High slot "ANTI-Neut" (cap warfare resistance) protection - passive or active - New module?

Against the Cruor Burner, the Nergal has to pulse the repper, use a CapBattery in the meds and a NOS in the highs.

It’s almost funny, since you complaned earlier how useless NOS modules are. :rofl:

Well it’s not funny at all!! Bc I knew it would have been useless I didn’t bother to fit one…

AND I thought, maybe you know, 28%+ RF cap battery + 13% NEUT +6% CAP bonus would have been enough….

but sincerely no…

that’s not the point… it’s the inexistent ANTI.NEUT reisitance the point…

Besides as You said it, a NOS would not work on the CRUOR since it can use its NEUT sitting at ZERO CAP (and somehow keep shooting its LASERS…but that’s only bc NPCs CHEATS….)

1 Like

I also don’t usually like to lose many ships to the ANOMS and stuff, so I’m very careful…

but those SHIP prices man…. the base hull for the DAMAVIK is 31Mil…!!!

Wtf is happening to the market???

It’s insane how much every single HULL price has gone up….

yet, any of the T1-T2 tech ships has natural ANTI-NEUT basic resistance…

I was trying to calculate…

How do I even start ???

I would need say a 89% NEUT resistance MINIMUM to not die to say…

three CRUORS combined…

Where do I even start???

If My CAP is SMALL but has 28% how does that applies to the overall calculation for minimum

requirement, knowing each CRUOR will NEUT 50GJ EACH 3s CYCLE???


-

I should have had MIN 40% NEUT RES from my calc, YET, the CRUOR DID suck 51-58GJ a cycle…

I know the CRUOR is a 200MIL Hull SIP also. but so is the NERGAL atm… 200MIL…

I’m telling you, I was getting 51-58GJ per CYCLE of NEUT….

my ANTI-NEUT resistance? INEXISTENT.

You can see in the top right corner i have 4 running charges - boosters—

58GJ+40% Neut resistamce gives me 81GJ…

If you time the NEUT cycles it seems they are between 3 and 4 sec a cycle…

it should be 6 secs…


A Small Blood NEUT can indeed suck 96GJ each 6s….

96 - 40% ANTI-NEUT = 58GJ….

then it got from 6 sec down to 4 sec per cycle…

How did he do that?

The Math works if you don’t take into consideration the 3 seconds cycles instead of the 6 as it should be…. that is a bloody 100% time cut…. or 100% NEUT dmg increase….

in other words… I should have survived the damn thing…

ANOTHER CHEATing NPC…

lol

I do kill that Cruor every time I get that mission.

With a Nergal.

With a NOS.

And of course it works. You just have no clue. The NOS keeps the cap high enough so the gun can spool and kill it. Easy Peasy.

HOW DO YOU EXPLAIN the 3 secs cyles?

YOU say the NOS works against the CRUOR???

That’s a nice info, I shall try that eventually…. sorry to not have ANY

confidence whatsoever in the NOS mechanic against NPCs…


It seems that it is you that has no CLUES how to ASK CCP to fix the game…

I don’t have SPARE Nergal Hulls left to try it, sorry…

I’ll have to go the WOLF way..

PS: I was looking for yt videos of CRUOR VS NERGAL Fits, and there aren’t that many around…

You might record one of your efforts and put it up for the community???

(I know it’s not your job, sry, no at least you respond….)

CCP doesn’t give a damn ****. They don’t even read what you write here.

1 Like

NPCs do not have the same stats as player ships.

Here are the Burner Cruor stats:

the combat lasted for 150 secs exactly

with 6secs cycles, it should have completed 24 cycles or 1392GJ total.

with 4secs cycles it HAS completed 38 cycles… or 2204GJ sucked out.

an 812GJ total increase…. and what is the TOTAL GJ of my NERGAL?

866GJ or 2,30mins… that INCREASE matched exactly my CAP….

i.e. even WITHOUT a NOS, I should have survived..

