High sec should be.. more safe

I think someone is special.

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So you basically say that some people either want to play a spineless carebear or are a spineless carebear at their core in RL already?

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Given the lack of maturity shown by CODE members, I think you are right. Personally I would feel happier if CCP gave their information over to their relative states so they can be placed under 72 hour observation by a mental health professional.

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Nothing says “I don’t care about CODE.” like writing multiple essays about CODE. per day (which no one actually reads).

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Well no, a 1.0 system is not like an airport. At best 1.0 systems are like a “safe” part of town. Even IRL there are very “safe” places where people get scammed, stuff stolen, even killed.

The reality is that most of HS is safe. There are only a handful of systems you have to be really careful on a regular basis. And even those systems it is just certain places. Even in Jita, 13 of the 14 stations are pretty safe to come and go.

you did not address it. So it did not move.

Depends on what you define as safety.

If it’s effective safety(number of aggression), then a jungle where no man goes is the most safe place on earth. If it’s safety relative to time (that is average aggressions per time of living), then being a hermit should be the most safe thing to do.
Then you can add the cost of aggressions over the earning in your life, the insurances, etc and all the discussions will only be relevant when we all use the same common definition of safety.

Then you can also define safety as the mechanism in place to increase the effective safety. Example, placing cameras on every street, paying cops more so that they can patrol, be sure that people can be integrated in the society so that they don’t need to rely on aggression, enhancing education so every child can be a part of the society, etc. (I’m not saying those are good , I’m saying they may be used with the goal in mind to increase effective safety)

I’m not saying HS is not safe. I’m saying this words has too many meaning so people using it and people reading it have different definition in mind. And sometime their own definition even vary from one post to another.

Wouldn’t “high security space” be a very misleading term for the part of space where CONCORD punishes the low-risk, only reward kind behavior?

Maybe “high security” should be renamed to “high punishment” space instead to get a proper description of where you currently are.

It is whats happening right? “High security” will make you believe that you get a faction police escort through “high-security” space - the higher your cargo value is, the larger the escort would become.

But what happens is - you lose everything and 5 days later some NPC “retaliation-fleet” warps on grid and ganks the gankers.

So “high retaliation space” would be a proper name for “highsec”.

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Welcome to EVE Online, can you fight, or are you food?

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I’m not a psychopath.

My therapist said I’m a narcissistic sociopath. In other words, I’m a princess! :princess:

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I already mentioned this already, the usual people claim it’s fine as it is misleading.

Why? What’s so special about suicide ganking that alphas should be allowed to shoot indiscriminately in low sec, but not in high sec? Or there is no rationale behind this and you’re talking purely out of gut feelings here?

The only rational justification I can think of for this would be that CCP might want to give those players some incentive to go omega for purely business reasons, but that could backfire because alpha gankers don’t gank for profit, at least not alone. Suicide gankers need at least two accounts to be able to loot the wrecks of their victims before someone else does.

Where did you get the idea that they only lose 0.001 sec status with each gank? Why would you suggest something to be changed without even knowing how it works?

They could be shooting other players in high sec for their entire life, even with whatever your proposed loss of sec status should be, and still never “lit up bright red” out of their criminal timer…

LOL. What a silly remark… So use an insta undock when appropriate then…

Your point is pointless. The penalties would always seem too weak to you no matter what, because you’re thinking of this in terms of how it’s supposed to work in RL and pretending “the authorities” should treat suicide gankers in high sec the same way they do in modern civilised societies, totally not getting that this is a game and what it’s about…

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You know, you could make yourself useful in this regard. Instead of griefing, you could be a helpful samaritan that offers kindly assistance to newb gankers.

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Sadly, the point of an alpha is to be a trial for new players. It’s not meant for players to use for “professional” reasons (Edit: the eula clearly states that alpha is a legitimate form of long term play, what follows is my opinion on the subject, not that of CCP). Any player, suicide ganker or otherwise, should pay for the game when they’re actually playing it. It’s clearly not a trial anymore.

In a perfect world where alphas were all new players, I’d be 100% in support of alphas going red. But in an Eve world where we’re encouraged to exploit the mechanics, going red in an alpha just encourages players to not pay for a subscription game.

The rest of what he said about sec status makes no sense because it would literally only matter to lowsec pvpers. Gankers already have ■■■■ sec status that will see them actively engaged by the resident law enforcement, they don’t care. They undock for the kill, get the kill, die, and end up back in the station again. Exactly as it should be.

At the end of the day, I put the blame on CCP for not realizing how retarded some people are. They didn’t explain clearly enough in the NPE (that didn’t exist when most of these whiners started playing, assuming they would have even done an NPE to begin with) that Eve isn’t meant to be a safe space. Anywhere. Not in highsec, not in lowsec, not even docked (you can still be scammed while docked, which is 100% legitimate gameplay so long as you aren’t violating a very small list of restrictions).

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Is that just some opinion you hold or is that how CCP communicates alpha accounts (with source please)?

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Technically, gankers should be paid by CCP, since we are generating content and the game would be dead without CODE. giving miners a little excitement and that extra nudge to pull out their credit card and upgrade into a rorqual.

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An opinion, from someone who knows that hamsters running in wheels only do so when there’s money in the tank. I’m of the opinion that someone who is actively playing the game should contribute to it for the benefit of themselves, the game, and all of the other participants.

Everything in the EULA states that alpha-only is a legit way to play the game. I’ll amend my post to say such.

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This may be counter intuitive, but do you realize that they implemented the F2P model because it can generate even more money than a sub? They sell them injectors from the store at insane prices.

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I’d agree with that if not for the fact that the skills that would be worth injecting (say for example, fighters 5) are only accessible through subscription.

An alpha maxes out at… what… 5m SP, with a lot of limitations on “the good stuff”.

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By that logic, gankers should be transferring that credit to miners for going out and getting shot at. The miners don’t enjoy it, the gankers do. Not that I care if the miners enjoy it, but lets be honest, they’re the ones providing you the content.

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The slow SP trickle ends at 5mil SP, but the pool of available skill levels they have access to maxes out at around 20mil SP you can only get with omega sub or expensive injectors.

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