High slot "ANTI-Neut" (cap warfare resistance) protection - passive or active - New module?

Pre-Ps- This is a New Feat thread, but I wasn’t sure where to put it exactly.

It’s about a new “ANTI-NEUT” high slot, module.

Many small ships with very small caps or slots van push a small cap battery to protect from heavy Neuts and

other forms of electronic warfare - very few ships comes with NATURAL protection resistance

against these attacks, and many small ships usually has one or two high slots that can be used for

cloaks, auto-targeting, smartbombs, or probes launchers.

Marauders have their unique siege module that boosts the ship stats but do very little against Neuts… yes, even Marauders have normally two or three empty high slots that could make use of such a module…

A single high slot module just for “enhancing” the ship protection against Neuts.

I can imagine two kinds of this type of module, with various tiers, just like an Armor plate,

but for “coating”, something in between the sig. radius suppression that reduces the overall signature and a reactive armor plate….

“compact” would use zero powergrid, and provide a generic 5% Neut resistance, and use no capacitor.

T2 would provide a 7,5% resistance to Neuts

Factions could go up to …25%???

And these passive modules could be stackable, so against a 6 Neut Coercer, if one could fit at least 3 of the best anti-Neuts, it could go like

25+((25-10stacking penalty)+(25-10stacking penalty) for about a 50-52% global Nut resistance and halves the impact of the Coercer Neuts.

This in addition to any other forms of Cap protections like Small, Medium and Large Caps

And then there could be an active variant, more robust, it would use a small cap and need 1-3 Powergrid to fit, but could provide 50 to 90% Neut resist. Depending on Meta and config.

In this drawing I Imagine this single active module could boost resistance up from the base 28% of 50% more, making the complessive protection close to 78%.

And the UI also could reflect this kind of “Electronic” protection in a similar manner to Armor, Shield and structure…. like a fifth element…

I’m sure I already tried to mention this idea previously… it’s one of those ideas that somehow stuck…

1 Like

There are also some Information Command charges that do some kind of

electronic resistance job, but they are focused solely on dampeners and disruptors,

nothing really against Neuts…

And also freighters don’t have a lot of high slots normally avail…

that Cenotaph thing… it’s not in the same ballpark but in some way it is…

if all ships had a “crew”compartment that could be filled with various specialists…

I imagine Exotic dancers could distract breacher pods pirates…

but for protecting the cores against Neuts some would have to get some radio specialist,

not just some kind of generic “scientist”— more like electronic engineers…

and then there would be no need for a “new” “anti-Neut “passive” module…

The Cenotaph gankers issue can be resolved quite easily banning them from high space use,

but I’m against N3RFZQ! It’s not a balancing issue…

1 Like

There is an anti-neut high slot module, it’s called “nosferatu”.

1 Like

They’re called Capacitor Injectors

1 Like

It’s active mid slot, yes.

I’m talking passive resistance bonuses like the ones from the information Command module for high slots, but more accessible for other non-command Hulls kinds.

I forgot about those anyway, you’re right about it.

Mid slots are for shield, cap, weapons and hulls modules

Low slots for Armor, cap, weapons and hulls, but only medium caps gives natural passive resistance

High slots are for Weapons and some kinds of Electronic warfare protection, and since

Nueuts, as breacher pods, are some kind of Electronic, or System warfare; those would be natural

to also be capable of managing such menaces.

Even rigs could enter the talk…. as freighters do not have a lot of high slots avail…

Some T3 cruisers has “rigs” modules that gives passive Neuts resistance bonuses, I believe…

No.

That is called CHEATING bc when neuting Damaviks they do not work.

They can Neut you to death and your same weapon won’t work against them.

It would be cool if they worked against NPCs that when you are flying the same hull and Neuted to death you lose energy weapons, reppers, remote reppers… etc… and you are forced to use cap injectors to survive.. but no, they are immune to our NOS… as if they had access to some kind of natural 100% Neut resistance bonus….