It’s like it had ALSO a 75% cycles time DECREASE bonus added to the NEUT amount…


GIVEN the circumstances, I0d say this make my argument to provide MORE

ANTI-NEUT modules, stats, charges, or whatever, more VALID.

I’m Glad your NOS worked, but what if I had an ANTI-NEUT passive module in the highs that

multiplied the NEUT resistance by 50% let say?

instead of 2204 it would have been 1102, and that would have been slightly under what in normal circumstances, the CRUOR should have NEUTED me… i.e. I WOULD HAVE SURVIVED…


WE NEED PASSIVE (High slot) ANTI-NEUT modules OTHER than NOS !!

This is for BALANCE purpose what is currently a too much OP mechanic

Yea, but there is no anti-neut passive high slot module in this game.

There is an anti-neut active high slot module and it’s called a ‘Nosferatu’.

The thing is that no matter how hard the enemy is sucking your energy you should be able to get some energy back with the Nosferatu to keep your most important modules running another cycle.

Alternatively you could use one of the various mid and low slot modules and rigs to help you with capacitor, like cap batteries, cap boosters, rechargers and the likes.

You can watch the video, I had 58GJ each 4secs, not 5, not 6.

90GJ -40% ANTI-NEUT also gives 54GJ, not 58.

COnsidering it used a Blood Raider Neut the stats go higher, but

yet it seems that from5secs it went down somehow to 4secs….


if it was 5secs I would have had a 50% survival rate increase window.


ps: Ty for the head-up-Cruor link

I don’t often do PvE.

But I guess the Cruor you fought then had better stats than the one I linked if it dealt 58GJ every 4 seconds instead of 54GJ every 5 seconds.

Next time you know this and can take the info you found into account!

Case solved?

I still would like to ask politely for Passive high slots ANTI_NEUT if possible…

The case can be considered solved but the balance is still pending…

That is why a refund for a lost ship could be considered as a symbolic admission

of negligence… and the contrary of which… the admittance of guilty conduction…

But what’s wrong with the existing active option? And all the mid slot anti-neut modules?

Why does it specifically need to be a passive and high slot module?

Is this because the ship fit you have in mind has a spare high slot but no spare mid slots? And you do not wish to manage another active module?

I do not see why EVE needs it, could you explain?

an eye for an eye…

it’s just the most natural defence mechanism actually doable,

and one that would not break any meta in theory.

High utility slots are the high majority of empty slots by far in the game.

Yea, that’s why you generally put a nosferatu in that slot if you need an anti-neut tool.

Even if it worked in this occasion, according to Szygium… it is an attack module,

not a defensive one… like the Tetrium 13% NEUT resistance charge I used….

that summed to the 28% of the RF cap in the mid gave me 40% passive Neut resistance….

now I would need to move the needle another 50% to make the fields plain…

How is that achievable? (I say 50% because a 1sec cycle reduction meant I needed far more than 40% ANTI-NEUT…) a passive high slot that would add a 50% Neut reistance is ONE answer (commander META, like top of the top, 2 billion module… a T1 would go for 6% maybe ??)

lastly, there’s the multiplying factor.

An Average T3 Abyss can throw at you 10 NEUT ships at once….

how many NOS would you need ???

As many as you need to activate your important modules.

A small NOS drains 10 points of capacitor per cycle, so you until the neuts drain it you have 10 points of capacitor to work with.

10 neuts, 100 neuts, it doesn’t matter, your nosferatu gives you some capacitor each cycle that you can use for your most important modules.

The Light Entropic Disintegrator requires 3.38 GJ to activate, so you could activate it and have spare GJ to also activate a web (4.5 GJ).

A problem however is that the weapon has a cycle time of 2.52 seconds while the small NOS has 2.5 seconds so eventually they’ll be out of sync and under high neut pressure you may lose your spool. So maybe spooling weapons aren’t ideal under heavy neut pressure, unlike other weapons that you can simply activate whenever you have capacitor without being massively set back.

Or use autocannons so you can even shoot without having capacitor.

1 Like