How do we, as EVE community, ensure that our newbros are being well educated?

Then your one of the lucky ones who can pick up on a game quickly, most can’t.

So you did have help! :laughing: :wink:

So did I, we joined as a group with a good FC waiting for us. Most are not so lucky…

A good point! How I fit my ships depends on me, how I feel I want to play the game. But that takes experience as well.

Agreed. To me, that ‘Eve Online’ learning curve actually applies to games like World of Warcraft, for example. Not that I have really seriously tried playing them, but I have a friend who tried to get me into WoW and I just didn’t understand what the hell I was supposed to be doing in there. My uncle played Tomb Raider a lot. I tried that, couldn’t understand it either. I’m supposed to run around and look for treasure inside walls and behind grass blades just for what exactly? That treasure is usually worthless, it has no meaning, and it’s arbitrarily placed in some random location. What is the point? I got bored immediately.

EVE Online, however, I understood from the get go. It’s a lot like real life. Sure, goals, etc are different. But it kind of functions like a real-life simulation in space environment. It’s simple, and I can navigate it.

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On one side, I feel good that I picked up on something so easily, that a lot of others seem to struggle with. On the other side, I don’t see it’s really being ‘better’ or more ‘intelligent’ in any way either. EVE is more about being able to delay reward – i.e. give up small reward you can get immediately, for a much bigger reward if you wait it out and put in more effort/work. It’s also about being able to find information on your own. It seems to me that in this day and age, people don’t even know how to do that simple thing, so it’s no wonder they don’t know how to navigate EVE.

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Interesting point. Does the amount of rl experience you have prepare you better for the game?

Honestly, I don’t know for sure. Maybe. I haven’t thought about it in this way, but I have always found EVE and how you play it to be very similar to real life. There is a lot of overlap in the game universe ‘‘laws’’ to real life universe ‘‘laws’’, and how you go about doing something in the game to how you go about something else in real life.

I started playing EVE in my late 20s. So I wasn’t that young anymore, but neither did I have that much life experience as a 40-year-old, which I am today. Would I say I would do better if I started in EVE today as opposed to in my 20s – definitely. It would take me much less time to figure some things out. I would spend much less time on trivial nonsense. I now have more parallels from real life and that puts things into a context and makes it easier to understand and predict what might happen.

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EVE is still a game and the parallels with real life do only go so far. But what I mean is also that where I have seen other games try to create a completely abstract and different world with new and artificial laws in their games, EVE has not done that. There is no transition to an alien world when you log on and play for however long you play EVE. You are in the same universe. Human experience and laws still apply. There’s continuity. I didn’t feel this continuity when I tried playing World of Warcraft or Tomb Raider. In latter games I was thrown into a completely different world in I don’t know which universe with beings completely alien to me.

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New Eve-Online Players Doesn’t mean New Gamers. Gamers already understand what PVP means in any videogame platforms. They just need to learn how to accept losses and move on from it.

This is the biggest difference from other cookie-cutter PvP games and ones like Eve Online. In other games, you buy stuff, like ships, weapons, horses, pets, and when you die, you just respawn. You don’t lose your stuff, there is always a penalty. I remember playing in Guild Wars it was your morale got reduced and you couldn’t fight as well with the penalty against you. You either took morale boosters with you or you got to a point where the fight was a lost cause.

The penalty here is you lose your stuff. This isn’t the first game to adopt this tactic. Tibia, Dark Souls, and Ultima Online, are just a few I have played, where you lose your stuff in battle. I remember a horrible ( fictional ) game in the TV series Magnum P.I. with Tom Selleck. Higgins interrupts him playing a video game and what happens is much worse than Eve Online. He explains to Higgins, the game deletes itself when the player dies, giving them a more “real” experience.

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Yes and no. I did not start gaming until I retired. Eve is really the first game where I have to account for losing something permanently. As a lot of us tailend Boomers retire gaming is becoming a new hobby. Something that lamestream has not really picked up on.

This is the core of the game. Either you are the type of player who can cope with it, learn from losses and do it different next time or EVE is not the game for you. It doesn’t really make sense to change EVE, because then EVE would cease to exist and you could rename it to some other casual PVP game where things respawn.
Therefore EVE doesn’t need any adjustment as well as no better education of “newbros”. They either find their path or they don’t. Dumbing down EVE even further as already done in recent years will make it replaceable by any other game and ultimately kill it.

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Something I continuously point out is that it takes a mindset and be willing to accept losing ships.

A newbro who has or have never played Guild Wars or Ultima, Me, is going to be for some culture shock. One of which is that losing a ship while lammatable for the player. Is not so much for everyone else.

Take half of the rage quit posts. Are generally along the lines of, ‘I lost a ship again and no one is feeling sorry for me. I quit with sometimes less than polite words added. Plus you are all meanies too.’. SMH

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casually playing with 6 characters sounds like CAP!

i am talking about fits like a cargo-expanded hauler. just as you mentioned.

the problem with stuff like this is:

if you are experienced, you know that this isn’t a good fit to use on longer hauls.
newbros are not experienced tho.

i do not think that helping newbs is dumbing down the game.

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If it were not for Eve University I would most likely not be as long as I am. But what i think is what is being talked about is not helping a newbro.. As much as it is about whether that newbro has or can develop the mindset for this game.

