Everyone expect different things from game and have different taste of fun. It is easiest way to say “accept it or leave it”, typical in every community. Here to discuss ideas instead of a judgement or a comparison.
I spent time here to explain which parts of game made me disappointed as a “returned” player. Even that can be count as a “new” player just started to the game and come to a waypoint after couple days.
I analyse the situation and focusing the parts of logical game mechanics which should be better if it was different and as a conclusion that should help keeping people stay in the game or increase population.
As giving en example from myself, I quit before because of game had such terrible logic many ways. You can love it, accept it, I respect so keep living like that. Im sure that I am not the only one who think that way. And I am not a “free” player, if you pay for something, you have right to critise or expect “better” things from it. Even in the game there is a button at left buttom corner mean like “how funny was your day today”? etc. If they dont care, why thats there? Customers have right to make critics and companies who take that serious go upper or stay alive in the market.
I m over 40 years old and playing games since windows 3 / dos 6. So no need to childish discussions.
I wrote ideas here maybe someone in charge can see it and understand it or we can discuss it is possible or not, good or bad instead of meaning “game is like this, that supposed to be so, accept or leave it!”.
I can uninstall game now, 1 more or who cares, doesnt big loose for company to earn 150-200$ less from me for this year, but I know I am not the only one who rage like that. Read many places about logics which made people quit. I say “game should be better if was like this at high sec”, I point just a small part of game, for “new” or “returned” players, not whole. Maybe you got used to live like this or accept that stupidness, or blind to understand others perspective, but time is not so cheap to waste.
Maybe they can think about to change something in future and maybe it help to eep more players in game.
- MTUs situation : When I first figured out that, it changed the quality of PvE time time was the reason I stay in the game, PvE became so funny and effective. But today, when figured out that it can be destroyable and people are chasing about it, PvE fun is over. Instead of putting mtu and jump to the other quest, now need to babysit or watchout for it. And that make quests “take more time”. or another solution, you will ignore the loot and salvage, but thats also another lost for PvE. Instead of destroyable by players, make it stay like max. 3-5 hours in space. If you mind that people wont buy more of it and want a way to make them loose, there are many ways for it. But not making it a possible bait tactic at high sec. Middle of combat someone come and destroy it in a level 4 mission…
I used it before and never seen someone come after that, so thats why meaned at topic like “something new?”. Because done many quests and didnt see before. Thats why wondered if it is a new career way. If you look that guys old kills, mostly MTUs and PvE ships at high sec.
So, its a nice exploit to make PvP at high sec.
People are jumping in quest sites. Why game make that happen while missioning? Show a mmo where you can jump others dungeon, wait near the boss and have a chance to steal loot. (In dungeon, not open world). Missions/quests shouldnt be open world activity imo. Whats the point of it else than destroying others PvE? Already all of other activities open for it, exploration, worm holes etc. Make a place special to whoever accept it. Thats also stupid. If someone friendly need to come, they can join or see if they in same fleet. Not so hard to solve. If game let people port your quest area, if game let to kill your mtus or steal your loots, thats stupid. So whats the difference between low sec to high sec then? And PvE of this game is very low quality. That logic where game destroys its own PvE.
Suspect timer : Thats another joke. You become a suspect easily but so easy to survive it as I assume. You are PvP build and you go to a quest site and you know that ship is %99 PvE build. And you can kill MTU or steal loot easily and be suspect and escape or survive for it easily because I assume its a very short time. Risk of doing this is to loose a 5-10m small ship, but chance to destroy a 450m ship. That destroys PvE at high sec.
Insurance system, replacing & recovering losts is like a joke. (1-2 weeks of work, can be lost in couple minutes.) I heard and read many places that many many quit because of loosing ships. If thats a problem which make a serious conclusion like loosing players (customers), whichever smart company accept it or do nothing for that? Seriously, everyone loves to say “dont fly something you afford to loose anytime”. a good philosopy but so do I pay 20$ to just fly with frigates or destroyers worth 3-5-10m not dont care when loose? Or replace easily. And you can loose your ship anytime not just PvP, thats part of the game. Internet can go off, power can go off, pc can crash, something outside of you can happen and you can disconnect middle of a quest and loose your ship easily. So smart guy who dont need to insure his PvE ships, lucky that nothing terrible happen outside of the game. So, does insurance system give a fair recover? Got 100m for 450m ship. so fair. But instead of isk, better to get same parts and make insurance more expensive or put in “omega sub” logic etc. Since it is not so stupid high price, game company even can earn money from it. Can be another reason to buy omega for example.
If people feel like they waste their time and effort so easily in a game, they wont stay there long. Thats a common customer habbit in all of other games, no need to discover wheel again. So, game will win or loose if be more generous about that point? I wonder how much $$ they lost because of not figuring out that point and not understanding or seeing how many people quit because of that from game. Every omega person they lost, 150-200$ per year almost.
