I was going through a separate topic in this section and realized after reading one user’s comment that there are several reasons why I hardly spent time playing Eve nowadays, but one in particular has been staring at me and I never acknowledged it:
This is the time it takes to get things in the right location before you can start doing what it is you are online to play.
If I log into Eve now and decide to go level 4 missionining, right now my character is docked in a wreathe in an 0.8 system. I would have to find my nearest level 4 ready battleship, which may not be my preferred one, and then travel to that location.
Next I would have to fly the ship to the level 4 agent before I can begin. How many jumps is that in total?
Also what if I need to change clones to get the max out of my ship?
And what if you don’t have enough ammo or need a new module? Then it’s to Jita or the nearest hub? And what ship will you fly to that hub? Is it fast enough? Does it have enough cargo space?
What a logistical nightmare.
But it’s something we all do everytime we are on Eve, without thinking about it. We spend hours on logistics rather than having fun playing.
You can say the logistics is part of the game or fun? At times and in certain situations yes. But when all you wanna do is log on to have fun and earn money it can be a bore.
I suggest the following:
Put all clones in a central clone archive. My clone of choice can be automatically downloaded wherever I am.
Remove the clone jumping facility.
Introduce a new insta-jump charge for high-sec ships. I can use up to 5 charges a day to take me and my ship to a station or location literally anywhere in high-sec. The further the distance the more charges are needed.