As one vet has stated here on these forums. He tried to teach new people. Only for all them to eventually drop the game. As none of them seem to have the mindset for either what he was teaching or for the game in general.

When I did the opening whole thing of being thrown out into space. I had zero idea of what to do or how to do it. But the one thing I was careful to do was listen to what the game was telling me. I listened to all the monologue. The tutorial as short as it is. Does give out a lot of information in a short span of time.

But how many people listen to the repeated admonishments that nowhere is safe. That even in Highsec you are only relatively safe. Though no where does Aura or any NPC tell you that you have a thirty day grace period where you are not supposed to be attacked or maybe I missed it. At the same time I do not know how to help a newbro develop the needed mindset.

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Yes, and it’s best for new players to make mistakes early and often, so that they can ask want went wrong, and experience things when they can easily recover, and not after a few years and then they come crying on the forums and everyone doesn’t treat them like a new player (since they aren’t).

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Id say making a part of the tutorial, a big ending part, merely being a cut scene about how everything is open and up to the capsuleer to figure out, find out, do, not do, etc, that information is key and learning and growing and trying and failing are all a part of the process.

Because in the end its up to each player behind the characters to make this game what it is for them, not CCP, not other players, but the person themselves only. And in that regard its like real life very much. Accepting personal responsibility for where you are in life is a huge lesson to learn.

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Politics says no. CCP would love to be able to point new players at groups like Eve University etc, but – and it’s a big but – they can’t be see to be favouring one group over another as a result of the T20 scandal back in ‘07, where a dev was feeding T2 BPOs to an alliance he was a member of.

If they point new players at one corp, they have to point them at every corp.

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They can point at corporations that have over a thousand members arbitrarily. Devs can decide and the community will abide by whatever they decide. They’ve done it before.

After the T20 scandal in 2007 CCP made a firm commitment to remain neutral and avoid showing any favouritism toward specific player groups – which includes officially pointing new players to specific groups. They can do it by inference via things like community spotlights, but they can’t do it directly in the way that you’re suggesting.

This isn’t just politics; it’s about maintaining trust and fairness across the entire community. So, even pointing players toward corps with a thousand-plus members would risk breaking that compact – because it shows favouritism towards larger groups over smaller ones.

Also, about your mention that “they’ve done it before” – to the best of my knowledge, CCP has not officially endorsed or funnelled new players to particular corporations before, precisely to avoid accusations of bias.

I get why this might seem like a reasonable approach, but the reality is a lot more nuanced because of the history and the importance of Dev neutrality.

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They can revisit that decision if it means adding more info and new player support. The Devs don’t seem to be bothered by changing things in the game.

I can read the Trust in the Extended Downtime and Feedback threads. As for “fairness”, EVE isn’t a fair game so the Devs don’t have to maintain anything but the game itself.

Reality may be more nuanced but the game isn’t reality and the Devs can add or take away from it anything they wish.

There is no reason that new players cannot be brought up to speed about Corporations, what they’re about and how to join and how to choose in the format of a pop-up. No reason whatsoever.

Devs tweak mechanics like sov or ship stats, but their impartiality compact from T20 is non-negotiable – period, full stop. Breaking it would make the 2011 Summer of Rage – where I joined thousands in shooting the Jita monument for days over microtransactions – look like a friendly skirmish. Trust me, CCP won’t risk that kind of firestorm again – it cost them money, subscriptions and credibility, and forced an emergency CSM summit.

As part of the fallout of the T20 incident CCP Arkanon emphasized that CCP employees should not influence the game’s outcome or favour specific player groups. He stated, “I believed, and still believe that we owe our player community the right to be the focus of EVE, without paid employees using dirty tricks to swing our universe in their favour. Even playing by the rules, I frown on employees being power players to the extent that their gameplay results in any sort of domination over others. EVE is a sandbox, but it’s not our sandbox. We’re here to keep it clean and provide the sand.

As far as I know that’s as true today as it was in 2007.

In terms of CCP’s neutrality, this is how it breaks down:

  • No Favouritism: CCP committed to maintaining impartiality, ensuring that developers would not provide advantages to specific player groups, such as corporations or alliances. This included avoiding actions that could be perceived as endorsing or favouring certain groups. Highlighting groups with 1,000+ members would alienate smaller ones, like wormhole crews or new PvP outfits, and spark accusations of bias.

  • Anonymity for Developers: To prevent incidents like T20’s, CCP introduced strict rules requiring developers to play anonymously, with their in-game identities hidden from other players. If a developer’s identity was discovered, they were required to report themselves to Internal Affairs and undergo a “Witness Relocation” process, changing their character’s name and leaving any player corporations. (This one changed in 2019, CCP employees no longer have to remain anonymous, but they’re still not allowed to do certain things or indulge in certain activities)

  • Council of Stellar Management (CSM): Shortly after the scandal, CCP created the CSM, a player-elected body to enhance transparency and provide a channel for community feedback. This was part of the broader effort to rebuild trust and ensure neutrality in CCP’s interactions with the player base.

A pop-up explaining what corps are and pointing to the Corporation Finder? Fine, that’s neutral and already exists in-game – could it be made more obvious? Yes, and it should be, but using it to direct newbies to specific groups, even “arbitrarily”? That’s a T20-level misstep waiting to happen.

TL;DR: Not going to happen.

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