Common mechanic, “you can loose ship anytime, dont fly something to not afford”. Its okey for small cheap ships but what people do PvE with higher cost ships? I wont pay and play this game for just fly with frigates or destroyers.
Recovering and replacing is huge time consuming, I dont earn 400-600m isk per hour like you pro players, 1-3 m per quest. Collecting small small. And loosing that effort so easily or even feeling that is a risk at high sec or anytime anything can happen to pc, or internet or electric etc while playing, comes to a conclusion that game has no respect to effort, or not a good recover solution. And thats why many people quit because of it, so if they keep saying “accept or leave”, answer is easy.
Game should “welcome” more returned and new players to keep them in game, there are lots of career ways but possible to destroy by others easily. The best welcome as I see is “accept or leave”.
System should avoid any kind of PvP at least some small places or at high sec. “Nowhere is safe” is mentally sick situation. Living skeptical every second… That over than fun for a game. When doing PvP or exploring low sec, its fun but not 7/24 even at high sec. People need to breathe or relax sometime.
(Didnt happen to me but heard about that long time ago that some alpha accounts were killing mining ships or others even at high sec etc. dont wonder if that is another pvp career job)
Minimize “nowhere safe” rule at least some places/parts of game. Stop pushing people to become skeptical psycopaths every second or mentally press, thats sick.
Comparing to other games, (heard from many others too) omega sub prices are high according to what game offers. For example, today, game offers such a low quality PvE fun and I think game dont worth that money. There are other games give more for free or lower price, maybe also thats another biggest reason of population decrease after loosing ships. I read that too a lot. Many people think game dont worth it according to what it give. That"s the reality of market. If there is no “fun”, there will be no money. And of course “fun” changes from person to person. Everyone have different tastes.
For me, If game should give me the PvE quality time as I expected, then I shoul say “that´s worth every cent or even more” but now, PvE of Eve is not giving good quality fun time.
The only I figured out is doing level 3 - 4 missions which can be called pure PvE expect other PvP factors, else what is to do for pure PvE?
Exploration? Thats open world activity, I liked it but thats also end with loot stealing or PvP at the end or so much time for nothing.
Ratting? Worm holes? Again open world activities and where, how to do? So will end another part of pvp.
I mean real dungeons, raids like in other mmos. Just figured out there were Abyssal dungeons from videos and really found interesting and look funny for PvE (which I expect from this game) but no filaments in market now (as saw in the videos) and read on forums that it doesnt drop or very low rate now idk. So, that activity also end for me before start. So, PvE wise Eve is very very low quality. No real PvE activities else than missions, like dungeons or raids. Maybe there are somewhere but game is terribly bad at giving information or guiding to new players.
Game has tons of career ways but I cant find better than missioning for PvE and missioning also not funny wherever there is a parasite/bait risk. Missioning is over for me when I learned that MTUs can be killed, so lost fun from it too. So nothing to do much in the game, so really easy to uninstall and quit from game. I want to play game but there is nothing much motivating me in. Thats the point I want to explain, edge of loose customers / players.
Im not expert or pro like you, just give me a reason and tactic to make good quality PvE time. But there comes the point where I feel like this game is now welcome “new” or “returned” players.
So, looks like only mining is left to earn a bit “safer” income but idk what happened to it. Very low profit now. Almost half prices compared to last year where I left last.
Game make you skeptical for everything because mentally sick logic, if someone invite you to somewhere for an activity, you cant even know. Main game rules:
- Dont thrust anyone, can be scammer…
- Dont fly ships you cant loose, (okey for cheap ones)
- Nowhere is safe, (wtf you have high sec then?)
- Whatevery you do, risk of loosing ship (All games ppl die and start over, but important point is how game help or give you chance to save your time and effort. If at wow, whenever ppl die and loose all their gears/empty inventory, how many people could still play it?) etc. etc.
These are acceptable and even funny at some time and some dose but living 7/24 like this with over dose is seriously how mentally sick is that? Do you think new players love that logical mechanics? Are we looking to have some fun or become skeptical psycopaths here? I just want good quality PvE time until ready to PvP, but whatever I think to do, dont see much fun… so if one day someone ask why this game is loosing people, maybe there can be some answers in this text. Keep your “accept or leave” mode…
Most companies pay other PR companies to make polls or analys to hear such critics. (Not for someone to give toxic answers for others perspective ofc)
Imagine a world someone crashing your car, breaking house windows, stealing your money, taking your plate when you sit at a restaurant etc easily and police says, “learn to live like this, that is life, if we find in 1 hour, gets punishment otherwise anyone is free to do it.” And still people think “what a wonderfull world we live in”… Good luck & have fun to you then…