You start the game with level 1 industrial, which is enough to fly any of the t1 industrials. And you get two of them for free by doing the career agents. (One from the end of business and industry.)
Why is this getting personal??? I’m a NEW PLAYER… Only been playing for a MONTH… So I’m STILL Learning!!
WTF!! Thanks for the motivation!!
Have a look at different races’ Industrials: The Tayra (Caldari) is quite big, and with 1-2 expanded Cargoholds fitted, it makes the 10k even for newbies. The Bestower (Amarr) is not as big at the beginning, but 6 low fitting points make it the biggest cargo Industrial with more than 30000 m³ if you are skilled. For my fellow Gallente the Iteron Mark V is in store, which I got over 20k after one week in game. But even the standard Nereus makes 10k with 3x expanded cargohold.
So it’s no witchcraft - but make sure not to fly to Jita with that vulnerable fittings and expensive cargo
Not meant to be personal. Meant to give context to the game. EVE is a place where problem solving is pretty open ended. It’s a place where you’re expected to step up and take responsibility for getting things done. That’s been a bit of a theme in this thread, taking some pretty generic tools (containers) and finding creative uses for them. Every single person who replied to this thread came from having a problem and figuring out that the solution to their problem was a container of some kind. And to be fair, it was just a little bit whiny.
That is exactly why I created this thread. To find out how they work because every search I have done so far has a different answer, and most of them go off topic!! Which is now starting to happen here!! I very well could have blindly accepted my first finding, any old info or false facts.
With all due respect,
If Asking, Debating, Questioning, Trying to Learn, and Stating that…

“From what I have gathered…”
…is the New Definition of being “whiny”, then yes, I’m the Whiniest “!@#$” you’ll meet!!
You stated that…

Any industrial ship should be able to get that much capacity or more.
I simply pointed out that (as per the stats in-game) not “Any industrial ship will be able to…”
Even the (In-Game) description states that it is too large for any ship to carry!!
Your reply is, I’m being “whiny”. Your whole approach comes across as if I’m a veteran and everything should be obvious after 16yrs!!
Boldly Gone gave some good advice about the “expanded cargohold”. Thankyou.
I’m not going to just take any contradicting answer as truth without an explanation of how and why that is “the truth”… If I find conflicting info, I’m going to question it (and rightfully so) which is why I’m here, I’ll never learn the truth and will simply just be relying on blind faith!!
With that said, I have learned a hell of a lot here, of which I thank each and every one of you. It’s a lot of very clear and to the point explanations which all make perfect sense and learned a lot more than I was actually expecting.

but make sure not to fly to Jita
But all the joins, ads, and invites lead to Jita!!
Now who do I choose? Lol
Well, some refer to the max volume fitted Industrials as “paper hull”, because all these expanded cargo holds are on cost of already existing armour (not to mention the possible armour modules you have no fitting space left for). That means a DPS fitted Destroyer (which costs less than 3m ISK) can kill your Industrial within seconds, which is the case in and on the way to Jita and in lowsec connection systems really every day.
It’s not said you will definitely lose a ship there, but if you’re attacked, CONCORD has not enough time at all to react before your ship is gone.

