How to Increase eve’s player count and create value for existing PVP players and eventually everyone else:
Currently most game developers and games studios are figuring out how to monetise blockchains in the way of NFT’s either by selling items pre-designed or unique loot drops that can be sold later on.
This is a lucrative market that creates a lot of pressure for game developers to try and sandwich blockchain into existing games by going for NFT loot windows in new games because they haven’t quite figured out how to frame the monetization window property to extract more cash from the punter. This all started of course with “Season Passes” for games and went from there.
Somewhere along the line the modding communities of games like Skyrim that made mods for “fun” got swept up into in game transactions also.
Companies like CCP who have had the one product for over twenty years and have tried to springboard other products off it with varying degrees of success or failure see other developer houses making simple cheap games connected to NFT items and making a fortune.
This is easy for Indy as its cheap and “novel”
CCP games was often too far ahead of the curve, launching games in VR before mass adoption or trying to copy the first-person shooter model and apply the same cash gates to that game.
This can be seen as a straight jacket of sorts as the main cash generator will always pull rank in any company, hence the continual building out from the existing platform rather than
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Pumping all the money back into EVE and risk upsetting the player base with “BIG” changes like station walking with characters or 2. Making something totally not related to EVE with the profit from EVE pissing off the player base again.
(would love a VR viewing tool with old jukebox for EVE online just for relaxing and cruising through systems, tourist VR mode)
I always thought EVE online could have made some easy money spinners in the past using the brand that could easily stand alone and be good cash generators. -
An RTS like Home world 2 but in an EVE online Solar System but with EVE online scale.
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A crypto based card game like elder scrolls legends but with the ships.
This has often been seen as EVE’s Achillies heel where CCP thinks that the “draw” of Eve online will eventually dwindle due to its “niche” and investment in infrastructure will eventually eclipse the income generated. You can’t simply reverse a “Blockchain NFT boat” into EVE because its so far ahead of the curve, everything in the game is basically an NFT anyway. Every ship and most items are player created assets. EVE already uses multiple “in game” digital currencies like ISK, PLEX, OMEGA, Skills, Etc Etc. You can even extrapolate real world value for in game currency 1bilISK/5.3 USD. EVE maintains the levels from various sinks and faucets throughout the game, but you can’t treat “ISK” as a real digital currency because CCP prints it. The only way to increase value was to bring in PLEX which is effectively a bridge currency between USD and ISK to capitalise what it was missing out on which was isk farming.
EVE online had a full set of Market trading tools long before the crypto generation started trading on exchanges. When I first started trading cryptos I was already familiar with the market interface from EVE. The API’s and information you can pull from the game has led to so many different apps and extras like Pyfa, maps, market watchers, multiboxing etc. So has EVE hit an advancement wall in terms of missing out on the next big innovation in games “Blockchain” ? NO it is lightyears ahead of this advancement already.
If you take CCP games most recent foray into creating a new “EVE” based game “Project awakening” from what I can surmise it could be “New New Eden” Where players will be able to create and sell in game assets and a similar market etc to eve and probably add in actual characters walking around planets and getting back in the spaceships etc all the stuff original EVE had with its 20 year old limitations but with much more thrown in like procedural generation for star systems, players being able to design bases and ships within certain parameters to generated crypto incomes, But maybe with some of the complication removed to appeal to a bigger mass of people and VR also thrown in as an added attractor. A confluence of new innovation if you like. “Rebuild a broken world” is the tag line and EVE online is the broken world.
If you look at the owners of CCP now which is Pearl abyss you can see from its game catalogue and by extension its blockchain adoption is Ethereum web3. If I look at todays gas fees for Ethereum its around 10 dollars or 2 billion isk for 1 transaction. This limits the interaction of blockchain to selling items in a store and deploying them in game unless they have some sort of intermediary trading house like “plex” which allows the in game market to operate at speed and then tally’s transactions at the end of the day “a layer” so to speak. Then this would give all items in game monetary value.
So why cant you just do this with EVE online to create renewed interest and more value?
Well actually you can, if you are blockchain agnostic and look at what blockchain can scale to the requirements of what EVE online would need. EVE online was already lightyears ahead on the in game markets and NFT’s, skins etc it was just looking for the correct blockchain application.
The only blockchain that has stayed true to the original whitepaper and consequently solved the scaling issue is BSV (Bitcoin Satoshi Vision). It has stress tested the network upwards of 13 million TPS (Transactions per second) , has processed over a billion transactions and has a transactional cost of $0.00015 vs GAS of 10 USD. Using SPV (Simplified payment verification) node the transactions are near instant and they do not require a full node look up and confirmation. Everything all other blockchains offer in terms of utility and use case BSV offers in spades and at fractions of the cost.
How is BSV different?
• Net environmentally green (low carbon footprint).
• Designed from the start to not be a security and to work within all existing laws including property law.
• Enterprise-level scaling plus – only one in the world – the one chain that can do it all today.
• Layer-1 scaling.
• Micro and nano transaction capability.
• Global interoperability resulting from stable protocol and aim to be single, global blockchain.
• Working towards ISO/SOC certification.
• IPv6 integrated – BSV works end-to-end using IPv6.
• No meddling from developers.
• Enables true peer-to-peer transacting (SPV).
• Regulation-friendly.
How can this be applied to EVE online ?
Example 1: “BOUNTY SYSTEM” Initially you would need to test the water first this would be accomplished by creating a value stream for CCP to pay for implementation and experienced players to avoid “kick back” as this would be a layered approach it could be rolled back overnight if the new system messed with the mechanics too much.
When an OMEGA buys game time or plex or packs or whatever consists of a real world “transaction” a small % of that transaction purchases BSV in a “kitty” this can be covered by a small price increase or/and on an optional tickbox screen when paying.
:Do you want to be part of the Bounty System: ?
the optionality may affect gameplay so I think if its optional at first for testing and then just applied to all OMEGA accounts after that.
so using game time for example its $19.99 a month + 2USD
The BSV wallets are completely visible on the blockchain so you can see that the 2USD goes into the main wallet.
CCP charges an overall TAX or a TAX per reward or bounty paid out.
Every player that is in the bounty program plugs their web 3 BSV wallet like handcash.io into the Eve online distribution wallet that is attached to their account characters.
When a kill is made over a certain amount 500 mill, 1 bill, 2 bill 5 bill, 10 bill 20 bill etc it registers with the kill mail and immediately makes a payment to that characters wallet depending on the kill size. Then that person hears his phone “jingle” as the BSV arrives already elated after popping some nice shiny tech II ship.
CCP tax will go into two separate streams, one wallet for revenue stream for CCP to keep or speculate or sell.
another wallet to accumulate BSV over time which will give the in game market and already existing NFT’s real world value.
I think the news of Massive battles and people walking away with war chests in crypto would generate unheard of news cycles and publicity and have old players screaming and and new players trying to skillup as quick as possible.
Example 2: this could only be implemented after a year or two of example 1
Once CCP has accumulated lots of bitcoin SV and if highly familiar with its nano transactions process its could feasibly run the whole eve market with all its transactions on the BSV blockchain. Dxs.app is an example of using BSV to have a trading market platform buying and selling multiple commodities based around microtransactions.
the EVE market would evolve and CCP would make the taxes on it.
It would be an interesting exercise anyway to see what was cheaper ?
Running eve markets on their own servers
or Running a BSV node or SPV and running EVE markets on that.
Either way I think the “Project awakening” may ultimately fail due to the inherent limitations of the blockchain that it is onboarding.
EVE + Enterprise blockchain = Limitless possibilities (the proper way to leverage the brand)
Mabye EVE will still be around in 20 years with its own GDP