Step 1: Duels (No Baiting)
Duels are offered as challenges to “first blood” (hull damage) only - no ship destruction. When a duel is offered, the challenging player (only) may also include an ISK bounty as a reward (redeemable by the victor). Neither player can be in a fleet to initiate or accept a duel.
When a duel is accepted, both players immediately receive a 5-minute weapons timer (this prevents either ship from docking up, using a stargate or any fitting services). Any player that receives a remote rep, command burst or any other external support automatically forfeits the duel and any potential ISK bounty.
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Step 2: Kill Rights (Bounty Hunting)
Players who commit criminal acts forfeit kill right(s) to the victim. These can be either used by the victim to seek revenge or given/sold to another player (kill rights are then transferred from one player to the other). Kill rights are immediately activated on receipt and begin a 30-day countdown period that only ends when the criminal’s ship and/or pod is destroyed by the kill right owner.
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Step 3: Criminal Timer (No Sanctuary)
Players with criminal timers in high-sec can no longer dock at NPC stations, use stargates or fitting services when in a capsuleer pod.
Duels are actually duels (not bait and switch), and can be used by players to test fits, etc. You can even make money by duelling as a career…
Criminals don’t get to stargate out, logoff or dock up immediately after committing a criminal act.
Criminals don’t know who may have a kill right on them, which could happen anywhere or anytime (not unlike the criminal act they perpetuated). Bounty hunting becomes a career…
i agree with point one
point 2 is already in game: you can make the kill right available to either, you- your corp/alliance-to evryone and/or to a specific person/corp/alliance
Point 3 should be ALL npc station and player station can’t accept docking for you
But we all know how ccp feel in doing change…you have to pull their teeth out of them to do something that they don’t backtrack on it the second someone scream the famous words " I AM GONNA UNSUBB"
But the ‘first blood’ idea is strange. Not only do some ships hull tank, it’s also pretty easy to one-shot someone’s entire hull with a high alpha ship. I think the current rules make more sense where it’s simply enabling two players to fight each other without CONCORD interference and let the players themselves stop when they feel like it, rather than implementing a rule that’s flawed from the start.
So what does this change? Currently criminal players in pods can dock up, I think? So instead they’ll have to wait out the timer in space and afterwards do the exact same thing they usually did?
How does it improve the game to force players to stay in their pods in space longer? It’s not like they can currently dock up, board a new ship and undock sooner than their criminal timer anyway as it would sacrifice the new ship to CONCORD, so I don’t understand the purpose of this change.
Ah, another bounty hunting suggestion. I have seen so many of those and all of them were easily abused so I’m not even going to pay attention to this one anymore. Unless you want to.
Sure, buffer hull tanks I can see - active hill tanks less so. Anyway, the idea was to encourage more actual duels and player interaction (except with hull tanks, of course).
Only insofar as kill rights are concerned. Kill rights function exactly the same way except you buy the kill right directly from the owner and it’s active for up to 30 days. Which means the target doesn’t know who us hunting them or when.
This will be exploited. You specified money was involved and that means people will cheat. It means that all I have to do in order to receive victory is have my buddy remote repair the other side and boom! I get declared the winner every time.