High-Sec war decs

How long is a piece of string?

There isn’t a single answer. Depends on the nature of the specific war.

I linked one earlier where that exact thing was achieved, from a defending side, but can’t say that the specific case of finding the attackers POCOs and reinforcing them would necessarily carry to the next war.

The beauty of EVE is the player interaction and that there are many things that aren’t simple.

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Break their will and make them cry. Then the aggressor will beg to allow the war to end.

What you keep demanding is a way for the defender to keep getting their asses kicked by the attacker but still end the war, and that is not going to happen. If you can’t fight back hard enough that the attacker is defeated then you don’t get to end the war.

Did the defender somehow hack the aggressors account? There is no mechanic to end a war for the defender. All you can do is make the aggressor want to, and if he does not want to it won’t end.

Not everyone is interested in stacked combat with no positive outcome. Some of us actually need results to justify the effort of an unpleasant playstyle. PVP is fine if there is a point, but there is no point to fighting a war.

So yeah, most corps are just going to close down and you won’t get a fight, because it’s pointless. But that’s not really what this is about. This is about fighting a war, and to give doing so a point you need a way to end it.

So what? It isn’t important. The defender didn’t declare the war, so why should they have a magic “make me safe” button?

However:

This is perfect.

The outcome is still the same and forced by the defender. They won.

They achieved victory.

Exactly, and there is your path to victory: fight back, crush the attacker’s will to continue fighting, and the war will end. The problem not that no path to victory exists, it’s the path to victory requires you to work for it and stop sucking at EVE.

It’s just like a real-world war: if your country is invaded there is no magic “war structure” that you can destroy and force the invading troops to withdraw. As long as the aggressor is determined to fight you will either fight or be destroyed. The only way to end the war is to successfully defend your territory and hurt the attacker so badly that they abandon the invasion.

Not everyone is interested in stacked combat with no positive outcome. Some of us actually need results to justify the effort of an unpleasant playstyle.

Too bad, because nobody asked for your opinion. Wars do not require your consent, and if you don’t feel that the results justify the effort of defending your corp you are free to disband it and return to an NPC corp.

PVP is fine if there is a point, but there is no point to fighting a war.

Sure there is. The point is killing people like you. The point from your perspective is convincing the attacker to go attack someone else instead, allowing you to get back to whatever sad farming obsession you have.

It’s not a ‘Make me Safe’ button. It’s an end to a war. It means that the aggressor looses his rights to free fire PvP against me, that’s all.

It is important. It’s everything. Without a way to force an end to the war there is no point for most people to fight them in the first place.

There is no way for an attacker to end a war either. The defender can make it mutual and/or extend it themselves.
This isn’t a one way mechanic. It’s the same both ways

By that logic you should not be able to shut CONCORD off at all.

You can shoot at whomever you like, and just accept the consequences for your actions according to the area of space you are in. There should be no magic "get out of consequences’ button.

Or… we could pretend this is a game. I know that’s hard for you, obsessed as you are with trying to traumatize players rather than just playing a game. Thus you can have a magic button to shut of consequences, and to balance that there should be a way for the defender to end that against your will.

Sure, but this is about fighting wars. If you want people to fight them there needs to be a point to it.

All making it mutual does is essentially make both sides the defender.

Congratulations, now nobody can win without the consent of everybody involved. Super EVE-like mentality there.

The point is that attackers don’t get a magical opt out button. They can only opt out if the defender let’s them.
So if you introduce an actual 'force a won’t mechanic it’s going to work both ways and the attacker will be able to force consequences also.
What we have now is the best balance you are going to get. We don’t need any changes to war mechanics. We need changes to advantages to belong to a high sec corp that make it worth fighting for.

2 Likes

Nope, logically if wars became attached to a structure or ship then you would need a structure to make the war mutual.

If a war was made mutual that way then the original aggressor would have to kill the structure and then end the war anytime they choose as per normal.

The instigator of a war is in complete control of that war. If both sides are mutually antagonistic then that’s a different circumstance from most of the wars in EVE, and a bit beyond the scope of what’s discussed here except as a line item of “How would this work in a Mutual War”.

Here’s a counter-proposal: you can have your magic “end the war” structure, but there has to be a way to end the war in MY favor against YOUR will. If you fail to successfully destroy the structure within one week your corporation is destroyed, all assets of the corporation and its members (including anyone who left the corp after the war started) are seized and given to me, and all members are permanently banished to NPC corps.

I expect that you will reject this proposal, because ending the war against the consent of one side is only acceptable when it’s ending the war and allowing you to resume RMT farming.

it could be made less griefing for players in high sec,

- less time for an active declaration for example

- a bigger window between times a corp can be war dec’d by the same corp again.

Marmite declares war 24/7 on some corps and proove that they can remove playabilty for players if you have no idea how to play whats going to go on in you mind. “It’s terrible game… and just after all my money”

Or we could buck up and play you say, also we could go out side and chance rabits and not give a F%$£ about eve online because we were wardec’d so many times it became stupid and can’t be assed to go back to it because its one sided fun lol but I don’t like fresh air :wink: :wink: give us a game we can play anytime all the time not when it suits the guys the other side of the village who have their fun by removing someone elses.

Sincerly The New Eve Players

As we keep telling you, there is a point to fighting. The fact that you are terrible at fighting and have decided to be a victim forever rather than breaking your enemies by force does not mean that the point does not exist. It just means that you’re too weak to achieve the goal.

Sincerely, the pathetic PvE farmers of EVE, you mean. EVE is a PvP game and there is no safe space where you can PvE farm without interference. If you want mindless 100% safe PvE farming then GTFO and go back to WoW.

The situation is already completely imbalanced in your favor, why do you need more?

You are right, your counter proposal is absolutely retarded even as a farce, mostly because of stealing all the assets of people who left the corporation. Without that bit it’s just retarded by could pass as a farce.

As an attacker you already have these options… You can simply make ‘give me your stuff’ a condition of ending the war. The defender has no such ability.

Yes, yes dear. We know. Just keep inflicting damage and stalking them IRL until they have a nervous breakdown and do whatever you want. Good job, psychopath.

Which in the example you just provided, was the exact outcome. The defender made the attacker want to end the war. The defender won.

Why is it a problem that the defender achieves what they want?

You think you know what is the best way to play, how is that for you to decide. It needs to be a balance so everyone can do there thing.

If something is broken, it needs to be fixed. You pay a monthly fee to get told you can’t play because someone has had time to set up something you can’t even think about defending against.

Its not right.

Sincerly The New Eve Players

Because it relies on the consent of the aggressor.

It’s fine, so long as they consent. If they don’t consent, then there isn’t anything effective you can do about it.

I’m not rejecting having the aggressor end the war, I’m rejecting that it be necessary that he consent to it.

it’s not an end to war just a rebalance eveyone needs a cahnce to play