Nexus Release 01 : Raakel’s Document
UI-ID: 486f7720646f20796f7520646f3f.071123299-CALDETtsfSecretary:RaakelClaramond:RaakelClaramond
My name is Raakel Claramond and I am the Underseer’s secretary.
The following is a document I’ve been requested to assemble and release to the Capsuleer division.
May you find it beneficial.
The Digiscape
The Digital Landscape is an old concept that continues to be a source of internal debate in the Foundations’ architects. Originally published under a blanket proposal for the next generation networking implant technology, it was the only component signaled out for such fierce confrontation.
The Data Recreation and Socialization Nexus, or DRASN, carried with it more substantial capabilities than its successor, Digiscape. Under the belief that sharing our emotional burdens and pleasures would heighten our sense of community, DRASN aimed to cross the border between mind and body. The pain or pleasure one individual felt could be shared with any number of people, triggering the same response in them. It continued onwards to create a virtual framework that anyone could simply will themselves into, creating what their heart or mind desired. The implants would receive the input and replicate the appropriate responses in the host’s body.
While it was praised for its bold steps, DRASN’s lack of control properties or limitations ultimately shut it down. Test groups had nearly universally the same result in going towards emotional spirals, be it happiness or despair, that were unrecoverable. The continual feedback from the emotional sharing led to a self-reinforcing property and mental addiction.
DRASN was scrapped, but its creators salvaged the idea from the archives by correcting its inherent flaw. Drawing inspiration from Caldari spiritual practices emphasizing form and control, they redesigned DRASN to solely rely on the mind. Emotional connections to automatic neural systems such as the subconscious and instincts were locked out to prevent feedback loops. Only what the mind willed could exist in DRASN, but DRASN could not influence the body any more.
Test groups were positive and the errors were acceptably correctable. DRASN’s new name of the Digital Landscape, or Digiscape, came from its test groups. Hailing it as an artist’s canvas, they felt it was as if they were painting grand places and things with their minds. This marked the end of DRASN and the birth of the Digiscape.
Digiscape’s deployment into the general populace has been an admirable success. Although children are the least active user group, the Digiscape has proven invaluable to the working classes as a means of clearing their minds from stressful work. Its effectiveness at blocking out anxiety has allowed many the few minutes they need to get back together and working again. The artist scene on the Digiscape is somewhat small compared to why the workers use it. Those who have the time to craft there generally cannot showcase their work: it is difficult to translate a mental world into the real one.
Digiscape’s future has been thrown from an fundamental function into a possible archiving. The relatively recent advent of the Wormholes and ancient Sleeper civilization has awoken buried fears that undid DRASN. The strongest voice for archiving comes from Digiscape’s original creators, who fear they have stumbled onto a dangerous design. They’ve argued that it was DRASN, and by extension the Digiscape, that doomed the Sleeper civilization to a mental prison. Pro-Digiscape advocates argue that the modern day version would never allow such a thing to happen. Analysts note that pro-archive proponents are leading the debate environment by a small margin.
The Overwatch has so far stayed out of the debates and observers believe they won’t act unless a threat is seen.
The True Slave Foundations and the many Divisions
The True Slave Foundations is at its core two things. It is loosely similar sets of ideological devotion to Master Sansha Kuvakei, and the desire to further ourselves closer to His Utopian designs. The first is what establishes us as True Slaves, and the second as the Foundations.
The progenitor group that established this outline is today known as the Overwatch. Its original members were scientists who drew the attention of foreign aristocrats and merchants with their work. Nothing can be said beyond that, as it is solely their privilege to speak of it.
The Foundations is composed of self contained communities called divisions, for they’re a distinct part of the whole. Each division is generally overseen by one or more individuals who are apart of or in close relations with the Overwatch division. This is the bare minimum needed by the administrations, consequentially the make up of each division can wildly vary.
A division’s existence is defined by a need or want to achieve a specific goal at a communal level. Division Harmony, for instance, is the primary caretaker division that handles contemporary ‘civil’ life. Most divisions have their own defined civilian protocols, but some defer to Division Harmony to take care of its members. A differing example would be Division Capsuleer, or Capsuleer Division, whose personnel are cared for internally.
Divisions can have a long or short life expectancy, depending on their mission and their own endurance. Division Reaver, for example, was focused on recovering heavily damaged people and cybernetically correcting them. Every member of that division was typically missing whole sections of their body and unable to continue living normally by any sane definition. Division Reaver lasted for about 80 years before being archived within the last year.
Divisions can operate in joint pairs or multiple groups, as there is a need to tackle a specific subject. Division Ourapheh and Division Capsuleer is an example of this. Division Ourapheh was designed to supplement data bank needs by Division Capsuleer in order to further its specific goals. Hacking, data pollution, data proliferation, and so forth, are tasks handled by Division Ourapheh for Division Capsuleer. As its own division however, Division Ourapheh can assist other divisions as it wants or is requested to.
In some instances we have had divisions shut down or destroyed by law enforcement agencies where applicable. The most common ones caught are recruitment, followed by aggressive material harvesting. These ones noticeably raise their profile to draw outside attention and bear the consequences of that. The Foundations manages to keep the bulk of its divisions safe in large part due to heavily protected interactions and operating outside of high security areas.
All the divisions are aware of each together to differing degrees of relevancy. Division Reaver and Division Harmony were intimate with each others’ details due to overlapping areas of operation. Conversely, Division Harmony is nearly unaware of any of Division Ourapheh’s operations. They both work in completely different areas and no need to interact arises.
Ultimately, it is only known to the Overwatch the extent of each division and its operations.
Closing sentiments
I am aware those of the Capsuleer division are placed under stricter regulations than most. I am sorry about that, but the Overwatch does so for public divisions. I’ll do my best to prompt the divisions most relevant to yours to come up and speak what they can. [There is a smilie face attached to the end of the document]