Short answer: I think it’s a bad idea if it works like current webs.
Long answer: Warp disruption bubbles are a binary effect, either you’re in a bubble or you’re not. Not only is this relatively easy to balance from a gameplay perspective, it negates the tendency to N+1 their use (beyond covering a larger area and ensuring redundancy) because there’s no benefit to being within two bubbles at once as opposed to only one.
But with web mechanics, that latter point goes away. You have to consider the effects of stacking multiple bubbles on every ship that’s in at least one of them. Aside from being additional load on the servers, there is now a benefit to spamming a bunch of overlapping web bubbles. Suddenly fights become far more static affairs and I can imagine everything will start to feel like sieged dreadnaughts shooting at structures.
The only way I could see webification bubbles being balanced (and also not gameplay crushing) is if they don’t stack and if they’re considerably weaker than current webs (say…no more than half as strong). And by that point, the effect is so small that it seems like it’s not worth having.
(And yes, I know this is a supercarrier ability, but effects projectors on supercarriers are inherently going to be less oppressive than cruisers that can just fly around with a bubble constantly on.)