Because this is a video game where piracy and being a criminal is intended gameplay?
Why does the Damsel keep making the same mistake? Or Sansha keep trying to take over New Eden every couple days like clockwork but lose every time? Because it is a game.
The game is built so there are consequences for criminal activity, not to prevent it. Preventing it is as easy and can be done in a single line of code, by why would you ever want to?
You are suppose to be at risk to other players. It is these interactions with the other players that create those famous “magic moments” that get people hooked on the game. It’s not a game, or at least a very compelling one if you can’t ever lose.
Interestingly, CCP has spent many years making Eve safer and ‘un-loseable’ and now we seem to be entering an existential crisis where players (the ones that are left anyway) both are complaining about stagnation and boredom, yet are so addicted to safety and averse to risk to accept change. Some of that conflict is from two sets of players looking for different things from a game, but we only got here because a significant group of people, including at CCP, were seduced by the idea making things safer and easy would drive growth and activity, instead of poisoning it as anyone looking from the outside would predict.
Maybe it did for a bit, but the game is straining now under all this wealth and safety. I do sympathize with the hypothetical newbro who gets ganked that everyone invokes in these threads to argue for more safety for themselves, but it doesn’t help them to make your stuff safer. It just pushes them even further behind you as you gather power.
The power-gap is so large now, only radical change can restore some element of meaning to our actions and get new blood competing and staying. I don’t know how that would work for Eve, or if it even can at this point, but I do know making highsec even safer is just going benefit veterans over the new player, the last thing we need right now.