I seriously doubt they’ll mess with PvP at all and I still doubt, in spite of that *looong" thread about three little sentences, that they’ll nerf ganking to any serious degree.
Of course, the PvP-obsessed crowd will REEEEE at any word they suspect has to do with their obsession and it’s entertaining for a while but it gets old quick.
So you play EVE just to shoot at ships? I mean, if it brings you fun ok but there’s much more to EVE than just pew-pew.
I started this game to see what it’s all about ( and no it’s not all about PvP ) and so far I find everything pretty interesting.
No they didn’t, officially. Those changes will not nerf ganking or non-consensual PvP. It will still happen in Hisec like in allsecs.
That is a very good thing they are introducing to the game and I agree with those changes 100%
You’re not new to EVE or this forum. I’m sure you can figure out “how so”.
I’m not getting in trouble in this forum with an unpleasant back and forth with you.
But nice try.
Oddly enough, no, I don’t play EvE “just to shoot at ships”. Truth be told I don’t actively shoot at other players ships all that often. I only actively go looking for fights when I am playing on my FW character, and at least half the time when I am doing that I am more interested in plexing than hunting. I spend a lot of time hauling stuff around, playing the markets. I enjoy the gankers that are out there when I am doing this. Hauling would be a mindless drudgery that I would just auto-pilot if it was not for gankers and gate camps. But with gankers and gate camps it is just a little fun. Gankers and gate campers also are part of the friction that creates price differentials between markets. They make the game more exciting for me, and my trading playstyle, in part, is dependent on there being nonconsensual PvP that helps create price differentials.
It is exciting to go around doing your thing knowing that someones will drop on you. I agree that PvP makes the game attractive. And the coming changes will make things even more interesting.
Those who know how to EVE will adapt.
I am curious, what kind of consequences do you want? High sec gankers already have their ship destroyed, and they take a security hit. What other consequences do you want to have happen?
What are these concerns that theoretically need to be assuaged?
I don’t really see the point. Most of the time I’ve spent playing this game, which is admittedly not a lot compared to die-hards, I’ve managed to avoid PvP easily enough. Sure I’ve run head first into a gate camp before, among other things, but these are just things you have to learn to avoid if you want to play the game. Work to mitigate your losses and resist the urge to bling out a ship. Don’t fly a target and you won’t be a target.
I guess everyone else who loves the PvP aspects of the game should just leave so they don’t inconvenience the lazy who can’t be bothered to learn how to play the game well.
According to some that is the only way the game will survive!
by the way, I am still thinking about your idea about changing the timers and making the gankers go suspect on highsec and then get concorded if they get the kill
i think with a slight change this could go through
what if a fleet of cats land on the target, then the target shoots two cats, those two won’t be concorded and they can engage freely with the Limited Engagement Timer
but all the other cats who werent shot will still get concorded as they would anyway with the same concord response timers
i dont think this would make a big change for cat blobs, but for solo gankers the difference could be big, if they lose a fight they can undock in something bigger. They could also have a bowhead around an pull something else from it
That in itself is pvp and that is all it takes, accepting that you play a pvp game and being ok with having to put in effort to compete. The people crying are the ones who refuse to do that, who are so self centered that they feel the game should adapt to them.
And I can guarantee you, it wouldn’t change anything. I have seen MMORPG that had separate PvE and PvP servers, but the carebears still came on to the PvP server and cried for nerfs, until it was watered down so much that PvP was just utter garbage.
In EVE this would happen even more so, because the whole market is based on destruction. And if everyone is just a producer and no one a consumer of goods, things will be completely worthless.