How CCP stopped me from playing my game style

The war against bots began in New Eden.

This is not a game style at all.

If you were doing this then your gamestyle is to exploit not that smart peoples who sells for low and resell it for profit (whether you reprocess it or not).

You can still do this. I even bet that it would still be profitable with ships and reprocessing, specifically career agent rewards ships are often sold in large quantities at those stations for cheap. But you would have to haul them to lowsec or null to reprocess instead of reprocessing them right away in the station you bought them.

If this made you quit then you are just weak and lazy player. You should have just move onto the next best profitable item.

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You might see that reference as a negative though I see it as a positive view of what a true Miner is in New Eden!

Look closely at the relationship between a ganker and a miner and then take note of the timeline. Several Years is almost a marriage, will my pilot ever marry a ganker? Maybe the connection is strong just simpler to one.

What do you think?

Ahhh, the tears of carebears… I had missed you.

Grindbears like to mine the salt extracted from ganker carebears like you

Why does Iceacid always embarrass himself?

He won’t return your reply so there is nothing you need from him.

You are the same guy, and you owe 2 billion isk.

So you’re the grammar police then?

I seen his writing errors from earlier today too.

@Ash_Beldrulf It’s just a game. Your problem was that you took it beyond that concept, got hooked on a playstyle, started to min/max everything around the false premise that things don’t change and got left with an empty bag once the changes did come.

I have one way of looking at games and it served me well over the years.
Offline Single-player games ( sometimes with ability to connect online for multiplayer experience like GTA or Ghost Of Tsushima ) are all about the player’s experience.
Online Multiplayer games like EvE, World of Warships, PlanetSide… are purely for profit. There is no fairness when money is concerned. “Greed is Good” as they say…

With that in mind, it is easy to make the right decisions and not fall into the conundrum that your OP describes, with fully-fitted ships that gather dust in dock and clones full of implants that - when compared to previous times - are down to 25% of their bonus when everything is figured out.

Fuel blocks are cheaper than the materials used to build them.
It is sick.
CCP has completely screwed up the game’s economy, so it’s not worth the time to produce anything.

Except their not screwing up the plan to reduce stock, stop over supplying when no one is needing extras.

They’re only a loss if you’re an idiot. Let me guess, you’re making them in the jita station with an ME0 BPC?

Then build something that does have profit, all that means is that there is an overabundance of fuel blocks, players are underselling them, or that you are not using all your available means of reducing costs.

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I can only congratulate you on your reading comprehension skills. A classic among CCP-trolls

Another CCP-troll who was a “champion” in mathematics at school…

Oh man, CCP has so many trolls…

How dare they stop this guy from playing his game style!

It’s funny how so many of these “industry players” have zero understanding of supply vs demand and other really basic things.

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And…. To think Princess tried to fine frosty for bumping the thread as clearly there are “industrial Capsuleers” requiring training.

:popcorn:glances over at Aiko!