I have been calculating some and I wonder how many skill points a totally new character would aquire with 30 days of MCT and no extra skill points as rewards? With all the standard attributes as a new player
Skill points at Omega rate are trained at a rate of primary attribute plus half secondary attribute per minute.
So in a bad case of training skills that aren’t fitting your attribute remap (20 primary, 20 secondary) you get 20+10 = 30 SP per minute, which means you get 1.3M SP in 30 days.
Or in a good case of training skill matching your attribute remap (27 primary, 21 secondary) you get 1.6M SP.
Add +5 implants and you’re looking at another 324k SP on top of that, or less if you use cheaper implants.
And if you’re Alpha it’s not really worth wasting MCT as you’re training at half speed.
For more skill training info see: Skills and learning - EVE University Wiki
Are all skills trained at the exact same speed? (besides of that it may differ in regards of attributes)
Is every skill dependent on different attributes for its optimalo training speed?
I am trying to figure out if it is worth to start omega characters training skills passively with mct for then be used with skill extractors to inject the skill points on more important characters. The mct is fairly cheap when bought in high quantities. Time is the only thing that has to pass by then i guess.
I bought a 1 750 000 master bundle justs to try the system for 43€. (Then i recieved the 2 x Standard ‘Boost’ Cerebral Accelerator as well of course).
Every skill will have one primary and one secondary attribute.
For skills of one category these are often the same two skills, but not always.
Farming skill injectors on secondary characters to inject into your main may be a nice idea at the start, but quickly runs into diminishing returns as your main gets past certain thresholds like 50M SP or 80M SP which severely reduces the amount of SP you get from an injector.
I get less skill points from an injector if I have over 50M Skill Points?
as Gerard pointed above, EVE uses this term a lot (diminishing returns) basically the more SP you have, or in the case of standings (reputation) the more you have, the less you get each time.
so yes, outside of Alpha daily injectors, every type of skill injector, diminishes how much you get at certain thresholds.
say you have 4,999,999 SP, you use a Large skill injector (LSI) you get 500k SP.. If you are at 5,000,000 then you get 400kSP
49,999,999 SP you get 400k SP from a LSI.
at 50,000,000 you get 300k SP.
i know you didn’t mention standings but i wanted to lump that in here as well.
the higher you go with a corporation’s standings the more it takes to get standings. a metric we use in our organization is this.
to go from 0.00 to 5.00 with for example Caldari Navy, is the same effort it would take to go from 8.00 to 9.00 with them..
I have been calculating and researching.
So if you start an alt (omega with MCT), you get a skill plan and match it with exact attributes. You get all the implanta needed to make an optimal training speed. Lets say you make over 1 500 000 skill points each month.
First you need to wait until it is over 5 000 000. (And pay the mct the whole time). Then you train one month to get to aprox. 1 650 000. You then buy a skill extractor to extract 500 000 skill points. Repeat this to get 3 full skill injecters with 500 000 skill point each.
Then at the end of the day you need part of an omega account, lets say a third. Which is like 6,8€. One 30 day mct 10€. Then 3 skill extractors 12€. Total of 28,8€. This is without the discounts to make it cheaper. Then you have to add to that thing that it takes several months untill you can start extracting the first time and then you cannot do it whenever you want, you have to wait 1 month to make anorher 3 new 5 000 000 injectors.