WARNING! WALL OF TEXT APPROACHING!
ATTACK IT HEAD ON? Y/N
When one think about hisec pirates, the images conjured up are usually of one or more ships perched on a busy gate or near a trade hub, waiting for any of a dozen-plus victims to meander into its waiting jaws. Some call this behavior unfair because the target is sometimes part of a weak, newbie corp. I call it stacking; the same thing you see in virtually every single competitive game in existence.
For consistency, we’ll define stacking as ‘to slant the balance of players or rules in such a manner as to give one team a very good chance of winning and the other team virtually no chance of winning’. Take for example a first-person shooter, where one team could be filled with a dozen highly-experienced players and the other team filled with fresh newbies who just installed the game. Another example of stacking is a 3v3 real-time strategy with one team running a tight group and the other team a group of hapless pubbies who have no hope of victory. No matter the scenario, the end-goal of this behavior is usually the same; it’s an ego-boost to the team who’s stacking the deck against their opponents.
Let’s place this into EVE perspectives with a simulated example. The experienced team (Pirate Inc.) decides to wardec a newbie corp (Noobs Inc.) The advantage and the overall winner of this conflict is obvious to all but the most delusional spectator.
Let’s look at the advantages Pirate Inc. have over Noobs Inc.
- The pirates have more combat experience than the newbies, who may or may not have any experience whatsoever. This places the pirates at a significant advantage as they inherently know what ships to fly, what modules to run, and where to position their ships for the best chance of winning.
- The pirates will have better combat-oriented skill points than the newbies (who may or may not have many skill points themselves thanks to skill injectors). This translate into the the next advantage.
- The pirates will have better equipment for pvp than the newbies. Newbies generally aren’t going to be running the equipment or have the skills needed to skillfully operate high-end ships and modules needed to win.
- The pirates will have more capital to expend. Even if the newbies engage in battles, the combination of a lack of combat experience and good equipment will result in losses that will become difficult or impossible to replace, even if the ships are cheap T1 fits. That’s because newbies (alphas in particular) will not have the capital, liquid or otherwise, to fund themselves.
To say a newbie corp trying to build themselves up would stand any real chance against a pirate corp geared towards war is laughable at best, delusional at worst.
Can this scenario be considered stacking? Yes! By selecting an opponent who is unable to fight back, the offending corp is engaging in the age-old art of team stacking. This of course is an extreme example of team stacking. Other forms of team stacking occur every day. The cyno-field dropping a capital fleet on an unsuspecting mining fleet. The stratios catching a heron in a wormhole data site. Dozens of gank ships jumping a freighter in Niarja. The simple matter of the fact is that this is part of the game and it will not go away until the day the game enters the sunset for the last time.