Nexus Release 17 : Division Assignments and Family Integration
UI-ID: 4920616d20.2321x-CALDET-tsfSword:Alpha:GhostHunter
My name is Alpha. I am the first of two.
I shall tell to you that some of what is central to our Foundations.
The Family Unit
For family units in the Foundations, Division assignment can be a friction point between the Overwatch and them. Nearly every family unit prefers to be within a spatially close position to each other. This can prove troublesome when certain individuals are wanted for assignment else where. While the needs of the Foundations will always be met, it is in the non-critical assigning do these difficulties arise. However, let us start from the floor up.
A family unit can have any number of personnel assigned to different Divisions. As an example, five units in a family unit can belong to five different divisions. The more units belonging to different divisions, the more difficult a cohesive placement is typically. We prefer to move the family unit as a whole, thus it is not always just one Division in consideration for the transfer.
When a specific unit is needed some where, any family unit they are attached to is also evaluated for transfer. This has the looping effect of being useful for transferring out detached units back to their family units, if possible. If an ideal installation is found, the transfer is usually put into effect and the necessary logistics undertaken. Non-ideal installations are … unfortunate.
In non-ideal situations, it becomes priority to assign the specific unit and retain the cohesive structure of the family unit. Some family units may assign, if possible, some of their own units to accompany the specific unit. This is not always possible, particularly for threatened or public Divisions. Others will simply compensate and adjust to the new situation as necessary.
The fluidity of communication of disparate family unit members depends on the Divisions they are assigned to. Those who are assigned entirely within Stain have access to the most available methods of communication and transportation. Those assigned to non-Stain, threatened, or public, Divisions have the least amount of choice available. The former can arrange live meetings, temporary vacations, mating seasons, and so forth. The latter only have the Network and specific derivatives such as the Digiscape.
Inter-communication specifics are handled by the Divisions directly and their policies. As a general rule, it is polite to avoid talking about one’s Division work when around members of other Divisions. Despite the necessity of such work, some Divisions have very conflicting views and it can sour casual conversation. Division Harmony and Division Carnivore members are particularly note worthy of this for their … mission statements.
As a whole, the Overwatch prefers cohesion to the family unit over dismantling them for Division assignment. It is understood by us, and by the Foundations, that this is not always possible. In the end we are never truly far from each other, but some nights it is desirable to be surrounded by our kins’ bodies.