I’m not solving a problem. I’m imagining new content. Yes, I used the word “problem” several times in my post. Don’t take that so literally.
What you actually want here is to change pvp engagements from all-or-nothing engagements to things you can escape
That is correct. I think I waspretty explicit about that.
Except you wouldn’t always be able to escape. That would depend on many factors. Much of the time you would not have time to escape.
An align time increase of 1300% (where the ■■■■ is this number even from?) would up your align from, lets say 9s, to 126. Why? This is already way above concord response time. This would be pointless.
Why? So that there can enough time for hunter/ganker to kill a target. Maybe it would be 126 sec, maybe less. Maybe much more. Depends many factors.
The number came from me. not sue what that question means.
If align time takes longer than concord response time, then gankers would have until concord arrives and kills them to kill their target.
Doesn’t take into account that align time is a product of your mass and agility, which you need to get under larger ship guns.
Don’t understand this comment. elaborate?
The change you are proposing is to turn warp disruptors into webs.
Webs slow targets. Disruptors don’t. Effects from webs would effectively stack on those I’ve proposed. With a web and a disruptor, many targets will be unable to flee before the fight ends… unless they utilize some of the other measures I’ve proposed. Even then, many will still die.
Wrong. Being tackled in a greedy shitfit 4bil polarized marauder feels awful
That’s not wrong. I speak from experience. I think more people would agree with me than you on this.
Give a specific problematic case, and give a specific solution.
No. Like I said, this is an expansion/reimagining of content. Nerfs + Buffs + new mechanics, all (hopefully) balancing each other.
Also, you might have more success wrapping your head around this if you stop assuming I want all pvp to be escapable/ended, or that I want to end ganking/piracy.