High Security Space Toxicity concerning MTU's

My proposed solution is better:

  • don’t shoot other armed ships if you don’t want them to shoot back at you
  • set your safety-setting to “green” and you can’t get a suspect flag ever
  • abandon all the wrecks and containers in your site and scoop the MTU once an evildoer appears and try to mess around with you

All things that you can do right now, no change is needed at all. And you will be a 100% safe from any kind of “MTU griefers” that way.

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yea they want people shooting MTU’s to be concordokken..

nah bro…
it is like this…a long time ago i had a cousin that was younger than me…he snatched my glasses at a fam reunion…
I attemopted to retrive them peaceably…but when he threw them in the river/stream at the park…i opened hand slapped him 5 ft from me, into next week..and onto the ground…

yes he cried and wailed…yes his mom, my aunt tried to intefere , and yes i told her i would beat her dumb ass as well…

That kid grew up in detroit, and later denver…10 yrs ago i got to meet him again. He thanked me for teaching him a valuable lesson his mom never did or would, and my action saved his live.

Here right now…a new player needs to learn not to shoot suspects unles they are good and able to deal with the consequences…you sir like an moron want to steal that lesson from new players. Please uninstall or shut your mouth.

@Andlaust

I agree with your post, and appreciate the economy with which you expressed your opinion.

@ OP

Players in a pvp enabled mmo should expect interaction with other players, in fact that should be one of the reasons to play an mmo.

And players don’t get to decide what is or is not griefing, that is CCP’s job. If you feel someone is targeting you to grief you, you should report them to CCP.

Complaining here about personal interactions in the game is fruitless.

And from your description in the original post, you are in fact complaining about personal interactions. You don’t like how some player is trying to play the game, with you, by playing the game in opposition to you.

Your MTU is not outraged by this player’s actions, your MTU was designed to be interfered with. It is you who does not want to be interfered with, while playing the game; but, EVE is all about interference. You find

I find this inventive and original. It’s not cookie cutter formulaic predictability. It’s spontaneous. And, I like that. I like this design decision and am glad it was implemented.

I don’t think CCP should do more to soften the game for new and returning players and players who intend or choose to engage only in pve activities.

I think that would be a mistake, leading to false impressions of the game, particularly the level of safety of “High” Sec.

High security space is not different from any other area of the game. This is a false impression, perpetuated by the descriptive phrase “High Security”. Other players can interact with you, in High Sec, just like in any other area of the game whether you like how they interact with you or not.

Those are the rules of the game.

You’ve expressed your opinion and asked for other player’s thoughts.

These are mine.

Turning the MTU into a high slot module would be healthy.

oh mean like a tractor beam and a salvager???

what a novel idea…good thing they already exist

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Saying the same thing over and over doesn’t make it true.

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This has endlessly been beaten to dust ages ago, CCP won’t change the mechanic.

If MTU were a high-slot module, could it take scripts? For example, a “High Mass” script could prioritize wrecks that aren’t empty. I know this kind of functionality is in demand

Dude, again, theres a ■■■■■■■ tractor beam and salvager to do that ffs

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Eve Online has been around for over 20 years. Its reputation for being unforgiving to new players who aren’t aware of how the mechanics work is legendary. Anytime someone who has even heard of Eve Online finds out I play, they ask me if all the crazy scams and ganking are true. So, I hate to tell you: the part of the game you are complaining about is one of its main draws.

And yes, Eve needs more growth to continue its survival. But let me ask you a serious question: do you honestly believe your little change will bring in enough subscriptions to offset the loss of the subs from people who enjoy this style of gameplay?

Don’t actually answer this question, its rhetorical. Because we all know there is no way you can guarantee that. If anything, we know the opposite will happen. Eve will lose more veteran subs than it will gain in new players. How do we know this? Because virtually every MMO that has made major changes to its game to appeal to new players and wiping away activities that veterans enjoy has almost always resulted in a loss in overall subs.

I hate to keep bringing this up as an example, but its one of the most valid. Sony Online Entertainment decided to make Star Wars Galaxies more like WoW in an attempt to gain more subs. They got rid of most of the professions… the player driven economy disappeared as it became a loot driven game. Many favorite activities of veterans (like bounty hunting Jedi and also crafting) were removed and those veterans left.

Here’s the problem: you’re not thinking about what you could do to prevent this from happening. You’re simply letting it happen without looking for making a change in your playstyle. Which brings us to:

You’re not being harassed. You’ve made yourself an easy mark to make ISK off of and this player is taking advantage of that. How is this player able to find your MTUs? Couple of options. If you’re belt ratting or you’re running combat sites, he’s D-scaning you down and warping in, expecting to find your MTU. Nothing you can really do if you’re belt ratting, but who does that anymore.

If you’re in a combat site, the solution is simple. Drop the MTU after you complete the combat site because then the anomoly is no longer there and he can’t just warp in on it. If you’re running missions, watch for combat probes. If he drops probes, he’s looking for your MTU. Go get your MTU and pick it up.

See… lots of things you can do to prevent this from happening. Once you stop making yourself a victim, this player will move onto other targets. Why? Because he wants easy prey… don’t make yourself a victim and you won’t become one.

Disclaimer: victim blaming in real life situations is disgusting… however, inside the context of a game, quit making yourself a victim.

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Shooting an MTU in highsec not giving a criminal timer is pathetic for a number of reasons. For example what is the intention of it not giving criminal timer to people that attack MTUs? Prevent loot flooding the market? That happened anyway.

By making an attack on a MTU a suspect action CCP allows HS players to fight back against people who kill their MTUs, but by making it suspect instead of criminal the game also allows other players to destroy the MTUs that are placed with nefarious reasons.

If someone drops a MTU right next to your jetcan mining operation or drops a MTU in the site with blue wrecks that you’re salvaging they are competing with you. They’re trying to steal your ore, your loot.

It only makes sense in a competition that you have the option to legally fight back and legally shoot that MTU that your competitor uses to attack your gameplay.

MTUs are no ships, it doesn’t deserve the same protection as a player ship has in HS.

If someone attrmpts to bother you with a MTU you should be able to legally shoot it, or fight the owner for it.

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MTUs used to “steal” jet cans or blue wrecks in HS risk free is such a niche thing its not worth designing around. Besides its high sec we are talking about, you will have to accept some competition for the blue wrecks/jet cans.

You also have to acept that people can shoot your space trash like MTUs.

If you don’t want people to shoot it, pick it up in time or defend it.

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Or use tractor beams and salvagers

And what do you actually do in New Eden?

If you don’t want people to shoot [your MTU in high sec], pick it up in time or defend it.

Or play another game without cringe mechanics