How do we, as EVE community, ensure that our newbros are being well educated?

As the title implies, i want to discuss, what we can do, to make the game more fun.

Of course it can be fun to have salty newbs crying about losing their 500k ISK frigate.

And it can be funny, to look at absolutely horrible fitting decisions.

yeah, everyone has to start somewhere.

But isn’t it much more fun, to play against and with players, that do understand the mechanics of the game AND are at least a bit educated in terms of social interaction?
Yes, EVE is a PvP game. and i love it for that. but it is a GAME.
and let’s be honest, would you like to play, let’s say poker, on a table where half the players do not even know the rules of the game and everytime they lose, they start freaking out and calling the cops?

As pointed out in another thread, there are a lot of older players, that feed wrong values to new players. and they are the real problem for the game. they are the people that kill it.

any ideas on how to solve this? something like a quality control for newbro education….

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You cant. People are gonna be shifty and give out bad information for the luls..

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it isn’t even about that.

it is more about information that is spread, thinking it would be good but actually it is absolute bs

File a complaint to → EVE University Wiki :wink:

With studied regards
-James Fuchs

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Again people will do that.

You are too idealistic, as there are whole organizations within EVE with just the purpose to scare away any new players. There is no uniform EVE community upon which everyone can even agree…

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New players have access to the internet and within the game to various chats of which they are automatically added to the Rookie Help channel.

I’m sure they can ask for help if they need it, or find it when they look for it.

Everyone who has played poker also has played poker for the first time. You help those first-time players if they ask for it, guide them. Or they can search the rules and figure it out themselves, whatever works.

A player isn’t going to be great at poker the first time they play it, nor do we expect them to be great at EVE and know everything the first time they play this game.

They’ll play and learn as they play.

I see nothing wrong with that.

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yes, yes okay. oppinions are welcome. mhm. more please

yes, everyone has played poker for the first time. but in general you explain the rules to them first, right?

Basic rules, yes.

But all the advanced strategies all at once? Nope.

EVE has a lot of advanced strategies, a lot more than poker. You cannot tell a newbie everything before they start playing, they’ll just have to learn a lot as they go.

you are thinking way too complicated.

what i mean is stuff like: hisec is not safe, people will try to kill you everywhere, be respectful…
and so on
don’t be a salty crybaby might also be one

EVE is an MMORPG, you can roleplay as a disrespectful salty crybaby if you want!

But new players get lots of tips like those whenever they ask for it in help chat, their corporation or online. The game shouldn’t tell players to be respectful against other players in an online environment, that’s rather general advice not limited to EVE.

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:wink:

:blush:

Service guarantees Veteranship.

:thinking: :smirking_face: :dealwithitparrot:

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New players just need to buy a mining permit.

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CCP says this in the tutorials, yet players will constantly ignore it or spread false information

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Fundamental human nature really comes into play in games like Eve. Everyone starts with more or less knowledge of Eve, grows and evolves at different rates and ultimately wants different things. So, a cookie-cutter one-size-fits-all attitude on education cannot be done, nor should it be done for the reasons mentioned above. We all start at different places and will end up in drastically different places in our Eve journeys.

I think the groups that educate, positively or negatively, do a good job at what they do, and it’s up to the player to make the most of it for themselves. This, like in life, is what makes life so amazing and so terribly confusing and scary. When it is left up to you and your own wits, it’s part seeking knowledge and part getting lucky in meeting the right people, doing the “right” things, etc.

So what you propose IS already occurring, and that misinformation is also a part of “teaching” people, it just may not seem “adequate” or “good” enough for you. And if that is the case go out and be the change you wish to see in the game. Rival groups like Eve Uni, or any of the newbro friendly groups, help hordes of people in game if you want, or get into the help channel and well… “help” out.

But remember you will still have all the other negative aspects for all the human nature reasons we have the same in real life.

I kill them.

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I like your enthusiasm but I don’t think you give new players enough credit, especially when there are literally hundreds of internet pages filled with information and help on the game’s concepts.

New players can read and think, it’s the truth, as shocking as it may be. Having a giant dev hand lead them around isn’t going to help and would be a lot of work for wasted time.

In my opinion, sometimes a new player may only need a vet to help explain certain mechanics and the illogical aspects of the game. The rest should not be so hard to understand.

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No… You are way off on what’s really going on in this game… It’s deliberately set up for experienced players to prey upon inexperienced players in order to force them into corps for survival…which has been self-defeating towards new player retention and a major downfall of this game, IMO… Instead of addressing the root of the problem, they created AIR to try and throw a bandaid over it… I don’t know where you are getting vet players feeding misinformation to new players when the vast majority of vets are giving them good info on how to survive… Your post seems more like a troll with blanket gaslighting that’s simply not true…

Your topic is a variation on how to keep and retain new players. The game is meant to be played as a team. Few players can really go it alone. No matter the skill or occupation. A player reaches a point where he/she needs others to assist or help in getting to a goal. Whether it is mission running, abyssal, exploration, or industry itself. Though if a player chooses to stay docked up and plays the market you are just not going to find a way to play solo. Yes I know the botters are out there and is not really a legit way to play anyways.

So at the end of this is not really about playing solo. As Eve online is noted for large space battles. In which sometimes thousands of players are fighting it out. This does attract a lot of people to the game. Restructuring the game to be solo friendly I do not see that happening. As it would change the fundamental premise of the game. Blowing up ships. Everything that happens in Eve is geared towards that single occupation. Whether it is building ships, needed modules, or ammo/missiles/lasers. It is all going to get destroyed at some point.

The real question here is how does one get to a point that make joining or eventually starting a corporation something that happens as part of the natural progression into the game. The latest from CCP has I think partially addressed it with corporation projects and freelance jobs.

But how to convince a brand new player just out of AIR Tutorial that a corporation is a good thing. That I have no real answer for. As some corporations are rather good at what they do in giving the new player a chance to grow and enjoy the game. Others are real good at taking advantage of the new player. Wish I had an answer.

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