How am I supposed to deal with 'Sleepless Keepers' if I am in an explorer-type ship?

I have been doing so well in Null-Sec and WH space. Setting up a routine of D-scanning, making safe spots, scanning and cloaking …all that jazz.
In fact, I haven’t had a single issue I couldn’t figure out …except this.

Every time I scan down a data or relic site in WH space, they are guarded.
And what I can’t figure out is; how do I hack open containers if I am in an explorer-type vessel? If I attempt to get close to a container, I get hammered by the NPC’s guarding.
Yet, If I bring a combat vessel to the party, I don’t have a hacking-type ship to use for breaking open containers. (Currently using a Heron).

Seems odd.
I literally just warped into a relic site at 100km. Cloaked. Assessed. Decided it was taking forever to get close to the containers without alerting the Keepers, so I decided to break cloak for a SECOND to warp out and reassess …boom. dead. In one hit.

I am not annoyed that I died, it happens. But I am frustrated that I can survive long enough in these dangerous areas, yet, no matter how many sites I scan down, and how much skill I have invested into hacking, I simply cannot get close to these containers that are but a mere 100km away.

Suggestions? Advice?

Thank you all very much.

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You don’t.

In WH space most of relic and data sites are guarded, and you need a combat ship to clear them.
The only hacking sites without spawns are pirates one.
You can find them in C1/C2 (not sure if even in C3) systems.
They are not guarded and doesn’t spawn npc ships.

What is a c1, c2, and c3 system? and how do you know if you are in one?

Side note; what kind of combat capabilities am I looking at needing to contest with these Keepers?

Entering in a WH system I usually check the system name and search it on the web
A good site to check is WH Systems Database for eve online

If the class is C1 or C2 you MAY find one or more pirate relic and data sites.
The are called like null sites and have a pirate faction in their names (ie. Pristine Sansha Ship Remnants).

You won’t find them in system of greater classes

I’m not an expert (i don’t fight in WHs) but I’ve read somewhere T3Cs should be a good chioce

I understand now, and I am also reading up more info on UniWiki.

Thank you so much for your time.

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Sasaki Einhardt3h
I have been doing so well in Null-Sec and WH space. Setting up a routine of D-scanning, making safe spots, scanning and cloaking …all that jazz.
In fact, I haven’t had a single issue I couldn’t figure out …except this.

Every time I scan down a data or relic site in WH space, they are guarded.
And what I can’t figure out is; how do I hack open containers if I am in an explorer-type vessel? If I attempt to get close to a container, I get hammered by the NPC’s guarding.
Yet, If I bring a combat vessel to the party, I don’t have a hacking-type ship to use for breaking open containers. (Currently using a Heron).

Seems odd.
I literally just warped into a relic site at 100km. Cloaked. Assessed. Decided it was taking forever to get close to the containers without alerting the Keepers, so I decided to break cloak for a SECOND to warp out and reassess …boom. dead. In one hit.

I am not annoyed that I died, it happens. But I am frustrated that I can survive long enough in these dangerous areas, yet, no matter how many sites I scan down, and how much skill I have invested into hacking, I simply cannot get close to these containers that are but a mere 100km away.

Suggestions? Advice?

Thank you all very much.

Use a T3C fitted with cloak, probe launcher and either relic or data analyzer (but not both, you’ll need the slots). Personally I have been able to go scanning / hacking in NS then run a 6/10 DED sites on same trip, same ship without any refit. Did it in Proteus and Tengu. You can also do it in Loki and Legion, they’re actually better at it then I used but I don’t have Amarr and Minmitar T3Cs trained.

I don’t see why you shouldn’t be able to do equivalent in wormholes, just watch the effects and don’t fly a shield ship in a wormhole that is set up to boost armor for example, etc. So choose your wormholes and fits carefully.

Word of caution though, you’ll need relatively high skills for it, at least half of what you use needs to be at lvl 5, rest at least a 4, all sub systems at 5s, thermodynamics and the T3C skill itself you can leave at 4 unless you like to overheat a lot. Don’t leave anything at level 3 or lower. Minimal tank + weapons / ammo should be T2 and all their support skills need to be high as well.

The guides will explain, but, briefly:

  • The wormhole star systems are fixed in space and unchanging, and they have a system name like everything else, Jita, Sobaseki, EC8-PR, J3290501. The J-number of the system can be looked up on Ellatha to get a list of resources in it (planets, moons, etc.) because those are permanent.

  • The wormholes are connections. Tunnels. Normal stargates in the regular map actually establish a wormhole tunnel between them, and your ship is shown entering it. So the wormholes are connections, like a pair of gates linked together, but they’re temporary. But they’re not completely random. Because this is a computer game and there’s a method to everything. So, again, on Ellatha you can look up a code for the wormhole itself (the code is show in the wormhole’s info sheet), and see where it will lead, before you traverse the wormhole.

  • There’s a method to the randomness, so the w-space solar systems are rated in terms of difficulty (Class 1 C1 = easiest, C6 = hardest), and if you’re looking for “easy” sites you need to look at the C1, C2 w-space solar systems.

  • And finally, C2 w-space solar systems form what we call a “highway”. They have very high chance to have wormholes in them that lead to high sec, low sec, or null (regular space), and also to other C2 systems. So if you’re lost and you want to get out, probe for wormholes. Look up their code on Ellatha. Go through wormholes that lead to lower difficulty (C2) w-stars. Repeat until you find yourself in a C2 system, and when you probe for wormhole exits, you have a high chance to find an exit that leads to regular space. Maybe even high-sec.

Praetor covered it above. Higher reward content means higher risk, so sites are guarded and your explo ship will stand for ‘exploded’ if you linger in it.
This is where an upgrade in ship is warranted. Something with combat capability like a Stratios or T3 cruiser.
The T3 is the shiny way to fly but their versatility is a godsend when operating away from home for extended trips. The Mobile depot is your friend, and now with removable rigs- they are really well rounded (although cargo space can become an issue with all those refit mods).

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