Two mining laser models=1 working mining laser.
Venture can mine two rocks at once if you lock two rocks and focus one laser on each. Only one arm will use its lasers still.
Two mining laser models=1 working mining laser.
Venture can mine two rocks at once if you lock two rocks and focus one laser on each. Only one arm will use its lasers still.
Lasers on top… and also on the bottom.
There’s 4, not two.
So why can’t these ships use all their turrets at once?
If the lasers on top were to work it would mine your ship. Please don’t mine your ship, barges are a bad ore type.
Don’t be daft. The lasers on top could target a different asteroid above the ship. This ship has 4 lasers, so why can’t it use all 4 at once?
Again, two lasers=1 laser. One laser adds a top laser and a bottom laser. Only one of those facing the rock mines.
That’s nonsense. 2 does not equal 1. We’ve already established these ships have 4 mining lasers, so the question is why can’t they use them all at once?
It’s ok to admit you don’t know the answer.
Because 2 laser models=1 working laser. Two lasers are connected to each other via a hivemind corresponding to each laser. Hence, laser cannot pew two rock laser only pew one rock.
That sounds like nonsense.
This is the game where you can plug in a machine into your brain and suddenly have your ship’s cpu and powergrid increase. This is also the game where triangle aliens exist.
You clearly do not know the answer to my question.
Can you stop spamming the thread with your failed attempts at trolling?
I really have no clue how to explain this, aside from lasers being “paired”. Only the laser from the pair which can focus on its target consistently activates. It is not separate lasers functioning on their own. If it were, installing one laser would only give one laser.
Clearly.
I am aware. It is 4 AM right now and my sleep deprived brain is focusing its best on finding a solution before it spontaneously combusts.
You can think of it as the ship has double the number of turrets to be able to cover any field of fire, but the structure of the ship and its gunnery system makes it so only half of those are functional at any given time. That’s how I’d think of it, at least.
What about the structure and the gunnery system makes this the case? How is it that nobody has designed a ship that overcomes this problem? It seems terribly inefficient to attach two of every gun system, and yet be unable to fire all the guns.
This was literally one of my first questions when I started exploring eve more in depth
Thank you for asking this question! It always baffled me my ships have 2 sets of guns, and one set pretty much does nothing in the meantime.
My idea was CCP did this for the sake of simplicity. If we had 2 sets of turrets there would likely need to be an firing arc mechanic (something like automated turrets on a battleship in other space games) and in my head makes everything x10000 more complicated.
I understand why CCP did this. However, what is a lore/science based explanation?
What engineering issue would result in this, with spaceships from entirely different cultures all having this same design?
Byproduct of automation maybe? Some sort of limit on how many gun crews and/or guns can be mindlinked to a single capsuleer depending on the size of the vessel?
Non-capsuleer ships have the same design.
Furthermore, this doesn’t answer the fundamental question of why we can’t simultaneously use two guns on opposite sides of the ship.
I’m not sure there is an answer to this, its just annoying that the visual depiction shows twice as many guns/lasers, when clearly my ship isn’t using them.
The only explanation i can think of the isnt the PG / Cpu / cap to fire all at once but they need to be there for field of fire purposess .