Now who do I choose? Lol
Teach a man how to fish:
You need to consider each corp from 2 points of view:
- What you want from that corp / from the game.
- Whether the corp CAN be successful if it functions as they describe it.
So,
-
What you want.
If you’re looking for mining, don’t join PVP corps as a PVP’er (some corps may have a PVP division and a PVE mining division, and that’s ok). If you’re Alpha, don’t look for corps that operate primarily with capital ships / null large scale wars. Otherwise, a larger corp will be busier, from your point of view, with organized events almost every night, etc., but you’ll also be just one newbie among a crowd, and won’t get the kind of 1:1 mentorship and care that a smaller corp may offer. Large corps are a good choice for the first corp you join, because they’ll get you busy and going pretty fast. Smaller corps may be a good choice for later on, once you know the basics and need help with more advanced training or ships. -
Are they successful?
A lot of small corps say they “focus on everything”, and that’s just not possible as a small corp. A lot of corps want to “become the best” with no specific plan on how to do that, how to defeat the current power blocs / enemies. A lot of corps want to make a lot of money in high-sec space, also not quite possible. For this question, you need to consider how the game is set up: high-sec is really “newbie space”, with low payouts and overcrowding that will prevent getting rich easily. And, most PVE activities are designed to be done solo; in a lot of cases having a corp means extra risk of war declarations or extra taxes. On the other hand, low-sec, null, and wormhole space are dangerous enough (PVP) to bring people together and ensure the kind of camaraderie that you find in combat groups. So, although it’s not guaranteed, danger-space corps are a lot more likely to stick together, have a plan, and actually succeed, than high-sec corps.
Because anyone can train any skill (Omega), what corps need the most is for the members to be active. It’s ok if you’re a newbie, they’ll spend some time training you and helping you out, for the reward of gaining an active pilot that they can use in wars and ops later on. It’s also OK to be casual, the average age for EVE gamers is 35, with kids and jobs, so “casual” is definitely acceptable.
Ultimately, though, none of the MMO games so far has figured out how to make the social aspect of “finding a group to join” easy or even automated. Most games still rely on recruitment ads, forums, and “figure it out yourselves” social interfaces. You’ll have to put in the effort to weed out the “loser” corps and find a good match for yourself. You can “cheat” a little bit in the beginning and join one of the large newbie groups set up by the 0.0 alliances (Karma Fleet, Pandemic Horde, Brave Collective, etc.), for a rapid introduction to the game and pretty much guaranteed social interaction. But ultimately it’s up to you to put in the effort to find the perfect corp out there.
As far as industrial transports, the others didn’t point this out, but they are a perfect example of how EVE works. A basic industrial transport has a listed cargo space of 3,000 m3. Expanded Cargohold modules give a 25-27.5% bonus to that, and the Industrial ship skill gives another 5% bonus per level trained (so at 4, 20%).
The thing is, EVE math is multiplicative, so the way it works is 3,000 m3 x 1.25 x 1.25 x 1.25 x 1.25 x 1.25 (5 low slots with Expanded Cargohold modules) x 1.20 (skill bonus) = 10,986 m3 cargo space on that ship. HUGE improvement, from stacking somewhat “small” 25% bonuses on top of each other. That’s how EVE works, and it’s like that not just for cargo, but also for ship performance in PVP or PVE.
A veteran (Omega) can take a basic combat frigate and, using the bonuses from higher-grade weapons, gunnery skills trained to 4 or 5, rigs, overheating, fleet bonuses, implants, and boosters (drugs), that ship will perform 3x 4x better than when you’re a newbie with low level skills.
We help out by answering questions, sometimes in a generic way, otherwise with specific details, and what we like to see is people “getting” the math or the idea behind the examples, so that they can then go on and come up with their own fittings and answer their own questions, solve problems themselves.
I was in jita today, just flew in a frig to get a skill injector.

But all the joins, ads, and invites lead to Jita!!
Now who do I choose? Lol
I don’t know, ask the 6 bodies I found floating in space. …
Another use of freight containers for you:
Ship cargo-holds that are expanded with modules or effected by skills will only have the larger value when they are the active ship. This can sometimes make things difficult when storing things in a ship in your ship hanger. While it’s active you can fill the ship with freight and other containers, when you leave the ship the cargo hold will be overfull, but it doesn’t matter because you aren’t undocking it. And then you can put stuff in and out of the containers (which also add organization) without needing to board the ship.
Is there a “Back Door” Stargate???
Wow, thx… That’s some great info!!

Is there a “Back Door” Stargate?
There is 8 gates into Jita. All the floating bodies I found were sitting right on the trade hub.
Looking at the list, it shows that over the last 48 hours 1117 ships killed 544 pods killed.
I’m not happy with storage in ships, for the stuff is not listed in “personal items” any more. So if I search for a special module or item I’m sure I have “acquired” months ago, the search is way more complicated with any folder and box.
Quite often I find something in a filled industrial I didn’t unload at a remote station - that’s completely out of sight.

I’m not happy with storage in ships, for the stuff is not listed in “personal items” any more. So if I search for a special module or item I’m sure I have “acquired” months ago, the search is way more complicated with any folder and box.
Quite often I find something in a filled industrial I didn’t unload at a remote station - that’s completely out of sight.
I know how u feel… I hate having to go find stuff I left 10 jumps away. I got crap in 7 stations I need to go pick up and move around.
I try to keep all my crap in 3 stations. All my personal use stuff in a NPC station. Mining ships, ore and mineral hauler, ore and mining gear at a refinery. All my BP’s and minerals get moved to a engineer complex.
Now I gotta fix up some extra set to carry to a wormhole. And move a alt in to live.
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