High Sec Isk per Hour

He might be our fellah explorer discouraging newbs to save sites for himself. )

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Censured

I’ve helped so many people get in to this profession over the last decade, yet my income was never really impacted by it.

Partly because of me putting in more effort than most in regards to figuring stuff out and mostly because if someone else completes a site a new one pops up, so nothing is lost.

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The important part in jump time is that … it’s is just much more complex than people think.

basically when jumpping to a gate, what happens is :

  1. your ships aligns.
  2. your ship accelerates to warp speed.
  3. your ship travel at warp cruise speed
  4. your ship decelerates
  5. your ship jumps
  6. you can initiate next jump

align time (1.) is constant and depends on your ship. gate jump is circa 10s. Acceleration time depends on your warp speed (reaches <1s very fast). deceleratiopn is capped at 6 AU/s though, which means you can not warp faster than a ship going 6 AU/s decelerates, which is basically 11.5s.

so a ship with align time a, and infinite warp speed, need 11.5+10+a seconds to jump next gate, assuming the distance is >4AU between jumps.
So a 2s align ship needs at least 24s to jump a system.

now the average system in eve is 30AU IIRC. that means a 6 AU/s ship needs 20s just for the warp. add 2s align, 10s jump and average system is 32s . plus the click delay.

in order to reach 26s per jump on 30AU, you need to reach 28.5 AU/s
27s is reachable with 19AU/s
28 with 14 AU/s
29 with 11.5.

(note this does not mean that there is a threshold, as system size are widespread)

I just did the factual aproach. I was sitting on the in-gate cloaked, clicked jump and started the timer. 3 jumps later, as I click jump for the 4th time I stop the timer.

Thing is of course that there’s difference in size of systems, difference in ships and skills. But as first hand evidence goes it’s as honest as it gets. I’m using a Zealot btw, without hyper rigs.

I get the impression that this game is very difficult for you.

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That newbie I’m helping is doing Guristas 4/10, in his low SP Caracal.

At least Anderson’s tediousness is partly aligned with me this time hahaha

Yeah but consider that your paying attention timer.

Maybe focus on project discovery and alt-tab to reply forums for mimicking a relaxed timer…

You have to be kind of a bobblehead or just infini-poor to run back to a trade hub after every batch of loot.

Loot goes in whatever station you’re basing out of and you just dump it off in a hub whenever you have to go.

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I’d rather be faster and get to a site faster before someone else, or on time to nick it from someone else.

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I get that. Just keeping it in context. I can focus on this game maybe 30minutes before bored to tears. EvE is much better played casual for most things haha…I don’t expect it to be any other way tho. That’s what I like about it.

But its the way you play. You then go on and say that this and that is impossible for anyone else.

Who does that? I don’t do that.

Oh that’s fine. But it’s disingenuous to account for that when stating factual stuff like isk/h. That’s like saying that some ship does terrible dps just because someone might actively choose to fit it badly.

For me, the numbers and statements I mention are all possible and realistic. IF you put in effort. That’s the only fair and objective way to do it, as much as that is possible anyway.

Not really. Why? Because when I was starting out about a month ago. I was needing to halve all these isk per hours.

People were grossly inflating them.

Now I have times and hve complete control over my isk per hour with my p4 behemoth factory planets

I’m literally making 860m isk in the current production cycle which is buffered to 31hours.

For 2 planets.

I mention all that cuz I’m a bit egotistical but not bad for a guy who returned to the game a little more than a month ago after not playing since 2008

Oh yes, lots of people brag and lie about their capabilities and income so it makes sense to assume that’s the case. Not in my case though :slight_smile:

As someone stated earlier, because exploration is rng income it’s very difficult to put an isk/h number on it. For me I make about 400-800 mil a day with it, if I set myself to it. I can have bad days, can have good days. but it always kinda floats around those numbers.

Some do. I think a lot of them just ignore smal time sinks.

That’s why I harp on the jump times.

Even just 5 or 9 jumps from trade hubs takes too long for my interest. So I’m looking for regular PushX services lol

All that jump time can be spent on playing the game.

The unfortunate part of pi is you have to spend time jumping to poco and setting programs

So you’re stuck on that last mile. But it’s not a terrible time sink.

Jumping in industrials is.

Once I have a better read on this area I’ll pick a central system and use a station to drop off my loot, instead of Amarr. I use a T2 hyper rigged Blockade runner for my Jita runs and generally only do that once in a while, as I need to be there anyway.

That all adds to the isk/h of course but hence me using the isk/day measurement mostly.

The biggest time sink we dont account for is risk.

Imagine if I lost one of my mega hauls, a single planet turn over for me is about 210 hours of production cycles.

Its a risk I take now. But with something like pushx it’s a risk I can outsource with collateral.

Plus I wont have to actually be the one to haul.

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