I’m talking dying to a SINGLE Damavik or Vedmak, exchanging NOS, my cap was death, I could still shoot but my NOS would always register ZERO Gj each cycle…. ZERO….

His NEUT should have shut down or not working if he had ZERO cap. Otherwise he’d had some kind of natural 100% resistance to my NOS.

I lost ships equipped with Nosferatus in the Abyss first hand, I know what

I’m talking about… I lost billions in ships for this…

I’m calling for an active INFORMATION or other kind of command module charge bonus

that address this hole, or some other type of filler.

Maybe the same new module that could address the Breacher pod controversy at the same time…

With appropriate Skill books and other kinds of innovation it would sure surge EVE to new heights…

to then make space for some testing, and the inevitable "N3Rf1nG” down the way…

Oh, you’re talking about PvE.

Please just ask CCP to fix the interaction of nosferatus against NPCs instead of asking for the introduction of a new module that does what nosferatus already should be doing and I’ll support your post.

1 Like

I did it ages ago when this problem was obvious, in another post.

Maybe refresh that request?

I’m completely in favour of fixing inconsistencies in the game, such as making energy nosferatus work against NPCs. Adding new modules when we already have other modules for that same role? Not so much.

You mean Nosferatu

why?
you have Cap Batteries which provide neut resistance, cap injectors that provide instant cap and nosferatu, which suck cap out of enemies and give it you.
You can damp them out so they can’t lock you to neut you.
You can get out of neut range.
there’s plenty of ways around neuts as it is.

1 Like

If you read, the NOS don’t work on NPC’s.

Despite the complete lack of acknowledgement that it is part of electronic warfare and there are no proper boost modules for this kind of attack, for example in the information command module there could be one charge that addresses cap neut resistance exactly as it does for weapon disruptor or dampeners. And that Neuts don’t works against Vedmaks, Kikis, Damaviks… did I mention that already?

1 Like

in pve, i don’t know.
in PvP, nos and neuts work just fine against those ships.

OK.

Think of some natural decoy, reflector, that can be used in space….

Water dilutes photons… (Isogen charges?)

Crystals absorbs and can deflect energy currents (free currents, in space, no Newtonian physics)

That’s not the same thing as spraying some nickel powder to make some clouds (water)

precipitate around the charged particles to form a cloud,

and that is not particularly effective against radiowave energy transfer,

whatever Talocan technology the Neuts (and Nos) are based upon…

it’s getting a bit more complicated than expected to deliver…

but the idea is of some kind of effective protective coma device

that further shields any ship with this technology against all kind of

Neut and Nos attacks, to various degrees…

and there’s nothing like that at the present..


Oh, and how many kind of species of electrical currents that we know about?

Just one?

Or is it further divided into wavelenghts and colors??

It’s a genuine question,

I’m not 100% certain of the extent of the subject that has been already covered…


And yes, I’m taking inspiration from

ATLASi3 o whatever that greeny bean is made of…

NOS works against most NPCs, however NOS in general only works if your opponent has MORE total capacitor than you have. And since most NPCs have incredibly low capacitor values, you can literally only NOS them if you are pretty much cap-dry yourself.

Besides that, it’s simply not nessessary against NPCs, not even in the highest Abyss tiers or the strongest WH combat sites. Capacitor recharge, Batteries or Injectors are the by far superior method.

nc

Has the CIA been here already or is this still under fair game coin?

for c5 wormhole sites, I use cap transfers and batteries on my mini-fleet.
i’m actually ridiculously cap stable since the Drifter change, i could drop a battery and still be fine. i haven’t done so coz i’m lazy….

We are altering the course of History here, at least trying to, by

deploying (…delivering…) a new decoy-weapon to all factions…

We all know the classical triangulation job…

We are trying to round the triangle…

not squaring the circle… we’ve been there already…



I’ve never used defence missile but I have trained it to lv2…

Does that make me lazy as well??