Something that bothers me about highsec ganking is the lack of meaningful tradeoff. Given the methodical nature of eve ganking, ship loss is not a tradeoff but a cost of doing business. It’s akin to needing to buy ammo to do pve. The same can be said for the security status hit. Clone tags make it far easier to simply buy back whatever you lose in short order. Again, a cost of doing business but not a real sacrifice (as any tradeoff should be).
My suggestion is that any illegal combat in highsec, i.e. conduct that draws a concord response, should incur a hit to the faction standing of the empire who controls the space. If it’s done in Domain, it’s a reduction in Amarr faction standing. If Lonetrek, then a reduction in Caldari faction standing. Genesis is a bit of a special case, given the dual sovereignty there, but attacks in Concord space can simply be treated as a security status hit, which is more or less a hit to Concord faction standing anyway.
This provides a meaningful sacrifice to the attacker and it satisfies a missing lore element of highsec player combat. The lore tells us that the empires have essentially outsourced their security work to Concord. That’s fine. It does not provide a justification why those empires would turn a blind eye to illegal conduct, though. Even if the empires are not directly involved in policing the rules of combat, it seems ridiculous to think that they would be happy, or even neutral, about it. If this whole universe is to be some kind of future humanity, then we should note that no sovereign has ever been pleased with people fighting in its territory without its approval. It only stands to reason that the Eve sovereigns would take the same view.
Feel free to respond, but please try to address what I wrote and not some fantasy script in your head.