yes I know the DPS a Talos can do, but it would require more than 50 Talos ships to strike down my Orca as long as it gets its shields up in time. I run drills when jumping. I’ll jump, select the next gate, and hit all my shields in less than one second after losing the jump cloak. Military way- train until it’s muscle memory. I did 8 years in the Navy. I can reach 1,000,000 EHP on that ship with a focus on kinetic and thermal resists.
It requires activating 7 active modules as fast as possible.
And YOU said that I wasn’t nearly as well traveled as you. So you made a claim as well. You want info from me? Come find me in game or give info about you. Those are my terms. Show me how badass you are or cough up the info.
I can confirm that Glenduil is a VET. He underwent eight years of naval training in order to prepare for me. Good luck Glen, and remember your training.
Like I said, you instigated or incited the issue with your claims. I have dealt with the same mentality from gamers like you for years. Claims of being in the U.S. Navy and or scientists, but when asked to show credentials, when you made the claim first, and then retreat into, “I don’t have to” is a proof of being a liar.
How can I be hiding behind Aikio when there is no Aikio in the environment?
I think Akio will be able to help you understand the mechanics of anti-ganking by teaching you how to use three different characters on a single account to pull Concord to a gate and keep Concord on the same gate by rotating the three accounts.
How it works:
Attack Trigger: When a player attacks another in high-sec (or low/null sec), both the attacker’s weapon timer and the victim’s log-off timer start/reset.
Continuous Reset: Each subsequent shot, module activation (like a remote repair or webifier), or new criminal act refreshes these timers.
Ganking Exploitation: Gankers often use multiple accounts or fleet members to continuously attack the target, preventing their log-off timer from expiring and keeping the target’s ship “online” and vulnerable until destroyed.
Session Change Timer: Attackers also exploit the Session Change Timer, which resets when you change status (like joining a fleet), to reset their own timers and avoid CONCORD or other penalties momentarily.
So, for each new attack, the timer effectively resets, making them a persistent threat until the timers expire naturally or the ship is destroyed.
A single, three-Capsuleer account is able to effectively keep Concord on a gate for 45 minutes and longer by using one, three-Capsuleer account. Once the first three have been used, rotate to another set of three-Capsuleer accounts.
You hide in highsec, protected by magic space police, within a corp that’s immune from wardecs. This post is the Eve equivalent of sticking your tongue out while hiding behind your mother.
@DrysonBennington The only type of person that serves 8 years in the military are the utterly inept people that weren’t smart enough to figure out they make terrible soldiers or sailors in thier first enlistment. Once they hit that first promotion board in their second enlistment, their career ends like a bug on the windshield.