Yes, well - for a good while it was still running amok (and is still a favorite among gankers). And every ganker I’ve run into uses Void ammunition…
I was aware that it’s in low-sec, and was fully-prepared to venture out of high-sec to give this a try at some point in the not-too-distant-future.
It’s really hard to lose standing with them. Besieged Covert Research Facilities are about the only way you can regularly end up shooting them to lose standing with them. So doing the odd mission of theirs that gets offered in regular missions has a real impact.
Nullsec. 5ZXX-K.
There’s a player corp that lives there that focuses on running them. Look into joining up with them if you want to do this.
Doing this isn’t that scary. Once you’re in the site you just have to keep an eye out for combat probes and you’re relatively safe.
CCP destroyed missions when they made standings impossible to seesaw standings back and forth. Instead of trying to make a better product, they destroyed the product to try, again, to get you to move your ass to Null. There is no Hisec person they aren’t willing to sacrifice to Null.
Honestly I don’t understand this complaint. I’ve lived in null on and off in a few different blocs and I’ve always lived partially out of highsec, jumping back and forth, running missions when the null isk wasn’t rolling in. More recently, my standings developed into running missions in null where the LP is lucrative. I don’t think there’s much of a contest between null and highsec as you seem to be thinking.
I can do lvl 5 missions in a marsuddr with ease
i don’t quite understand what point they were making… especially considering all me and my group does is run missions for standings.
You can definitely make more running missions in null and low. Low is probably the highest risk unless you don’t have a blue umbrella in null.
Having done this for a long-time, I don’t think there’s been a tremendous amount of missioning nerfs in high-sec. We did get burners and SoE. Some new solo content would be welcomed.
Doesnt really need a revamp as such what it needs is additional content for veteran players; a new set of mission agents that are high risk/reward and not just shoot this shoot that (thinking outside the box but different perspective missions for low level planetary recon (fps view might be nice to use for a change, top down bomb runs, rescue missions, and yes… new burners probably not as hard as but along the same lines [basically i hate having to use specific setups to run one specific mission… its… not fun…] i could write a long list here…) , new probe sites (tbh i think they need a bunch of this everywhere… wtaf are all the sisters of eve in space agents???)
New cosmos missions in or around hs cosmos areas maybe for a new or existing upcomming factions…
Basically were still here, were old, weve been playing since 2007 or some such and whilst we do other stuff sometimes its just nice to chill with lore based content thats a continuation of the older stuff… arvues token anyone?
Oh and pvp stuff too… the amount of time ive spent in low and null trying to find people to fight is meh… and i see no real reason why there shouldnt be any in hs not related to hubcamping wardecs tbh… or ganking… i mean im fine with it mostly just not my style of fun
Yes, that’s what I’ve been saying - just more content. Pretty sure if CCP can adjust existing missions (replacing asteroids, etc.) they can add new ones.
Burner battleship and Abysssl battleship features would be great.
While I agree, abyssal battleship doesn’t really need to be a High Sec thing, that can happen anywhere.
As far as High Sec content, other than missions, and combat anomaly options, I can also agree with most of the other comments. New lore or expanded lore options for old lore would be great. The only problem is power creep. You want new high sec options for veteran players, but they already solo level 5 missions in Marauders. What is the next step? Level 6 missions are not going to solve that. Prices keep increasing to the point that people are scared about the amount of isk they have on the field.
I say what high sec needs are more opportunities for T1 ship uses and lower skill level players to utilize and learn those mechanics. There are so many options of lore opportunity scattered around that they could pick anything and expand. However, I understand the yelling from the bittervet bros; tired of spinning their isktar, and tired of the same old dread ratting in sovnul. Well come to high sec, where we have none of that. Maybe you can kill those Dodixie campers for sport?
There is definitely a disconnect between veteran players and the opportunities already available in high sec. Most of the arguments come down to isk/hr instead of fun/hr. Which do you prefer?